public override void update() { if (m_RecordTime >= m_MaxTime) { // Load Next Level UseGuide.EnterNextScene(); m_RecordTime = 0; } else { m_RecordTime += Time.deltaTime; } }
/// <summary> /// On Any Button Down,Enter The Game Scene /// </summary> private void OnButtonDown(object sender, ButtonEventArgs eventArguments) { // Load Next Level UseGuide.EnterNextScene(); m_RecordTime = 0; }