Esempio n. 1
0
 public void AddUserPlayByVerification(UserPlays up)
 {
     if (!userPlaysList.Contains(up))
     {
         userPlaysList.Add(up);
     }
 }
Esempio n. 2
0
    User()
    {
        updated              = DateTime.Now;
        currentPetStatus     = new Pet();
        tasks                = new List <Task> ();
        games                = new List <Game> ();
        userDoesList         = new List <UserDoes> ();
        cachedUserDoesQueue  = new Queue <UserDoes>();
        userPlaysList        = new List <UserPlays> ();
        cachedUserPlaysQueue = new Queue <UserPlays> ();
//		tempUserDoes = new UserDoes ();
        tempUserPlays = new UserPlays();
    }
Esempio n. 3
0
 bool setUserPlaysFromCurrentList()
 {
     foreach (UserPlays up in userPlaysList)
     {
         if (up.UserId == this.Id && up.GameId == currentGame.Id)
         {
             Debug.Log("Existed userPlays: " + up.ToString());
             tempUserPlays = up;
             return(true);
         }
     }
     return(false);
 }
Esempio n. 4
0
        private async void LoadPlays()
        {
            UserPlaysHub.Clear();
            UserPlays.Clear();
            if (string.IsNullOrEmpty(_Username))
            {
                return;
            }

            int MaxPlaysHub = 10;
            IEnumerable <PlayItem> items = await Client.LoadLastPlays(_Username);

            //int ItemsToGet = Math.Min(items.Count(), 50);
            int ItemsToGet = items.Count();

            for (int i = 0; i < ItemsToGet; i++)
            {
                PlayItemDataItem play = new PlayItemDataItem()
                {
                    Name     = items.ElementAt(i).Name,
                    NumPlays = items.ElementAt(i).NumPlays,
                    GameId   = items.ElementAt(i).GameId,
                    PlayDate = items.ElementAt(i).PlayDate,
                };
                UserPlays.Add(play);
                if (i < MaxPlaysHub)
                {
                    UserPlaysHub.Add(play);
                }
            }

            try
            {
                // Separately load games through cache
                foreach (PlayItemDataItem pi in UserPlays)
                {
                    BoardGameDataItem game = await LoadGame(pi.GameId);

                    pi.Thumbnail = game.Thumbnail;
                }
            }
            catch (Exception) { }
        }
Esempio n. 5
0
    public void saveScore()
    {
        if (tempUserPlays.Record < tempUserPlays.Score)
        {
            tempUserPlays.Record = tempUserPlays.Score;
        }

        tempUserPlays.Score = currentGame.CurrentScore;

        UserPlays userPlays     = tempUserPlays;     // separate in memory.
        int       savedPosition = -1;

        for (int i = 0; i < userPlaysList.Count; i++)
        {
            UserPlays tempUp = userPlaysList[i];
            if (userPlays.GameId == tempUp.GameId && userPlays.UserId == tempUp.UserId &&
                userPlays.Score < tempUp.Score)
            {
                savedPosition = i;
            }
        }

        if (savedPosition != -1)         // replace
        {
            Debug.Log("Replacing existed UserPlays");
            userPlaysList[savedPosition] = userPlays;
        }
        else           // add
        {
            Debug.Log("Adding UserPlays");
            userPlaysList.Add(userPlays);
            cachedUserPlaysQueue.Enqueue(userPlays);
        }

        this.tempUserPlays = new UserPlays();
    }