public void upgrade(UpgradeItem upitem) { if (upitem.rank >= upitem.rank_max) { //TODO: Can't improve anymore! return; } if (this.player.gold < upitem.cost) { //TODO: Not enough gold! return; } else { this.player.gold -= upitem.cost; } if (upitem.upgrade_id == "fort_hp") { this.fort.hp_max += 50; } if (upitem.upgrade_id == "player_speed") { this.player.attack_rate /= 2.0f; } upitem.rank++; }
public void onClick_UpgradeItem() { GameObject clicker = UnityEngine.EventSystems.EventSystem.current.currentSelectedGameObject; UpgradeItem upitem = clicker.transform.parent.GetComponent <UpgradeItem>(); main.upgrade(upitem); }
private void UpdateSlots(int slodID) { DataManager dataManager = ServiceFactory.Instance.Resolve <DataManager>(); TestExpandItemButton[] buttons = inventoryExpand.GetComponentsInChildren <TestExpandItemButton>(); // Ignore the 0 position because it is the active slot item for (int i = 1; i < 10; i++) { string upgradeItemID = dataManager.gameData.ShipSlot[slodID, i]; if (!string.IsNullOrEmpty(upgradeItemID)) { List <UpgradeItem> upgradeItemList = dataManager.upgradeItemList.itemList; UpgradeItem upgradeItem = upgradeItemList.Find(item => item.ItemID == upgradeItemID); Debug.Log(upgradeItem.ItemBonus.ToString()); //GameObject upgrade = Instantiate(upgradeItem.ItemPrefab) as GameObject; //buttons[i - 1].gameObject.transform.SetParent(transform.parent, false); //upgrade.GetComponentInChildren<Text>().text = upgradeItem.GetName(); buttons[i - 1].GetComponentInChildren <Text>().text = upgradeItem.GetName(); } else { buttons[i - 1].GetComponentInChildren <Text>().text = string.Empty; } } }
public override void InitResTable() { upgradeTabel = new UpgradeItem[MAX_LVL] { new UpgradeItem(1, 670, new int[4] { 70, 90, 70, 20 }), new UpgradeItem(2, 870, new int[4] { 115, 150, 115, 35 }), new UpgradeItem(3, 1110, new int[4] { 195, 250, 195, 55 }), new UpgradeItem(4, 1390, new int[4] { 325, 420, 325, 95 }), new UpgradeItem(5, 1710, new int[4] { 545, 700, 545, 155 }), new UpgradeItem(6, 2090, new int[4] { 545, 700, 545, 155 }), new UpgradeItem(7, 2520, new int[4] { 545, 700, 545, 155 }), new UpgradeItem(8, 3030, new int[4] { 545, 700, 545, 155 }), }; }
public void SetUpgrade(UpgradeItem upgradeItem) { foreach (FiringSystem firingSystem in firingSystems) { if (firingSystem.systemName == upgradeItem.ItemName) { firingSystem.isActive = true; firingSystem.projectilePrefab = upgradeItem.NextLevelLaserPrefab; firingSystem.firePoints.Clear(); string[] parsedFirePoints = upgradeItem.NextLevelFirePointNames.Split(','); foreach (string firePointName in parsedFirePoints) { Transform newFirePoints = GameObject.Find(firePointName).transform; if (newFirePoints.childCount > 0) { foreach (Transform newFirePoint in newFirePoints) { firingSystem.firePoints.Add(newFirePoint); } } else { firingSystem.firePoints.Add(newFirePoints); } } firingSystem.projectileSpeed = upgradeItem.NextLevelProjectileSpeed; firingSystem.projectileFiringPeriod = upgradeItem.NextLevelProjectileFiringPeriod; } } }
