public void DeleteSelectedUser()
        {
            if (SelectedUser != null)
            {
                _logger.Info($"Button for deleting selected user pressed. Selected user was not null.");

                //if access level is not admin (at least one admin account have to stay) and if user is not trying to delete himself
                bool canBeDeleted = CheckUserDeletionCnditions(SelectedUser.AccessLevel) && (SelectedUser.UserID != _runtimeData.DataOfCurrentlyLoggedUser.Identity);
                if (!canBeDeleted)
                {
                    _logger.Info($"Deleting user with ID: {SelectedUser.UserID} cannot be done because of deletion codiftions.");
                    MessageBox.Show("This user cannot be deleted.", "Information", MessageBoxButton.OK, MessageBoxImage.Information);
                }
                else
                {
                    MessageBoxResult msgRes = MessageBox.Show($"Are you sure to delete {SelectedUser.UserName} accunt?", "Confirm", MessageBoxButton.OKCancel, MessageBoxImage.Warning);
                    if (msgRes == MessageBoxResult.OK)
                    {
                        _logger.Info($"Deletion of user confirmed. Start deletion.");

                        UserDataManipulationHandler deleter = new UserDataManipulationHandler(_realmProvider);
                        bool done = deleter.DeleteUser(SelectedUser.UserID);
                        ReadAllUserDataFromDB();

                        if (!done)
                        {
                            _logger.Info($"Deleting user with ID: {SelectedUser.UserID} went wrong!");
                            MessageBox.Show("Couldn't delete this user from DB!", "Error", MessageBoxButton.OK, MessageBoxImage.Error);
                        }
                    }
                }
            }
        }
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        //method with algorithm for adding new user to DB
        private (bool, bool) ExecuteAddingNewUserAlgorithm()
        {
            bool newUserSuccessfullyAdded = false;

            _logger.Info($"Execution of algorithm for checking if inputed data was correct (new user mode), started.");

            bool ok = CheckUserName();

            if (ok)
            {
                ok = CheckPasswords();
            }
            if (ok)
            {
                ok = CheckIfAccessLevelIsChoosen();
            }
            if (ok)
            {
                ok = CheckIfTimeoutIsChoosen();
            }

            if (ok)
            {
                _logger.Info($"Adding new user to DB procedure started.");

                UserDataManipulationHandler adder = new UserDataManipulationHandler(_realmProvider);
                newUserSuccessfullyAdded = adder.AddNewUser(UserNameText, PasswordText1,
                                                            SelectedLevel.AccessLevel, AutomaticLogOff, SelectedTimeout.Minutes, CountLanguagePrevilages());
            }
            return(newUserSuccessfullyAdded, ok);
        }
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        //method with algorithm for modifying existing user in DB
        private (bool, bool) ExecuteUserModificationAlgorithm()
        {
            bool userSuccessfullyModified = false;

            _logger.Info($"Execution of algorithm for checking if inputed data was correct (modifying user mode), started.");

            bool ok = CheckIfAccessLevelIsChoosen();

            if (ok)
            {
                ok = CheckIfTimeoutIsChoosen();
            }

            if (ok)
            {
                _logger.Info($"Modifying existing user in DB procedure started.");

                UserDataManipulationHandler modifier = new UserDataManipulationHandler(_realmProvider);
                userSuccessfullyModified = modifier.ModifyUser(_modificatedPlayerID,
                                                               SelectedLevel.AccessLevel, AutomaticLogOff, SelectedTimeout.Minutes, CountLanguagePrevilages());
            }

            return(userSuccessfullyModified, ok);
        }
 private void CreateUserHandler()
 {
     _handler = new UserDataManipulationHandler(_realmProvider);
 }