Esempio n. 1
0
    private void OnEnable()
    {
        rnd = Random.Range(0, 3);
        Debug.Log("Rolled: " + rnd);
        switch (rnd)
        {
        case 0:
        {
            Rhino.SetActive(true);
            Rhino.transform.position = Spawner1.transform.position;

            break;
        }

        case 1:
        {
            Bus.SetActive(true);
            Bus.transform.position = Spawner1.transform.position;

            break;
        }

        case 2:
        {
            Ute.SetActive(true);
            Ute.transform.position = Spawner1.transform.position;

            break;
        }
        }

        rnd = Random.Range(0, 3);
        switch (rnd)
        {
        case 0:
        {
            Rhino2.SetActive(true);
            Rhino2.transform.position = Spawner2.transform.position;

            break;
        }

        case 1:
        {
            Bus2.SetActive(true);
            Bus2.transform.position = Spawner2.transform.position;

            break;
        }

        case 2:
        {
            U2.SetActive(true);
            U2.transform.position = Spawner2.transform.position;

            break;
        }
        }
    }
Esempio n. 2
0
    public void ReRoll(GameObject Decon, GameObject Caller)
    {
        rnd = Random.Range(0, 3);
        Debug.Log("Rolled: " + rnd);

        Caller.SetActive(false);

        if (Decon.name == Deconstructor1.name)
        {
            switch (rnd)
            {
            case 0:
            {
                Rhino.SetActive(true);
                Rhino.transform.position = Spawner1.transform.position;

                break;
            }

            case 1:
            {
                Bus.SetActive(true);
                Bus.transform.position = Spawner1.transform.position;

                break;
            }

            case 2:
            {
                Ute.SetActive(true);
                Ute.transform.position = Spawner1.transform.position;

                break;
            }
            }
        }
        else
        {
            switch (rnd)
            {
            case 0:
            {
                Rhino2.SetActive(true);
                Rhino2.transform.position = Spawner2.transform.position;

                break;
            }

            case 1:
            {
                Bus2.SetActive(true);
                Bus2.transform.position = Spawner2.transform.position;

                break;
            }

            case 2:
            {
                U2.SetActive(true);
                U2.transform.position = Spawner2.transform.position;

                break;
            }
            }
        }
    }