public PresetsForm(UserGameInfo info, List <PlayerInfo> playas, Dictionary <string, GameOption> options) { this.info = info; this.players = playas; this.options = options; InitializeComponent(); }
protected override void OnShown(EventArgs e) { base.OnShown(e); if (gameManager.User.Games.Count == 0) { if (MessageBox.Show("You have no games on your list. Would you like to automatically search your disk?", "Question", MessageBoxButtons.YesNo) == DialogResult.Yes) { ScanExes(); } } List <UserGameInfo> games = gameManager.User.Games; for (int i = 0; i < games.Count; i++) { UserGameInfo game = games[i]; GameControl con = new GameControl(); con.Game = game; con.Width = list_Games.Width; controls.Add(game, con); con.Text = game.Game.GameName; ThreadPool.QueueUserWorkItem(GetIcon, game); this.list_Games.Controls.Add(con); } }
private void list_Games_SelectedChanged(Control arg1, Control arg2) { selectedControl = (GameControl)arg1; if (selectedControl.UserGameInfo == null) { return; } panel_Steps.Visible = true; UserGameInfo userGameInfo = selectedControl.UserGameInfo; string gameId = selectedControl.UserGameInfo.GameID; GameHandlerMetadata[] handlers = gameManager.RepoManager.GetInstalledHandlers(gameId); if (handlers.Length == 0) { // uninstalled package perhaps? return; } currentHandlers = handlers; combo_Handlers.DataSource = handlers; combo_Handlers.SelectedIndex = 0; }
private void ScanDrivesThread(object state) { List <SearchStorageInfo> storage = (List <SearchStorageInfo>)state; string[] result = StartGameUtil.ScanGames(storage.ToArray()); bool shouldUpdate = false; for (int i = 0; i < result.Length; i++) { string path = result[i]; #if false UserGameInfo uinfo = GameManager.Instance.TryAddGame(path); if (uinfo != null) { Log.WriteLine($"> Found new game ID {uinfo.GameID}"); shouldUpdate = true; } #endif } if (shouldUpdate) { MainForm.Instance.Invoke((Action)MainForm.Instance.RefreshGames); } Invoke(new Action(() => { btn_search.Text = "Scan"; btn_search.Enabled = true; })); }
private void list_Games_SelectedChanged(object arg1, Control arg2) { currentControl = (GameControl)arg1; currentGameInfo = currentControl.Game; currentGame = currentGameInfo.Game; btn_Play.Enabled = false; if (currentGame.Steps == null || currentStepIndex == currentGame.Steps.Length) { // can play btn_Play.Enabled = true; // remove the current step if there's one KillCurrentStep(); arrow_Back.Enabled = false; arrow_Next.Enabled = false; } currentProfile = new GameProfile(); currentProfile.InitializeDefault(currentGame); this.label_GameTitle.Text = currentGame.GameName; this.pic_Game.Image = currentGameInfo.Icon; Type[] steps = currentGame.Steps; if (steps != null && steps.Length > 0) { GoToStep(0); } }
private void btn_Browse_Click(object sender, EventArgs e) { using (OpenFileDialog open = new OpenFileDialog()) { open.Filter = "Game Executable Files|*.exe"; if (open.ShowDialog() == DialogResult.OK) { string path = open.FileName; List <GameHandlerMetadata> allGames = gameManager.User.InstalledHandlers; GameList list = new GameList(allGames); DPIManager.ForceUpdate(); if (list.ShowDialog() == DialogResult.OK) { GameHandlerMetadata selected = list.Selected; UserGameInfo game = gameManager.TryAddGame(path, list.Selected); if (game == null) { MessageBox.Show("Game already in your library!"); } else { MessageBox.Show("Game accepted as ID " + game.GameID); RefreshGames(); } } } } }
public bool Initialize(HandlerData handlerData, UserGameInfo userGameInfo, GameProfile profile) { this._handlerData = handlerData; this._userGame = userGameInfo; this._profile = profile; modules = new List <HandlerModule>(); foreach (ModuleInfo info in GameManager.Instance.ModuleManager.Modules) { if (info.IsNeeded(handlerData)) { modules.Add((HandlerModule)Activator.CreateInstance(info.ModuleType)); } } // order modules modules = modules.OrderBy(c => c.Order).ToList(); for (int i = 0; i < modules.Count; i++) { modules[i].Initialize(this, handlerData, userGameInfo, profile); } return(true); }
