Esempio n. 1
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        /// <summary>
        /// クイズオブジェクトを配置し、セットアップする
        /// </summary>
        /// <param name="quizId"></param>
        public void SetupQuizGroup(string quizId)
        {
            DestroyQuizObject();

            // Setupに必要なクイズ情報を取得
            var quizInfo = GameUtil.GetGameSceneController().QuizInfoList.Where(x => x.Id == quizId).FirstOrDefault();
            var filePath = quizInfo.QuestionObjectFilePath;

            _currentQuizInfo = quizInfo;

            // QuizQuestionCanvasに質問オブジェクトを読み込む
            GameObject questionObj = (GameObject)Resources.Load(filePath);
            GameObject prefab      = (GameObject)Instantiate(questionObj);

            prefab.transform.SetParent(_questionCanvas.transform, false);
            _questionObject     = prefab;
            _questionController = prefab.GetComponent <QuestionController>();

            // 質問の初期化
            var question = _questionObject.GetComponent <QuestionController>();

            question.SetQuestionParam(quizInfo);

            _quizGroup.SetActive(true);

            // 最初はシナリオ画面
            _currentSenarioLabel = "Test5";
            ChangeQuizMode(QuizMode.Scenario);
            UtageUtil.GetNazotokiAdvEngineController().JumpScenario("Test5");
        }
Esempio n. 2
0
 /// <summary>
 /// ヒントボタン押下
 /// </summary>
 public void ClickedHintButton()
 {
     ChangeQuizMode(QuizMode.Hint);
     SetResultCanvas();
     // TODO: 一旦決め打ち
     UtageUtil.GetNazotokiAdvEngineController().JumpScenario("Test4");
 }
Esempio n. 3
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        /// <summary>
        /// クリック時
        /// </summary>
        public void Clicked()
        {
            var configController = GameObject.Find("Config").GetComponent <ConfigDialogController>();

            switch (_configSettingType)
            {
            case ConfigSettingType.Bgm:
                UtageUtil.GetNazotokiAdvEngineController().SetBgmVolume(_settingValue);
                break;

            case ConfigSettingType.Se:
                UtageUtil.GetNazotokiAdvEngineController().SetSeVolume(_settingValue);
                break;

            case ConfigSettingType.Voice:
                UtageUtil.GetNazotokiAdvEngineController().SetVoiceVolume(_settingValue);
                break;

            case ConfigSettingType.MessageSpeed:
                UtageUtil.GetNazotokiAdvEngineController().SetMessageSpeed(_settingValue);
                break;

            default:
                break;
            }
            configController.InitIsSetObjectsPosition();
        }
Esempio n. 4
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        /// <summary>
        /// アイテムを使用する
        /// </summary>
        /// <param name="itemId"></param>
        public void UseItem(string itemId)
        {
            _quizController.QuestionContorller.ReleaseQuestionObstacles(itemId);
            _currentGetItemList.Remove(itemId);

            UtageUtil.ChangeNazotokiAdvUiStatus(UiStatus.Default);
        }
Esempio n. 5
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        /// <summary>
        /// 設定値のカーソル位置を初期化
        /// </summary>
        public void InitIsSetObjectsPosition()
        {
            var engine = UtageUtil.GetNazotokiAdvEngine();

            this.SetIsSetObjectPosition(ConfigSettingType.Bgm, engine.Config.BgmVolume);
            this.SetIsSetObjectPosition(ConfigSettingType.Se, engine.Config.SeVolume);
            this.SetIsSetObjectPosition(ConfigSettingType.Voice, engine.Config.VoiceVolume);
            this.SetIsSetObjectPosition(ConfigSettingType.MessageSpeed, engine.Config.MessageSpeed);
        }
Esempio n. 6
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        /// <summary>
        /// アイテムを装備する
        /// </summary>
        /// <param name="itemId"></param>
        public void EquipItem(string itemId)
        {
            var itemInfo   = ItemInfoList.Where(x => x.Id == itemId).FirstOrDefault();
            var equipImage = _searchController.SearchEquipItemImage.GetComponent <Image>();

            equipImage.sprite = itemInfo.SpThm;

            UtageUtil.ChangeNazotokiAdvUiStatus(UiStatus.Default);
        }
Esempio n. 7
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        /// <summary>
        /// インベントリアイテムがクリックされた時
        /// </summary>
        public void Clicked()
        {
            // クリックされたアイテムのIDをItemDetailダイアログに渡す
            // TODO: 最適化したい
            Scene scene = SceneManager.GetSceneByName("Manager");
            ItemDetailDialogController itemDetailDialogController = null;

            foreach (var rootGameObject in scene.GetRootGameObjects())
            {
                var ui = rootGameObject.transform.Find("UI");
                if (ui == null)
                {
                    continue;
                }

                var itemDetail = ui.transform.Find("ItemDetail");
                itemDetailDialogController = itemDetail.GetComponent <ItemDetailDialogController>();
                break;
            }
            itemDetailDialogController.DisplayItemId = _itemId;

