public UsdObject GetObjectAtPath(SdfPath path) { UsdObject ret = new UsdObject(UsdCsPINVOKE.UsdPrim_GetObjectAtPath(swigCPtr, SdfPath.getCPtr(path)), true); if (UsdCsPINVOKE.SWIGPendingException.Pending) { throw UsdCsPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public static bool Equals(UsdObject lhs, UsdObject rhs) { bool ret = UsdCsPINVOKE.UsdObject_Equals(UsdObject.getCPtr(lhs), UsdObject.getCPtr(rhs)); if (UsdCsPINVOKE.SWIGPendingException.Pending) { throw UsdCsPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public static bool operator==(UsdObject lhs, UsdObject rhs) { // The Swig binding glew will re-enter this operator comparing to null, so // that case must be handled explicitly to avoid an infinite loop. This is still // not great, since it crosses the C#/C++ barrier twice. A better approache might // be to return a simple value from C++ that can be compared in C#. bool lnull = lhs as object == null; bool rnull = rhs as object == null; return((lnull == rnull) && ((lnull && rnull) || UsdObject.Equals(lhs, rhs))); }
override public bool Equals(object rhs) { return(UsdObject.Equals(this, rhs as UsdObject)); }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(UsdObject obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }