Esempio n. 1
0
    void Update()
    {
        float  deltaTime    = Time.fixedDeltaTime;
        float3 deltaGravity = deltaTime * GRAVITY;
        float  damping      = .98f;
        int    batchSize    = (int)Mathf.Pow(2, JOB_SIZE_POWER_OF_TWO);
        int    count        = atoms.Length;

        copyPositionFromTransformJob = new CopyPositionFromTransform
        {
            positions = positions
        };
        applyExternalForcesJob = new ApplyExternalForces
        {
            damping      = damping,
            deltaGravity = deltaGravity,
            velocities   = velocities
        };
        estimatePositionJob = new EstimatePosition
        {
            deltaTime  = deltaTime,
            velocities = velocities,
            positions  = positions,
            predicteds = predicteds
        };
        runSolverJob = new RunSolver
        {
            iterationCount      = ITERATION_COUNT,
            restPositions       = restPositions,
            predicteds          = predicteds,
            positionConstraints = positionConstraints,
            distanceConstraints = distanceConstraints,
            shapeConstraints    = shapeConstraints
        };
        updateVelocityJob = new UpdateVelocity
        {
            deltaTime  = deltaTime,
            velocities = velocities,
            positions  = positions,
            predicted  = predicteds
        };
        updatePositionJob = new UpdatePosition
        {
            deltaTime  = deltaTime,
            positions  = positions,
            predicteds = predicteds
        };
        copyPositionToTransformJob = new CopyPositionToTransform
        {
            positions = positions
        };

        copyPositionFromTransformJobHandle = copyPositionFromTransformJob.Schedule(transformAccessArray);
        applyExternalForcesJobHandle       = applyExternalForcesJob.Schedule(count, batchSize);
        estimatePositionJobHandle          = estimatePositionJob.Schedule(count, batchSize, JobHandle.CombineDependencies(applyExternalForcesJobHandle, copyPositionFromTransformJobHandle));
        runSolverJobHandle               = runSolverJob.Schedule(estimatePositionJobHandle);
        updateVelocityJobHandle          = updateVelocityJob.Schedule(count, batchSize, runSolverJobHandle);
        updatePositionJobHandle          = updatePositionJob.Schedule(count, batchSize, updateVelocityJobHandle);
        copyPositionToTransformJobHandle = copyPositionToTransformJob.Schedule(transformAccessArray, updatePositionJobHandle);
    }
    void LateUpdate()
    {
        handle.Complete();

        // Raycastの開始点と位置を設定
        for (int i = 0; i < transformArray.length; i++)
        {
            var targetPosition = transformArray[i].position;
            var direction      = Vector3.down;
            var command        = new RaycastCommand(targetPosition, direction);
            commands[i] = command;
        }

        // 移動のコマンドを設定
        var updatePositionJob = new UpdateVelocity()
        {
            velocitys = velocity
        };

        var applyPosition = new ApplyPosition()
        {
            velocitys = velocity
        };


        // 並列処理を実行(即完了待ち)
        // 終わったらコマンドに使ったバッファは不要なので破棄
        handle = RaycastCommand.ScheduleBatch(commands, results, 20);
        handle = hitCheckJob.Schedule(transformArray.length, 20, handle);
        handle = new ReflectionJob {
            velocitys = velocity, result = hitQueue
        }.Schedule(handle);
        handle = updatePositionJob.Schedule(transformArray.length, 20, handle);
        handle = applyPosition.Schedule(transformArray, handle);

        handle.Complete();
    }