public override void Initialize(UserGameInfo game, GameProfile profile) { base.Initialize(game, profile); gamepadTimer.Enabled = true; UpdatePlayers(); }
public IList <UserGameInfo> PullUserGameInfo(string userId) { //Pulls all games associated with user IList <UserGameInfo> userGameInfos = new List <UserGameInfo>(); using (SqlConnection connection = new SqlConnection(connectionString)) { SqlCommand cmd = connection.CreateCommand(); connection.Open(); cmd.CommandText = @"Select * from UserGameInfo where userName = @userID"; cmd.Parameters.AddWithValue("@userID", userId); SqlDataReader reader = cmd.ExecuteReader(); while (reader.Read()) { UserGameInfo newGameInfo = new UserGameInfo { User_name = userId, Game_Id = (int)reader["game_Id"], Game_isOwned = (bool)reader["owned"], Game_onWish = (bool)reader["wishlist"], Game_Progress = Convert.ToDouble(reader["progress"]), Entry_Id = (int)reader["EntryId"] }; userGameInfos.Add(newGameInfo); } } return(userGameInfos); }
public GameControl(GenericGameInfo game, UserGameInfo userGame) { GameInfo = game; UserGameInfo = userGame; picture = new PictureBox(); picture.SizeMode = PictureBoxSizeMode.StretchImage; title = new Label(); if (game == null) { title.Text = "No games"; } else { title.Text = GameInfo.GameName; } BackColor = Color.FromArgb(30, 30, 30); Size = new Size(200, 52); Controls.Add(picture); Controls.Add(title); DPIManager.Register(this); }
private void selectGameFolderPageControl_SelectedGame(UserGameInfo obj) { gamePageControl.ChangeSelectedGame(obj); appPage = AppPage.GameHandler; UpdatePage(); }
public UserGameInfo PullSingleUserGameInfo(string userId, int gameId) { //Pulls a single game associated with user and the specific game ID UserGameInfo pulledUserGame = new UserGameInfo(); using (SqlConnection connection = new SqlConnection(connectionString)) { SqlCommand cmd = connection.CreateCommand(); connection.Open(); cmd.CommandText = @"select * from UserGameInfo where userName = @userID and game_id = @gameId"; cmd.Parameters.AddWithValue("@userID", userId); cmd.Parameters.AddWithValue("@gameId", gameId); SqlDataReader reader = cmd.ExecuteReader(); while (reader.Read()) { pulledUserGame.Entry_Id = (int)reader["EntryId"]; pulledUserGame.Game_Id = (int)reader["game_id"]; pulledUserGame.Game_isOwned = (bool)reader["owned"]; pulledUserGame.Game_onWish = (bool)reader["wishlist"]; pulledUserGame.Game_Progress = (int)reader["progress"]; pulledUserGame.User_name = userId; } } return(pulledUserGame); }
private void btnSearch_Click(object sender, EventArgs e) { using (OpenFileDialog open = new OpenFileDialog()) { open.Filter = "Game Executable Files|*.exe"; if (open.ShowDialog() == DialogResult.OK) { string path = open.FileName; IGameInfo info = gameManager.GetGame(path); GameList list = new GameList(info); if (list.ShowDialog() == DialogResult.OK) { UserGameInfo game = gameManager.TryAddGame(path, info); if (game == null) { MessageBox.Show("Game already in your library!"); } else { MessageBox.Show("Game accepted as " + game.Game.GameName); RefreshGames(); } } } } }
public void NewUserGame(UserGameInfo game) { if (noGamesPresent) { this.list_Games.Controls.Clear(); noGamesPresent = false; } if (game.Game == null) { return; } GameControl con = new GameControl(); con.Game = game; con.Width = list_Games.Width; controls.Add(game, con); con.Text = game.Game.GameName; this.list_Games.Controls.Add(con); ThreadPool.QueueUserWorkItem(GetIcon, game); }
