Esempio n. 1
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        // 创建初始知识
        public void CreateInitialKnowledgeVM()
        {
            InitialKnowledge_VM initialKnowledgeVM = new InitialKnowledge_VM();

            UserControlVMs.Add(initialKnowledgeVM);
            ResourceManager.mainWindowVM.Tips = "创建了新的InitialKnowledge";
        }
Esempio n. 2
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        // 注意右键菜单命令因为要使用鼠标位置,所以放到ClassDiagram_P_V.xaml.cs里了
        // 如果下面的内容有改动,那里也要修改

        // 创建自定义类型
        public void CreateUserTypeVM()
        {
            UserType_VM userTypeVM = new UserType_VM();

            UserControlVMs.Add(userTypeVM);
            ResourceManager.mainWindowVM.Tips = "创建了新的自定义类型:" + userTypeVM.Type.Name;
        }
Esempio n. 3
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        // 创建公理
        public void CreateAxiomVM()
        {
            Axiom_VM axiomVM = new Axiom_VM();

            UserControlVMs.Add(axiomVM);
            ResourceManager.mainWindowVM.Tips = "创建了新的公理:" + axiomVM.Axiom.Name;
        }
Esempio n. 4
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        // 创建通信信道
        public void CreateCommChannelVM()
        {
            CommChannel_VM commChannelVM = new CommChannel_VM();

            UserControlVMs.Add(commChannelVM);
            ResourceManager.mainWindowVM.Tips = "创建了新的CommChannel:" + commChannelVM.CommChannel.Name;
        }
Esempio n. 5
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        // 创建信息安全性质
        public void CreateSecurityPropertyVM()
        {
            SecurityProperty_VM securityPropertyVM = new SecurityProperty_VM();

            UserControlVMs.Add(securityPropertyVM);
            ResourceManager.mainWindowVM.Tips = "创建了新的SecurityProperty:" + securityPropertyVM.SecurityProperty.Name;
        }
Esempio n. 6
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        // 创建进程模板
        public void CreateProcessVM()
        {
            Process_VM processVM = new Process_VM();

            // 创建相应的状态机,并集成到当前Process_VM里
            processVM.StateMachine_P_VM = ResourceManager.mainWindowVM.AddStateMachine(processVM.Process);

            UserControlVMs.Add(processVM);
            ResourceManager.mainWindowVM.Tips = "创建了新的进程模板:" + processVM.Process.Name;
        }
Esempio n. 7
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        public void init_data()
        {
            InitState_VM initStateVM = new InitState_VM(70, 20); // 初始状态
            State_VM     stateVM     = new State_VM(35, 240);    // 白给状态

            // 全加到表里
            UserControlVMs.Add(initStateVM);
            UserControlVMs.Add(stateVM);

            // 创建转移关系,也加到表里
            CreateTransitionVM(initStateVM.ConnectorVMs[0], stateVM.ConnectorVMs[2]);
        }
Esempio n. 8
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        // 这里改成给外部主动调用
        public void init_data()
        {
            double baseX  = 20;
            double baseY  = 20;
            double deltaY = 30;
            int    count  = 0;

            // 内置的基本数据类型
            UserControlVMs.Add(
                new UserType_VM(Type.TYPE_INT)
            {
                X = baseX,
                Y = baseY + (count++) * deltaY
            });
            UserControlVMs.Add(
                new UserType_VM(Type.TYPE_BOOL)
            {
                X = baseX,
                Y = baseY + (count++) * deltaY
            });
            UserControlVMs.Add(
                new UserType_VM(Type.TYPE_NUM)
            {
                X = baseX,
                Y = baseY + (count++) * deltaY
            });
            UserControlVMs.Add(
                new UserType_VM(Type.TYPE_BYTE)
            {
                X = baseX,
                Y = baseY + (count++) * deltaY
            });
            // 内置的复合数据类型
            UserControlVMs.Add(
                new UserType_VM(Type.TYPE_BYTE_VEC)
            {
                X = baseX + 160,
                Y = baseY
            });
            UserControlVMs.Add(
                new UserType_VM(Type.TYPE_TIMER)
            {
                X = baseX + 160,
                Y = baseY + deltaY + 10
            });
            UserControlVMs.Add(
                new UserType_VM(Type.TYPE_MESSAGE)
            {
                X = baseX + 320,
                Y = baseY
            });
        }
Esempio n. 9
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        // 这里改成给外部主动调用
        public void init_data()
        {
            double baseX  = 20;
            double baseY  = 20;
            double deltaY = 30;
            int    count  = 0;

            UserControlVMs.Add(
                new UserType_VM(Type.TYPE_INT)
            {
                X = baseX,
                Y = baseY + (count++) * deltaY
            });
            UserControlVMs.Add(
                new UserType_VM(Type.TYPE_BOOL)
            {
                X = baseX,
                Y = baseY + (count++) * deltaY
            });
            UserControlVMs.Add(
                new UserType_VM(Type.TYPE_NUM)
            {
                X = baseX,
                Y = baseY + (count++) * deltaY
            });
            UserControlVMs.Add(
                new UserType_VM(Type.TYPE_BYTE)
            {
                X = baseX,
                Y = baseY + (count++) * deltaY
            });
            // 这里额外添加Timer类和ByteVec类,但它们不是内置类型
            UserControlVMs.Add(
                new UserType_VM(Type.TYPE_BYTE_VEC)
            {
                X = baseX + 160,
                Y = baseY
            });
            UserControlVMs.Add(
                new UserType_VM(Type.TYPE_TIMER)
            {
                X = baseX + 160,
                Y = baseY + deltaY + 10
            });
        }