// Start is called before the first frame update
 void Start()
 {
     scriptStart = DateTime.Now;
     UpdateTracker.SubscribeNotifyEvent(UpdateTracker.UpdateEventType.AllFixedUpdateSet, NotifyAllFixedUpdateSet);
     externalCommunication = ExternalCommunication.GetSingleton();
     waterDrops            = GameObject.FindGameObjectsWithTag("WaterDrop").ToList();
     planes = GameObject.FindGameObjectsWithTag("Plane").ToList();
 }