void Update() { Coins.text = "" + UserDataScript.getCoins(); BannerImage.sprite = Resources.Load <Sprite>("Banner/" + UserDataScript.getInfo("banner")); AvatarImage.sprite = Resources.Load <Sprite>("Avatar/" + UserDataScript.getInfo("avatar")); FichaImage.sprite = Resources.Load <Sprite>("Token/" + UserDataScript.getInfo("ficha")); if (!string.IsNullOrEmpty(RepasswordInput.text) & RepasswordInput.text != PasswordInput.text) { RepasswordImage.enabled = true; } else { RepasswordImage.enabled = false; } if (string.IsNullOrEmpty(PasswordInput.text) | string.IsNullOrEmpty(RepasswordInput.text) | RepasswordInput.text != PasswordInput.text) { ChangePasswordButton.interactable = false; } else { ChangePasswordButton.interactable = true; } }
void checkActualItem() { if (UserDataScript.isItem(objectName + index)) { BuyButton.interactable = false; BuyButton.GetComponentInChildren <Text>().text = "EN POSESIÓN"; BuyButton.GetComponentInChildren <Text>().color = Color.white; if (UserDataScript.getInfo(objectName).Equals(objectName + index)) { ActiveButton.interactable = false; ActiveButton.GetComponentInChildren <Text>().text = "ACTIVADO"; } else { ActiveButton.interactable = true; ActiveButton.GetComponentInChildren <Text>().text = "ACTIVAR"; } } else { if (UserDataScript.getCoins() < 100) { BuyButton.interactable = false; BuyButton.GetComponentInChildren <Text>().text = "COMPRAR|100c"; BuyButton.GetComponentInChildren <Text>().color = Color.red; } else { BuyButton.interactable = true; BuyButton.GetComponentInChildren <Text>().text = "COMPRAR|100c"; BuyButton.GetComponentInChildren <Text>().color = Color.white; } ActiveButton.interactable = false; ActiveButton.GetComponentInChildren <Text>().text = "ACTIVAR"; } }
void Update() { UserAvatar.sprite = Resources.Load <Sprite>("Avatar/" + UserDataScript.getInfo("avatar")); Coins.text = "" + UserDataScript.getCoins(); }
void Update() { playerCoins.text = "" + UserDataScript.getCoins(); }