public void RefreshGames() { lock (controls) { foreach (var con in controls) { if (con.Value != null) { con.Value.Dispose(); } } this.list_Games.Controls.Clear(); controls.Clear(); List <UserGameInfo> games = gameManager.User.Games; for (int i = 0; i < games.Count; i++) { UserGameInfo game = games[i]; NewUserGame(game); } if (games.Count == 0) { noGamesPresent = true; GameControl con = new GameControl(null, null); con.Width = list_Games.Width; con.Text = "No games"; this.list_Games.Controls.Add(con); } } DPIManager.ForceUpdate(); GameManager.Instance.SaveUserProfile(); }
public void Initialize(UserGameInfo game, GameProfile profile) { string documents = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments); string configFolder = Path.Combine(documents, @"My Games\Borderlands 2\WillowGame\SaveData"); DirectoryInfo[] userDirs = new DirectoryInfo(configFolder).GetDirectories(); for (int i = 0; i < userDirs.Length; i++) { DirectoryInfo user = userDirs[i]; FileInfo[] saves = user.GetFiles("*.sav"); for (int j = 0; j < saves.Length; j++) { FileInfo save = saves[j]; BorderlandsSaveControl con = new BorderlandsSaveControl(); using (Stream s = save.OpenRead()) { con.SaveFile = SaveFile.Deserialize(s, SaveFile.DeserializeSettings.None); } con.UserName = user.Name; //con.SaveName = con.SaveFile.SaveGame.AppliedCustomizations; this.flowLayoutPanel1.Controls.Add(con); } } }
public PlayerViewModel(List <PaymentMethodViewModel> paymentMethods, UserGameInfo gameInfo, decimal totalSpent) { PaymentMethods = paymentMethods; Points = gameInfo.Point; IsEnrolledInGame = gameInfo.IsEnrolledInGame; UserId = gameInfo.UserId; TotalSpent = totalSpent.ToString("0.00"); }
public override bool Initialize(GameHandler handler, HandlerData handlerData, UserGameInfo game, GameProfile profile) { this.userGame = game; this.profile = profile; this.handlerData = handlerData; return(true); }
public void PushUserGameInfoTest() { dao.PushUserGameInfo("testUser", 300, 0, true, false); UserGameInfo test = new UserGameInfo(); test = dao.PullSingleUserGameInfo("testUser", 300); Assert.AreEqual(300, test.Game_Id); Assert.AreEqual(0, test.Game_Progress); }
public void UpdateOwnedorWishListTest() { dao.UpdateUserGame(200, false, true, "testUser", 50); UserGameInfo test = new UserGameInfo(); test = dao.PullSingleUserGameInfo("testUser", 200); Assert.AreEqual(true, test.Game_onWish); Assert.AreEqual("testUser", test.User_name); }
public void PullUserSingleGameInfoTest() { UserGameInfo test = new UserGameInfo(); test = dao.PullSingleUserGameInfo("testUser", 200); Assert.AreEqual(false, test.Game_onWish); Assert.AreEqual(200, test.Game_Id); Assert.AreEqual(true, test.Game_isOwned); }
public void ChangeSelectedGame(UserGameInfo userGame) { this.userGame = userGame; panel_steps.Controls.Clear(); #if false string gameId = userGame.GameID; if (mainForm == null) { mainForm = MainForm.Instance; mainForm.BrowserBtns.OnBrowse += BrowserBtns_OnBrowse; } currentHandlers = GameManager.Instance.PackageManager.GetInstalledHandlers(gameId); if (currentHandlers.Length == 0) { // uninstalled package perhaps? return; } if (currentHandlers.Length > 1) { MainForm.Instance.ChangeTitle("Choose one handler to run game", FormGraphicsUtil.BuildCharToBitmap(new Size(40, 40), 30, Color.FromArgb(240, 240, 240), "⤷")); panel_steps.Controls.Add(list_handlers); list_handlers.Width = panel_steps.Width; list_handlers.Height = panel_steps.Height; list_handlers.Left = 1; list_handlers.Controls.Clear(); //TODO fix //for (var i = 0; i < currentHandlers.Length; i++) { // GameHandlerMetadata metadata = currentHandlers[i]; // GameControl handlerControl = new GameControl(); // handlerControl.Width = list_handlers.Width; // handlerControl.Click += HandlerControl_Click; // handlerControl.SetHandlerMetadata(metadata); // list_handlers.Controls.Add(handlerControl); //} } else { // create first step SetupSteps(currentHandlers[0]); GoToStep(0); } #endif DPIManager.ForceUpdate(); }