            // ステータス変更
            UtageUtil.ChangeNazotokiAdvUiStatus(AdvUiManager.UiStatus.ItemDetail);
        }
Esempio n. 8
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 /// <summary>
 /// シナリオを開始する
 /// </summary>
 /// <param name="msg">表示するメッセージ</param>
 protected void StartSenario(string scenarioLabel, Action complete)
 {
     GameUtil.GetSearchController().SetSearchCanvasesEnabled(false);
     UtageUtil.GetNazotokiAdvEngineController().JumpScenario(scenarioLabel, complete);
 }
Esempio n. 9
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        /// <summary>
        /// Update
        /// </summary>
        void Update()
        {
            _animTime += Time.deltaTime;

            // TODO: 最適化したい
            switch (_currentQuizMode)
            {
            case QuizMode.Question:
                break;

            case QuizMode.Result:

                if (_animTime > 3.0f)
                {
                    if (_isCorrectQuiz)
                    {
                        ChangeQuizMode(QuizMode.GetItem);
                    }
                    else
                    {
                        ChangeQuizMode(QuizMode.Question);
                    }
                }
                break;

            case QuizMode.GetItem:
                if (_animTime > 3.0f)
                {
                    ChangeQuizMode(QuizMode.Scenario);
                    _currentSenarioLabel = "Test6";
                    UtageUtil.GetNazotokiAdvEngineController().JumpScenario(_currentSenarioLabel);
                }
                break;

            case QuizMode.Hint:

                if (!UtageUtil.GetNazotokiAdvEngineController().IsPlayingScenario)
                {
                    ChangeQuizMode(QuizMode.Question);
                }

                break;

            case QuizMode.Scenario:

                if (!UtageUtil.GetNazotokiAdvEngineController().IsPlayingScenario)
                {
                    if (_isCorrectQuiz)
                    {
                        ChangeQuizMode(QuizMode.End);
                    }
                    else
                    {
                        ChangeQuizMode(QuizMode.Question);
                    }
                }

                break;

            case QuizMode.End:
                var gameController = GameUtil.GetGameSceneController();
                gameController.GetItem(_currentQuizInfo.GetItemId);
                gameController.CompleteHouseCount++;
                GameUtil.GetMapController().ReleaseHouseButton(gameController.CompleteHouseCount);
                gameController.ChangeGameMode(GameMode.Map);
                break;

            default:
                break;
            }
        }
Esempio n. 10
0
 /// <summary>
 /// インベントリボタン押下
 /// </summary>
 public void ClickedInventoryButton()
 {
     UtageUtil.InitGetNazotokiAdvUi();
     UtageUtil.ChangeNazotokiAdvUiStatus(UiStatus.Inventory);
 }
Esempio n. 11
0
 /// <summary>
 /// メニューボタン押下
 /// </summary>
 public void ClickedMenuButton()
 {
     UtageUtil.InitGetNazotokiAdvUi();
     UtageUtil.ChangeNazotokiAdvUiStatus(UiStatus.Menu);
 }
Esempio n. 12
0
 /// <summary>
 /// コンフィグボタン押下
 /// </summary>
 public void ClickedConfigButton()
 {
     UtageUtil.ChangeNazotokiAdvUiStatus(AdvUiManager.UiStatus.Config);
 }
Esempio n. 13
0
 /// <summary>
 /// Start
 /// </summary>
 void Start()
 {
     UtageUtil.InitGetNazotokiAdvUi();
 }
Esempio n. 14
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        /// <summary>
        /// Start
        /// </summary>
        void Start()
        {
            // よく使用するため、コントローラの参照をあらかじめ取得しておく
            _nazotokiAdvEngineController = UtageUtil.GetNazotokiAdvEngineController();
            _searchController            = SearchGroup.GetComponent <SearchController>();
            _mapController  = _mapGroup.GetComponent <MapController>();
            _quizController = _quizGroup.GetComponent <QuizController>();

            // 初期化
            _currentGetItemList = new List <string>();
            _completeHouseCount = 1;

            // TODO: 外部ファイルから読み込み
            _itemInfoList  = new List <ItemInfo>();
            _quizInfoList  = new List <QuizInfo>();
            _stageInfoList = new List <StageInfo>();
            _houseInfoList = new List <HouseInfo>();

