public void UpdateUserAppointment(UserAppointmentPB pb) { //Debug.LogError(pb); var userappointmentVo = new UserAppointmentVo(pb); if (_userAppointmentVo.Count == 0 || _userAppointmentVo.Find(x => x.AppointmentId == userappointmentVo.AppointmentId) == null) { _userAppointmentVo.Add(userappointmentVo); return; } foreach (var v in _userAppointmentVo) { if (v.AppointmentId == userappointmentVo.AppointmentId) { v.ActiveGateInfos = userappointmentVo.ActiveGateInfos; v.ActiveState = userappointmentVo.ActiveState; // v.ClearState = userappointmentVo.ClearState; v.CreateTime = userappointmentVo.CreateTime; v.FinishGateInfos = userappointmentVo.FinishGateInfos; v.LastModifyTime = userappointmentVo.LastModifyTime; // v.NailUpState = userappointmentVo.NailUpState; v.UserId = userappointmentVo.UserId; } } }
public void UpdatePassGateAwardToProp(UserAppointmentVo userAppointmentVo) { var appointmentvo = GetAppointmentRule(userAppointmentVo.AppointmentId); foreach (var v in appointmentvo.GateInfos) { if (v.Gate == userAppointmentVo.FinishGateInfos[userAppointmentVo.FinishGateInfos.Count - 1]) { //Debug.LogError("find pass gate reward"); Debug.LogError("get reward!" + v.Awards); RewardUtil.AddReward(v.Awards); } } }
public void SetData(AppointmentRuleVo vo, AppointmentModel appointmentModel) { UserAppointmentVo uservo = appointmentModel.GetUserAppointment(vo.Id); appointmentModel.SetCurAppointmentRule(vo); _jumpFromCard = true; if (uservo == null || uservo.ActiveState == 0) { if (uservo == null) { Debug.LogError("uservo null"); } _loveStoryView.SetEmptyTexture(); _loveStoryController.SetData(vo); } else { _loveStoryView.SetData(vo, appointmentModel); } }
private void ShowCardAwardPreview(UserCardVo userCardVo) { List <CardAwardPreInfo> infos = new List <CardAwardPreInfo>(); var vo = userCardVo; int cardId = userCardVo.CardId; int NpcId = (int)userCardVo.CardVo.Player; var userFavorabilityVo = GlobalData.FavorabilityMainModel.GetUserFavorabilityVo(NpcId);//用户NPC的好感度信息 Debug.LogError("CardId " + cardId + " NpcId " + NpcId); PlayerPB playerPB = userCardVo.CardVo.Player; var cardPd = GlobalData.CardModel.GetCardBase(cardId); for (int i = 0; i < cardPd.GainSceneIds.Count; i++) { int phonesceneId = cardPd.GainSceneIds[i]; if (phonesceneId == 0) { continue; } bool isUnlock = true; var userCard = GlobalData.CardModel.GetUserCardById(cardId); isUnlock = userCard != null; // Debug.LogError("phonesceneId" + phonesceneId+ "GetSceneName"+ GetSceneName(phonesceneId)); CardAwardPreInfo info = CreateCardAwardPreInfo(GetSceneName(phonesceneId), isUnlock, GetCardAwardPreType(phonesceneId)); info.StartTips = "1心解锁."; // Debug.LogError(isUnlock+" "+info.content); infos.Add(info); } int sceneId = 0; //解锁手机事件 for (int i = 0; i < vo.MaxStars; i++) { var targetStarUpPb = GlobalData.CardModel.GetCardStarUpRule(vo.CardId, (StarPB)i); if (targetStarUpPb == null) { //Debug.LogError("no i" + i); continue; } for (int j = 0; j < targetStarUpPb.SceneIds.Count; j++) { if (targetStarUpPb.SceneIds[j] == 0) { continue; } sceneId = targetStarUpPb.SceneIds[j]; bool isUnlock = false; SceneUnlockRulePB curscenePb = GlobalData.FavorabilityMainModel.GetUnlockRulePb(sceneId); if (curscenePb == null) { continue; } if (curscenePb.FavorabilityLevel <= userFavorabilityVo.Level && (int)targetStarUpPb.Star <= vo.Star) { isUnlock = true; } if (curscenePb != null) { //SmsInfo info = JsonConvert.DeserializeObject<SmsInfo>(text); CardAwardPreInfo info = CreateCardAwardPreInfo(GetSceneName(sceneId), isUnlock, GetCardAwardPreType(sceneId)); PhoneUnlockInfo phoneUnlock = ClientData.GetPhoneUnlockInfoById(sceneId); if (phoneUnlock != null) { info.UnlockDescription = phoneUnlock.UnlcokDes; info.StartTips = phoneUnlock.StartTips + "."; Debug.LogError(info.content); infos.Add(info); } } Debug.Log("Star level " + i + " sceneID " + sceneId + " isUnlock " + isUnlock); } } //恋爱剧情 UserAppointmentVo userAppointmentVo = GlobalData.AppointmentData.GetCardAppointmentVo(cardId); if (userAppointmentVo != null) { int appointmentId = userAppointmentVo.AppointmentId; AppointmentRuleVo appointmentRuleVo = GlobalData.AppointmentData.GetAppointmentRule(appointmentId); string cotent = appointmentRuleVo.Name; foreach (var v in appointmentRuleVo.GateInfos) { //cotent = cotent + v.Gate.ToString(); bool isUnlock = userAppointmentVo.ActiveGateInfos.Contains(v.Gate); if (v.Star == 0 && v.Evo == 0) { isUnlock = true; } string key = "Common_Number" + v.Gate.ToString(); var info = CreateCardAwardPreInfo(cotent + I18NManager.Get(key), isUnlock, CardAwardPreType.LoveStory); if (v.Star == 0 && v.Evo == 0) { info.StartTips = "1心解锁."; } if (v.Star > 0) { info.StartTips = (v.Star + 1) + "心解锁."; info.UnlockDescription = I18NManager.Get("Card_PreviewStarUnlock", (v.Star + 1)); } if (v.Evo > 0) { info.StartTips = "进化" + v.Evo + "解锁."; info.UnlockDescription = I18NManager.Get("Card_PreviewEvoUnlock", v.Evo); } infos.Add(info); } } //日记语音 List <ElementPB> elementPBs = GlobalData.DiaryElementModel.GetDialogsByCardId(cardId); foreach (var elementPB in elementPBs) { if (elementPB.ElementType == ElementTypePB.Sound) { string cotent = elementPB.Name; bool isUnlock = GlobalData.DiaryElementModel.IsCanUseElement(elementPB.Id); var info = CreateCardAwardPreInfo(cotent, isUnlock, CardAwardPreType.LoveDiaryLabelVoice); info.StartTips = "进化1解锁."; info.UnlockDescription = I18NManager.Get("Card_PreviewEvoUnlock", 1); infos.Add(info); } } // var drawcards = ClientData.GetDrawCardExpressionInfos(NpcId, EXPRESSIONTRIGERTYPE.DRAWCARD); // //抽卡语音 // foreach (var v in drawcards) // { // string cotent = v.DialogName; // bool isUnlock = true; // infos.Add(CreateCardAwardPreInfo(cotent, isUnlock, CardAwardPreType.DrawCardVioce)); // } infos.Sort(); string cardName = userCardVo.CardVo.CardName; var win = PopupManager.ShowWindow <CardAwardPreviewWindow>("Card/Prefabs/CardDetail/CardAwardPreviewWindow"); win.SetData(cardName, infos); //string path = "FavorabilityMain/Prefabs/VoiceWindow"; //var voiceWin = PopupManager.ShowWindow<VoiceWindow>(path); //voiceWin.SetData("111", infos); }
public bool NeedSetRedPoint(UserAppointmentVo userappointment, int id) { var cardvo = GlobalData.CardModel.GetUserCardById(id); if (cardvo == null) { //Debug.LogError("no cardvo"+id); return(false); } //Debug.LogError(userappointment.ActiveState); if (userappointment.ActiveState != 1) { return(true); } if (userappointment.ActiveState == 1 && userappointment.FinishGateInfos.Count == 0) { return(true); } //此处为新增功能,可能有BUG! if (userappointment.ActiveGateInfos.Count != userappointment.FinishGateInfos.Count) { return(true); } if (userappointment.FinishGateInfos.Count > 0) { //判断解锁到第几章,然后判断 var appointmentvo = _appointmentRuleVos.Find(x => x.Id == userappointment.AppointmentId); switch (userappointment.FinishGateInfos.Count) { case 1: if (cardvo?.Star >= appointmentvo.GateInfos[1].Star) { return(true); // bool isEnough = false; // foreach (var v in appointmentvo.GateInfos[1].Cosumes) // { // isEnough = v.Value <= GlobalData.PropModel.GetUserProp(v.Key).Num; // } // // return isEnough; } break; case 2: if (cardvo?.Star >= appointmentvo.GateInfos[2].Star) { return(true); // bool isEnough = false; // foreach (var v in appointmentvo.GateInfos[2].Cosumes) // { // isEnough = v.Value <= GlobalData.PropModel.GetUserProp(v.Key).Num; // } // // return isEnough; } break; case 3: //var appointmentvo3 = _appointmentRuleVos.Find(x => x.Id == userappointment.AppointmentId); if (cardvo?.Evolution >= (EvolutionPB)appointmentvo.GateInfos[3].Evo) { return(true); // bool isEnough = false; // foreach (var v in appointmentvo.GateInfos[3].Cosumes) // { // isEnough = v.Value <= GlobalData.PropModel.GetUserProp(v.Key).Num; // } // // return isEnough; } break; case 4: //暂时还没有拍立得钉起来。 //新需求,拍立得需要显示红点? foreach (var v in appointmentvo.GateInfos) { foreach (var e in v.Awards) { if (!GlobalData.DiaryElementModel.IsUserElement(e.ResourceId)) { Debug.LogError("redpoint!"); return(true); } } } break; } } return(false); }