// Initialization public void Start() { _fileSystemState = new FileSystemState(); _terminalState = new TerminalState(); _commandState = new CommandState(); _directoryController = new DirectoryController(); _fileController = new FileController(); _permissionController = new PermissionController(); _userInterfaceController = new UserInterfaceController(); _commandController = new CommandController(); _terminalStateInitializer = new TerminalStateInitializer(); _fileSystemStateInitializer = new FileSystemStateInitializer(); _commandStateInitializer = new CommandStateInitializer(); _userInterfaceInitializer = new UserInterfaceInitializer(); _userInputParser = new UserInputParser(); // Initialize the state of each system piece for game start _terminalStateInitializer.InitializeTerminalState(_terminalState, InputLengthCharacterLimit, InputHistoryLimit); _terminalStateInitializer.ClearTerminalState(_terminalState); var commandsInitialized = _commandStateInitializer.InitializeCommandState( _commandState, _terminalState, _fileSystemState, _directoryController); _fileSystemStateInitializer.InitializeFileSystemState( _fileSystemState, _permissionController, _directoryController); _fileSystemStateInitializer.InitializeCommandsInFileSystemState( _fileSystemState, _permissionController, _directoryController, _fileController, commandsInitialized); _userInterfaceInitializer.InitializeConsoleText( _userInterfaceController, _fileSystemState, _directoryController, InputTextObject, OutputTextObject); }
public InitializerSteps(UserInterfaceInitializer initializer) { this.initializer = initializer; }