public async Task <JsonResult> AddItem([FromBody] ItemViewModel item) { if (string.IsNullOrEmpty(item.Name)) { return(Json(new { result = false, msg = "名称不能为空" })); } if (string.IsNullOrEmpty(item.Content)) { return(Json(new { result = false, msg = "更新内容不能为空" })); } var entity = new UpgradeItem { Name = item.Name, Content = item.Content, Creater = "sys", CreateTime = DateTimeOffset.Now.DateTime, IsValid = true, }; _upgradeItemRepository.Add(entity); if (await UnitOfWork.SaveAsync()) { return(Json(new { result = true, msg = "保存成功" })); } else { return(Json(new { result = false, msg = "服务器保存失败" })); } }
private void btniAdd_ItemClick(object sender, DevExpress.XtraBars.ItemClickEventArgs e) { OpenFileDialog opendlg = new OpenFileDialog(); opendlg.Multiselect = true; opendlg.Title = "选择更新项目"; opendlg.Filter = "所有程序(*.*)|*.*"; if (opendlg.ShowDialog() == DialogResult.OK) { foreach (string file in opendlg.FileNames) { if (FileUtility.IsDirectory(file)) { EnumDirectory(file); } else { UpgradeItem upItem = new UpgradeItem(file); ListViewItem item = new ListViewItem(upItem.Name, 1); item.Tag = upItem; lvItems.Items.Add(item); } } upgradeItemChanged = true; } }
private void BuyAction(UpgradeItem item) { int costs = int.Parse(item.Costs.text); if (Inventory.Gold >= costs) { switch (item.Type) { case "wood": OnChopSpeed(); break; case "stone": OnMineSpeed(); break; default: OnMoveSpeed(); break; } item.Costs.text = "" + costs * 2; item.Percent.text = "+" + 5 * int.Parse(item.Costs.text) + "%"; Inventory.DecreaseGold(costs); } }
private void client_DownloadFileCompleted(object sender, AsyncCompletedEventArgs e) { UpgradeItem item = e.UserState as UpgradeItem; downloadSize += item.Size; SetProcessBar(0, (int)(downloadSize * 100 / totalSize)); evtPerDonwload.Set(); }
/// <summary> /// 吃药瓶 (one time)回调 /// </summary> /// <param name="item"></param> public void UpgradeItemOneCallBack(UpgradeItem item) { if (m_UpItem.m_Count <= 0) { return; } m_UpItem = item; AddExp(); }
private void DisableItem(UpgradeItem item) { item.btn.interactable = false; item.btn.image.color = new Color(item.btn.image.color.r, item.btn.image.color.g, item.btn.image.color.b, disabledAlphaValue); foreach (TextMeshProUGUI text in item.btn.GetComponentsInChildren <TextMeshProUGUI>()) { text.color = new Color(text.color.r, text.color.g, text.color.b, disabledAlphaValueNormalized); } }
/// <summary> /// 吃药瓶( 持续 )回调 /// </summary> /// <param name="item"></param> /// <param name="state"></param> public void UpgradeItemCallBack(UpgradeItem item, bool state) { m_UpItem = item; isState = state; if (state) { Invoke("CallBack", 0.1f); } }
public void UpdateUI(UpgradeItem item) { item.ui.price.text = "Money: " + item.GetPrice(); item.ui.price.color = (App.Instance.playerVar.money >= item.GetPrice()) ? canBuy : cantBuy; item.ui.changeBy.text = item.ChangeByFormat(); item.ui.changeBy.color = (item.currentLevel <= item.prices.Length - 1) ? canBuy : cantBuy; item.ui.button.interactable = item.ButtonActive(); }
private void generateButton_Click(object sender, RoutedEventArgs e) { List <UpgradeItem> items = new List <UpgradeItem>(); List <string> fileList = new List <string>(); foreach (string file in this.fileListBox.Items) { UpgradeItem item = new UpgradeItem(); item.PathName = file.Remove(0, this.folderTextBox.Text.Length + 1); items.Add(item); fileList.Add(file); } string configFile = System.IO.Path.Combine(this.folderTextBox.Text, "UpgradeConfig.xml"); SerializerHelper <UpgradeItem[]> .XmlSerialize(configFile, items.ToArray()); fileList.Add(configFile); string folder = System.IO.Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); if (this.Is64BitOS()) { SevenZipCompressor.SetLibraryPath(System.IO.Path.Combine(folder, "ThirdParty\\7z\\7z64.dll")); } else { SevenZipCompressor.SetLibraryPath(System.IO.Path.Combine(folder, "ThirdParty\\7z\\7z.dll")); } SevenZipCompressor cmp; try { cmp = new SevenZipCompressor(); cmp.ArchiveFormat = OutArchiveFormat.Zip; cmp.CompressionLevel = CompressionLevel.Normal; cmp.CompressionMode = CompressionMode.Create; cmp.FastCompression = false; string targetFolder = this.folderTextBox.Text; cmp.TempFolderPath = targetFolder; string archiveFile = System.IO.Path.Combine(targetFolder, "AppCenterUpgradePackage.zip"); if (System.IO.File.Exists(archiveFile)) { System.IO.File.Delete(archiveFile); } cmp.CompressFilesEncrypted(archiveFile, "1@3$5^7*", fileList.ToArray()); } catch { } }
private void SpawnItem(Transform parent, NamedEvent itemPoolItem) { GameObject obj = Instantiate(prefabUpgradeItem, parent); obj.transform.localPosition = Vector3.zero; UpgradeItem item = obj.GetComponent <UpgradeItem>(); item.Collected += itemPoolItem.OnInvoked; item.Collected += DestroyItems; item.SetSprite(itemPoolItem.GetName()); }
// Start is called before the first frame update void Start() { m_EquipImg = transform.Find("Image").GetComponent <Image>(); m_Btn = GetComponent <Button>(); if (m_Btn != null) { m_Btn.onClick.AddListener(Btn); } m_upgradeItem = GameObject.Find("Canvas/UpgradeCanvas/UpgradeItemSlot").GetComponent <UpgradeItem>(); m_LevelText = transform.Find("Level").GetComponent <Text>(); }
public void AddEntry(UpgradeItem item) { upgrades.Add(item); if (item.researched) { developed.Add(item.upgrade.uuid); } else { listSize++; } }
public void LoadData(UpgradeItem selected_item) { gameObject.SetActive(true); this.selected_item = selected_item; //********************** //Get the ship Managment //********************** GameObject player = GameObject.Find("Player_Config"); if (player == null) { return; } ShipManagment ship_managment = player.GetComponent <ShipManagment>(); if (ship_managment == null) { return; } //*********************************** //Lets get the drop panel of the item //*********************************** Transform panel = gameObject.transform.Find("DropPanel"); if (panel != null) { //************************* //Lest remove all old items //************************* foreach (Transform child in panel.transform) { GameObject.Destroy(child.gameObject); } if (invetory_upgrade_item_prrefab == null) { return; } foreach (Upgrade_Settings e in ship_managment.stored_upgrades) { GameObject button = Instantiate(invetory_upgrade_item_prrefab, panel); UpgradeItem item = button.GetComponent <UpgradeItem>(); if (item != null) { item.SetItem(e); } EventTrigger trigger = item.GetComponent <EventTrigger>(); UnityFunctions.AddListener(ref trigger, EventTriggerType.PointerClick, onClickListener); } } }
void onClickListener(PointerEventData eventData) { GameObject selected = eventData.selectedObject; UpgradeItem item = selected.GetComponent <UpgradeItem>(); if (item != null) { selected_item.SetItem(item.item); } //put your logic here... gameObject.SetActive(false); }
