Esempio n. 1
0
        public InventoryManager(GameClient session, UserDataFactory dataFactory)
        {
            this.Session = session;

            this.FloorItems           = new Dictionary <uint, InventoryItem>();
            this.WallItems            = new Dictionary <uint, InventoryItem>();
            this.Pets                 = new Dictionary <uint, Pet>();
            this.BytesWaitingToBeSend = new List <ArraySegment <byte> >();
            this.QueueBytes           = false;

            this.FloorItems.Clear();
            this.WallItems.Clear();

            DataTable inventoryItems = dataFactory.GetInventoryItems();

            if (inventoryItems != null && inventoryItems.Rows.Count > 0)
            {
                foreach (DataRow dataRow in inventoryItems.Rows)
                {
                    InventoryItem item = new InventoryItem((uint)dataRow["id"], (uint)dataRow["base_item"], (string)dataRow["extra_data"]);
                    if (item.GetItem().IsWallItem)
                    {
                        this.WallItems.Add(item.ID, item);
                    }
                    else
                    {
                        this.FloorItems.Add(item.ID, item);
                    }
                }
            }

            DataTable pets = dataFactory.GetPets();

            if (pets != null && pets.Rows.Count > 0)
            {
                foreach (DataRow dataRow in pets.Rows)
                {
                    if ((uint)dataRow["room_id"] == 0)
                    {
                        Pet pet = new Pet((uint)dataRow["id"], (uint)dataRow["user_id"], (int)dataRow["type"], (string)dataRow["name"], (string)dataRow["race"], (string)dataRow["color"], (int)dataRow["expirience"], (int)dataRow["energy"], (int)dataRow["happiness"], (int)dataRow["respect"], (double)dataRow["create_timestamp"]);
                        this.Pets.Add(pet.ID, pet);
                    }
                }
            }
        }