            // アイテム情報を読み込む
            var item1 = new ItemInfo();

            item1.Id          = "item_sample_1";
            item1.Type        = ItemType.Equipment;
            item1.Name        = "ほげ";
            item1.Description = "アイテム説明1";
            item1.ThmFilePath = "Utage/Dialog/Inventory/ItemThumbnail/thm_sample_001";
            item1.OrgFilePath = "Utage/Dialog/ItemDetail/ItemOrg/org_sample_001";
            item1.SpThm       = Resources.Load <Sprite>(item1.ThmFilePath);
            item1.SpOrg       = Resources.Load <Sprite>(item1.OrgFilePath);
            ItemInfoList.Add(item1);

            var item2 = new ItemInfo();

            item2.Id          = "item_sample_2";
            item2.Type        = ItemType.Equipment;
            item2.Name        = "ふが";
            item2.Description = "アイテム説明2";
            item2.ThmFilePath = "Utage/Dialog/Inventory/ItemThumbnail/thm_sample_002";
            item2.OrgFilePath = "Utage/Dialog/ItemDetail/ItemOrg/org_sample_002";
            item2.SpThm       = Resources.Load <Sprite>(item2.ThmFilePath);
            item2.SpOrg       = Resources.Load <Sprite>(item2.OrgFilePath);
            ItemInfoList.Add(item2);

            var item3 = new ItemInfo();

            item3.Id          = "item_sample_3";
            item3.Type        = ItemType.UseRooms;
            item3.Name        = "ハゲ";
            item3.Description = "アイテム説明3";
            item3.ThmFilePath = "Utage/Dialog/Inventory/ItemThumbnail/thm_sample_003";
            item3.OrgFilePath = "Utage/Dialog/ItemDetail/ItemOrg/org_sample_003";
            item3.SpThm       = Resources.Load <Sprite>(item3.ThmFilePath);
            item3.SpOrg       = Resources.Load <Sprite>(item3.OrgFilePath);
            ItemInfoList.Add(item3);

            var item4 = new ItemInfo();

            item4.Id          = "item_sample_4";
            item4.Type        = ItemType.UseBossRoom;
            item4.Name        = "手紙";
            item4.Description = "直接届けられない想いを伝えるために……";
            item4.ThmFilePath = "Utage/Dialog/Inventory/ItemThumbnail/thm_sample_004";
            item4.OrgFilePath = "Utage/Dialog/ItemDetail/ItemOrg/org_sample_004";
            item4.SpThm       = Resources.Load <Sprite>(item4.ThmFilePath);
            item4.SpOrg       = Resources.Load <Sprite>(item4.OrgFilePath);
            ItemInfoList.Add(item4);

            CurrentGetItemList.Add(item1.Id);
            CurrentGetItemList.Add(item2.Id);

            var quizInfo1 = new QuizInfo()
            {
                Id                     = "quiz_sample_1",
                CorrectAnswer          = "興味",
                GetItemId              = "item_sample_4",
                BeforeScenarioLabel    = "Test1",
                EndScenarioLabel       = "Test2",
                HintScenarioLabelList  = new List <string>(),
                QuestionObjectFilePath = "Game/Prefab/Quiz/Question/SampleQuestion"
            };

            _quizInfoList.Add(quizInfo1);

            var quizInfo2 = new QuizInfo()
            {
                Id                     = "quiz_sample_2",
                CorrectAnswer          = "兵",
                GetItemId              = "item_sample_4",
                BeforeScenarioLabel    = "Test3",
                EndScenarioLabel       = "Test4",
                HintScenarioLabelList  = new List <string>(),
                QuestionObjectFilePath = "Game/Prefab/Quiz/Question/Sample2Question"
            };

            _quizInfoList.Add(quizInfo2);

            var houseInfo1 = new HouseInfo()
            {
                Id = "house_sample_1",
                BeforeScenarioLabel = "Test1",
                EndScenarioLabel    = "Test2",
                QuizId = "quiz_sample_1",
                HouseObjectFilePath = "Game/Prefab/Search/House/SampleHouse"
            };

            _houseInfoList.Add(houseInfo1);

            var houseInfo2 = new HouseInfo()
            {
                Id = "house_sample_2",
                BeforeScenarioLabel = "Test4",
                EndScenarioLabel    = "Test3",
                QuizId = "quiz_sample_2",
                HouseObjectFilePath = "Game/Prefab/Search/House/Sample2House"
            };

            _houseInfoList.Add(houseInfo2);

            var stageInfo1 = new StageInfo()
            {
                Id = "stage_sample_1",
                StageObjectFilePath   = "Game/Prefab/Map/Stage/SampleStage",
                EpilogueScenarioLabel = "Test1",
                PrologueScenarioLabel = "プロローグ"
            };

            _stageInfoList.Add(stageInfo1);
            _currentStageInfo = stageInfo1;

            // 最初はシナリオシーン
            _currentScenarioLabel = stageInfo1.PrologueScenarioLabel;
            ChangeGameMode(GameMode.Senario);
        }