public void SaveUpgradeButton(Upgradebutton upgradebutton) { string key = upgradebutton.upgradeName; PlayerPrefs.SetInt(key + "_level", upgradebutton.level); PlayerPrefs.SetInt(key + "_goldByUpgrad", upgradebutton.goldByUpgrade); PlayerPrefs.SetInt(key + "_cost", upgradebutton.currentCost); }
public void LoadUpgradeButton(Upgradebutton upgradebutton) { string key = upgradebutton.upgradeName; upgradebutton.level = PlayerPrefs.GetInt(key + "_level", 1); upgradebutton.goldByUpgrade = PlayerPrefs.GetInt(key + "_goldByUpgrade", upgradebutton.startGoldByUpgrade); upgradebutton.currentCost = PlayerPrefs.GetInt(key + "_cost", upgradebutton.startCurrentCost); }