static void LoadItems() { NetworkBehavior.LoadNetworks(user_app_path); procedural_settings = new ProceduralScript("procedural.txt"); physical_settings = new ProceduralScript("physical.txt"); Debug.Log("Calling LoadHardwareTypes"); CatalogBehavior.LoadHardwareTypes(); CatalogBehavior.LoadCatalog(user_app_path); OrganizationScript.LoadOrganization(); GameObject ws = GameObject.Find("WorkSpace"); WorkSpaceScript ws_script = (WorkSpaceScript)ws.GetComponent(typeof(WorkSpaceScript)); WorkSpaceScript.LoadWorkSpace(); dac_groups = new DACGroups(); UserBehavior.LoadUsers(); AssetBehavior.LoadAssets(); ComputerBehavior.LoadAllComputers(); DeviceBehavior.LoadDevices(user_app_path); ITStaffBehavior.LoadStaffFromFile(); ZoneBehavior.LoadZones(); ObjectivesBehavior.LoadObjectives(); //UserBehavior.UpdateStatus(); //LoadMainOffice(); }