// Start is called before the first frame update void Start() { scriptStart = DateTime.Now; UpdateTracker.SubscribeNotifyEvent(UpdateTracker.UpdateEventType.AllFixedUpdateSet, NotifyAllFixedUpdateSet); externalCommunication = ExternalCommunication.GetSingleton(); waterDrops = GameObject.FindGameObjectsWithTag("WaterDrop").ToList(); planes = GameObject.FindGameObjectsWithTag("Plane").ToList(); }