Esempio n. 1
0
        public bool HasAttackedWithOtherThisRound(Guid ownedItemId, List <OwnedItem> items)
        {
            var weapoinsIds = UsedActions.Where(x => x.ActionUsedBy == ownedItemId).Select(x => x.ActionUsedBy.GetValueOrDefault());
            var hasAttackedWithOtherWeapon = items.Count(x => x.IsEquipped.GetValueOrDefault() && x.Item.Type == ItemType.Weapon && weapoinsIds.Contains(x.ID)) > 0;

            return(hasAttackedWithOtherWeapon);
        }
Esempio n. 2
0
 public void TakeAction(RoundAction action, Guid?optionWeaponKey = null)
 {
     if (UsedActions == null)
     {
         UsedActions = new List <RoundActionTaken>();
     }
     UsedActions.Add(new RoundActionTaken
     {
         Action       = action,
         ActionUsedBy = optionWeaponKey,
     });
 }
Esempio n. 3
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        public int?GetBaseAttackWithWeapon(Guid ownedItemId, List <int> baseAttack, Guid?primaryWeaponId, Guid?offHandWeapon)
        {
            var actionToUse = GetActionToUseWeapon(ownedItemId, baseAttack.Count, primaryWeaponId, offHandWeapon);

            if (actionToUse == null)
            {
                return(null);
            }

            var usedCount = UsedActions.Count(x => x.ActionUsedBy == ownedItemId);

            if (usedCount < baseAttack.Count)
            {
                return(baseAttack[usedCount]);
            }
            return(null);
        }
Esempio n. 4
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        public RoundAction?GetActionToUseWeapon(Guid?itemKey, int numberOfAttacks, Guid?primaryWeaponId, Guid?offHandWeapon)
        {
            var usedCount = UsedActions.Count(x => x.ActionUsedBy == itemKey);

            if (usedCount == 0 && !UsedActions.Any(x => x.Action == RoundAction.Standard || x.Action == RoundAction.FullRound))
            {
                return(RoundAction.Standard);
            }
            else if (usedCount == 1 || (itemKey.HasValue && (itemKey == primaryWeaponId || itemKey == offHandWeapon)))
            {
                return(RoundAction.Move);
            }
            else if (usedCount > 1 && usedCount < numberOfAttacks)
            {
                return(RoundAction.Free);
            }
            else
            {
                return(null);
            }
        }
Esempio n. 5
0
 public int GetAttacksTaken()
 {
     return(UsedActions.Count(x => x.ActionUsedBy != null));
 }