/// <summary> /// 同意添加好友 /// </summary> /// <returns></returns> public JsonResult AddFriend() { RequestUser(); if (resultData.res == 500) { return(Json(resultData)); } int userid = us.ID; string loginid = us.LoginID; int friendsid = int.Parse(GetParams("friendsid")); string name = GetParams("name"); int friendtypeid = int.Parse(GetParams("friendtypeid")); int friendgroupsid = int.Parse(GetParams("friendgroupsid")); string notes = GetParams("notes"); int status = 0; DateTime time = DateTime.Now.AddDays(7); bool flag = ub.AddFirend(userid, friendsid, name, friendtypeid, friendgroupsid, status, time, notes); if (!flag) { resultData.res = 500; resultData.msg = "同意添加好友失败"; } bool s = ub.EditFirends(userid, friendsid); if (!s) { resultData.res = 500; resultData.msg = "同意添加好友失败"; } int messagestypeid = 1; string msg = "您的好友申请已通过"; Chat.SendMsgSystem(userid, loginid, friendsid, msg, messagestypeid); resultData.msg = "同意添加好友成功"; return(Json(resultData)); }