Esempio n. 1
0
        private async void b_register_Click(object sender, RoutedEventArgs e)
        {
            if (Role == "Fan")
            {
                var metroWindow = (Application.Current.MainWindow as MetroWindow);
                await metroWindow.ShowMessageAsync("Register Failed", "The Fan functionality is not yet available. We'll message when it is", MessageDialogStyle.Affirmative);

                return;
            }
            // Create a new user and generate data.
            UserGenerator newUser = new UserGenerator(tb_username.Text, pb_password.Password, Role);

            newUser.generate();

            // Read from user DB and add new user to the db
            string dir = Directory.GetCurrentDirectory() + "\\Data\\users.json";
            List <UserTemplate> allUsers;

            using (var streamReader = new StreamReader(dir))
                using (JsonReader reader = new JsonTextReader(streamReader))
                {
                    JsonSerializer serializer = new JsonSerializer();
                    allUsers = serializer.Deserialize <List <UserTemplate> >(reader);
                }
            allUsers.Add(newUser.getUser());
            string json = JsonConvert.SerializeObject(allUsers, Formatting.Indented);

            // Write to resource and to file on PC, ON RELEASE DELETE SYSTEM.IO LINE
            using (var streamWriter = new StreamWriter(dir))
            {
                streamWriter.Write(json);
            }
            System.IO.File.WriteAllText(System.AppDomain.CurrentDomain.BaseDirectory + "../../Data/users.json", json);

            //Redirect
            var mainWindow = Application.Current.Windows.OfType <MainWindow>().FirstOrDefault();

            mainWindow.hideBackButton();
            NavigationService.GoBack();
            NavigationService.GoBack();
            if (Role == "Player")
            {
                PlayerWindow n_window = new PlayerWindow(newUser.getUser());
                n_window.Show();
            }
            mainWindow.Hide();
        }