/// <summary> /// 启动前清空 /// </summary> public static void Clear() { ///清空引用 mRole = null; ObjAddOrRemoveChange.ClearCalls(); // 对象添加等待队列 mObjectsDic.Clear(); }
/// <summary> /// 清空场景 /// </summary> public static void Clear() { mbSceneLoaded = false; mstrSceneID = string.Empty; //场景编号 mintRegionID = -1; //区域地图服务器编号,需要转成地图编号; mScene = null; //场景数据对象 //scene = null; sceneFileDir = string.Empty; mSceneChanged.ClearCalls(); sceneID = -1; }
public static void UnInit() { SynTimer = false; CorrectionTime.ClearCalls(); }