private void GameContextMenuStrip_Opening(object sender, System.ComponentModel.CancelEventArgs e) { Control selectedControl = FindControlAtCursor(this); if (selectedControl.GetType() == typeof(Label) || selectedControl.GetType() == typeof(PictureBox)) { selectedControl = selectedControl.Parent; } foreach (Control c in selectedControl.Controls) { if (c is Label) { if (c.Text == "No games") { gameContextMenuStrip.Items[0].Text = "No game selected..."; for (int i = 1; i < gameContextMenuStrip.Items.Count; i++) { gameContextMenuStrip.Items[i].Visible = false; } return; } } } if (selectedControl.GetType() == typeof(GameControl)) { currentControl = (GameControl)selectedControl; currentGameInfo = currentControl.UserGameInfo; if (string.IsNullOrEmpty(currentGameInfo.GameGuid) || currentGameInfo == null) { gameContextMenuStrip.Items[0].Text = "No game selected..."; for (int i = 1; i < gameContextMenuStrip.Items.Count; i++) { gameContextMenuStrip.Items[i].Visible = false; } } else { gameContextMenuStrip.Items[0].Text = currentGameInfo.Game.GameName; for (int i = 1; i < gameContextMenuStrip.Items.Count; i++) { gameContextMenuStrip.Items[i].Visible = true; } } } else { gameContextMenuStrip.Items[0].Text = "No game selected..."; for (int i = 1; i < gameContextMenuStrip.Items.Count; i++) { gameContextMenuStrip.Items[i].Visible = false; } } }
public ActionResult Player(string id) { string userId = id; List <UserPaymentMethod> userPaymentMethods = _UserService.GetPaymentMethodsByUser(userId); UserGameInfo gameInfo = _GameService.GetGameInfoByUser(userId); List <PaymentMethodViewModel> paymentMethodViewModels = userPaymentMethods.ConvertAll(x => new PaymentMethodViewModel(x)); decimal totalSpent = _PaymentService.GetTotalSpentByUser(userId); PlayerViewModel viewModel = new PlayerViewModel(paymentMethodViewModels, gameInfo, totalSpent); return(View(viewModel)); }
/*Frame scoring service*/ //test strikes for frames 1-8 //test strikes for frames 9 and 10 //test spares for frames 1-8 //test spares for frames 9 and 10 //test scoring for frames 1-9 //test scoring for 10th frame public FullGameInfo GenerateData() { FullGameInfo fullGameInfo = new FullGameInfo(); fullGameInfo.GamePlayers = new List <UserGameInfo>(); UserGameInfo player1 = new UserGameInfo(); fullGameInfo.GamePlayers.Add(player1); return(fullGameInfo); }
public decimal AddProcessingFee(string userId, decimal amount) { UserGameInfo gameInfo = _GameDataAccess.GetGameInfoByUser(userId); if (gameInfo.IsEnrolledInGame) { decimal processingFee = amount * (decimal)0.0175; amount += processingFee; } return(amount); }
public override bool Initialize(GameHandler handler, HandlerData handlerData, UserGameInfo game, GameProfile profile) { this.handler = handler; this.userGame = game; this.profile = profile; this.handlerData = handlerData; attached = new List <Process>(); return(true); }
public UserGameInfo GetGameInfoByUser(string userId) { using (DataDbContext dbContext = new DataDbContext()) { UserGameInfo gameInfo = dbContext.UserGameInfos.SingleOrDefault(x => x.UserId == userId); if (gameInfo == null) { gameInfo = new UserGameInfo(); } return(gameInfo); } }
public int EntollIntoGame(string userId) { using (DataDbContext dbContext = new DataDbContext()) { UserGameInfo gameInfo = dbContext.UserGameInfos.SingleOrDefault(x => x.UserId == userId); if (gameInfo != null) { gameInfo.IsEnrolledInGame = true; } return(dbContext.SaveChanges()); } }
public override bool Initialize(GameHandler handler, HandlerData handlerData, UserGameInfo game, GameProfile profile) { this.userGame = game; this.profile = profile; this.handlerData = handlerData; handlerData.RegisterAdditional(Folder.Documents.ToString(), Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments)); handlerData.RegisterAdditional(Folder.MainGameFolder.ToString(), Path.GetDirectoryName(game.ExePath)); handlerData.RegisterAdditional(Folder.InstancedGameFolder.ToString(), Path.GetDirectoryName(game.ExePath)); return(true); }