// Use this for initialization void Awake() { levelController = FindObjectOfType <LevelController>(); levelController.AttackerSpawned(); unitInfoPanel = FindObjectOfType <UnitInfoPanel>(); upgradePanelButton = FindObjectOfType <UpgradePanelButton>(); audioController = FindObjectOfType <AudioController>(); }
// Use this for initialization void Awake() { unitInfoPanel = FindObjectOfType <UnitInfoPanel>(); upgradePanelButton = FindObjectOfType <UpgradePanelButton>(); }