void Start() { DataManager dataManager = ServiceFactory.Instance.Resolve <DataManager>(); string upgradeItemID = dataManager.gameData.ShipSlot[slodID, 0]; if (!string.IsNullOrEmpty(upgradeItemID)) { List <UpgradeItem> upgradeItemList = dataManager.upgradeItemList.itemList; UpgradeItem upgradeItem = upgradeItemList.Find(i => i.ItemID == upgradeItemID); GameObject item = Instantiate(upgradeItem.ItemPrefab) as GameObject; item.transform.SetParent(transform.parent, false); item.GetComponentInChildren <Text>().text = upgradeItem.GetName(); } }
private void SpawnItem(Transform parent, NamedEvent itemPoolItem) { GameObject obj = Instantiate(prefabUpgradeItem, parent); obj.transform.localPosition = Vector3.zero; UpgradeItem item = obj.GetComponent <UpgradeItem>(); item.Collected += itemPoolItem.OnInvoked; item.Collected += DestroyItems; string itemName = itemPoolItem.GetName(); item.SetSprite(itemName); item.SetItemName(UtilTranslate.ItemName(itemName)); item.SetItemProperties(itemPoolItem.GetDescriptionList("\n")); }
public void configurePrefab(UpgradeItem _upgrade) { currentUpgrade = _upgrade; if (currentUpgrade != null) { upgradeIcon.sprite = currentUpgrade.upgradeIcon; upgradeName.text = currentUpgrade.upgradeName; upgradeDesc.text = currentUpgrade.upgradeDesc; lungCost.text = currentUpgrade.lungCost.ToString(); liverCost.text = currentUpgrade.liverCost.ToString(); kidneyCost.text = currentUpgrade.kidneyCost.ToString(); heartCost.text = currentUpgrade.heartCost.ToString(); } }
protected override void Init() { base.Init(); instance = this; //BtnClose = UnityUtil.FindCtrl<UIButton>(gameObject, "CloseBtn"); //EventDelegate.Set(BtnClose.onClick, this.OnCloseBtn); SprIcon = UnityUtil.FindCtrl <UISprite>(gameObject, "Icon"); LabName = UnityUtil.FindCtrl <UILabel>(gameObject, "Name"); LabLv = UnityUtil.FindCtrl <UILabel>(gameObject, "Lv"); DerExp = UnityUtil.FindCtrl <UISlider>(gameObject, "ExpBar"); Globe.allHeroDic.TryGetValue(Globe.selectHero.hero_id, out vo); Globe.heroInfoDic.TryGetValue(Globe.selectHero.hero_id, out play); GameObject BottleMultList = UnityUtil.FindObjectRecursively(gameObject, "BottleMultList"); for (int i = 0; i < 6; i++) { GameObject go = UnityUtil.FindObjectRecursively(BottleMultList, "item" + i.ToString()); UpgradeItem item = new UpgradeItem(); item.goItem = go; item.SprBg = go.GetComponent <UISprite>(); item.SprIcon = UnityUtil.FindCtrl <UISprite>(go, "MailBtn"); item.LabCount = UnityUtil.FindCtrl <UILabel>(go, "Count"); item.LabExpNumber = UnityUtil.FindCtrl <UILabel>(go, "EXPLabel"); LisUpgradeItem.Add(item); } SprIcon.spriteName = vo.icon_name; //TODO dele HeroData1 data = new HeroData1(); data.Name = vo.name; data.Lv = play.Level; data.ExpMax = 1000 * play.Level; data.ExpNow = play.CurrentExp; Open(data); isOne = true; }
public void buyUpgrade(UpgradeItem _itemToPurchase, UpgradeContainer _uc) { int lungCost = _itemToPurchase.lungCost, liverCost = _itemToPurchase.liverCost, kidneyCost = _itemToPurchase.kidneyCost, heartCost = _itemToPurchase.heartCost; GameController gc = GameController.instance; if (((gc.getLungAmount() > 0) && (gc.getLungAmount() - lungCost >= 0)) && ((gc.getLiverAmount() > 0) && (gc.getLiverAmount() - liverCost >= 0)) && ((gc.getKidneyAmount() > 0) && (gc.getKidneyAmount() - kidneyCost >= 0)) && ((gc.getHeartAmount() > 0) && (gc.getHeartAmount() - heartCost >= 0))) { PlayerController pc = GameController.instance.currentPlayer.GetComponent <PlayerController>(); switch (_itemToPurchase.upgradeName) { case "Extra Life": pc.upgradePlayer(_itemToPurchase.upgradeName); break; case "Double Shot": pc.upgradePlayer(_itemToPurchase.upgradeName); _uc.getBuyButton().onClick.RemoveAllListeners(); _uc.getBuyButton().interactable = false; GameController.instance.createUpgradeIcon(_itemToPurchase.upgradeIcon); break; case "Speed Boost": pc.upgradePlayer(_itemToPurchase.upgradeName); _uc.getBuyButton().onClick.RemoveAllListeners(); _uc.getBuyButton().interactable = false; GameController.instance.createUpgradeIcon(_itemToPurchase.upgradeIcon); break; case "Steel Heart": break; } subtractAmounts(lungCost, liverCost, kidneyCost, heartCost); } else { //Debug.Log("Not enough organs! Lungs: " + gc.getLungAmount() + ", Liver: " + gc.getLiverAmount() + ", Kidney: " + gc.getKidneyAmount() + ", Heart: " + gc.getHeartAmount()); } }
private void EnumDirectory(string path) { List <string> files = FileUtility.SearchDirectory(path, "*.*"); foreach (string file in files) { if (FileUtility.IsDirectory(file)) { EnumDirectory(file); } else { UpgradeItem upItem = new UpgradeItem(file); ListViewItem item = new ListViewItem(upItem.Name, 1); item.Tag = upItem; lvItems.Items.Add(item); } } }
public static UpgradeItem Load(List <string> values) { UpgradeItem item = new UpgradeItem(); item.iconGraphic = new Graphics(ref values, 23); ItemInfo.LoadGeneralSettings1((ItemInfo)item, values); int currentPlace = 31; for (int i = 0; i < 15; i++) { Upgrade child = new Upgrade(); child.inputID = CSVReader.GetInt(values[currentPlace + 0]); child.outputID = CSVReader.GetInt(values[currentPlace + 1]); currentPlace += 2; item.upgrades.Add(child); } return(item); }
public override void InitResTable() { upgradeTabel = new UpgradeItem[5] { new UpgradeItem(1, 150, new int[4] { 100, 80, 30, 60 }), new UpgradeItem(2, 310, new int[4] { 165, 135, 50, 100 }), new UpgradeItem(3, 560, new int[4] { 280, 225, 85, 165 }), new UpgradeItem(4, 960, new int[4] { 465, 375, 140, 280 }), new UpgradeItem(5, 1600, new int[4] { 780, 630, 235, 465 }), }; }
public override void InitResTable() { upgradeTabel = new UpgradeItem[5] { new UpgradeItem(1, 50, new int[4] { 70, 90, 70, 20 }), new UpgradeItem(2, 120, new int[4] { 115, 150, 115, 35 }), new UpgradeItem(3, 300, new int[4] { 195, 250, 195, 55 }), new UpgradeItem(4, 550, new int[4] { 325, 420, 325, 95 }), new UpgradeItem(5, 940, new int[4] { 545, 700, 545, 155 }), }; }
public override void InitResTable() { upgradeTabel = new UpgradeItem[5] { new UpgradeItem(1, 90, new int[4] { 40, 100, 50, 60 }), new UpgradeItem(2, 210, new int[4] { 65, 165, 85, 100 }), new UpgradeItem(3, 400, new int[4] { 110, 280, 140, 165 }), new UpgradeItem(4, 700, new int[4] { 185, 465, 235, 280 }), new UpgradeItem(5, 1190, new int[4] { 310, 780, 390, 465 }), }; }
public async Task <JsonResult> Edit(UpgradeItem item) { var entity = await _upgradeItemRepository.GetByIdAsync(item.Id); if (entity.IsNull()) { return(Json(new { result = false, msg = "后台未找到对应数据" })); } entity.Name = item.Name; entity.Content = item.Content; entity.IsValid = item.IsValid; _upgradeItemRepository.Update(entity); if (await UnitOfWork.SaveAsync()) { return(Json(new { result = true })); } else { return(Json(new { result = false, msg = "修改失败" })); } }