Esempio n. 1
0
        protected virtual void ProcessInPacket(Packet Pack)
        {
            ack_pack(Pack);
            if (debug)
            {
                if (Pack.Type != PacketType.AgentUpdate)
                {
                    Console.WriteLine(Pack.Type.ToString());
                }
            }

            if (this.ProcessPacketMethod(Pack))
            {
                //there is a handler registered that handled this packet type
                return;
            }
            else
            {
                System.Text.Encoding _enc = System.Text.Encoding.ASCII;

                switch (Pack.Type)
                {
                case PacketType.CompleteAgentMovement:
                    if (this.m_child)
                    {
                        this.UpgradeClient();
                    }
                    ClientAvatar.CompleteMovement(m_world);
                    ClientAvatar.SendInitialPosition();
                    break;

                case PacketType.RegionHandshakeReply:
                    m_world.SendLayerData(this);
                    break;

                case PacketType.AgentWearablesRequest:
                    ClientAvatar.SendInitialAppearance();
                    foreach (SimClient client in m_clientThreads.Values)
                    {
                        if (client.AgentID != this.AgentID)
                        {
                            ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
                            this.OutPacket(objupdate);
                            client.ClientAvatar.SendAppearanceToOtherAgent(this);
                        }
                    }
                    m_world.GetInitialPrims(this);
                    break;

                case PacketType.AgentIsNowWearing:
                    AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack;
                    //Console.WriteLine(Pack.ToString());
                    break;

                case PacketType.AgentSetAppearance:
                    AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
                    // Console.WriteLine(appear.ToString());
                    this.ClientAvatar.SetAppearance(appear);
                    break;

                case PacketType.ObjectAdd:
                    m_world.AddNewPrim((ObjectAddPacket)Pack, this);
                    break;

                case PacketType.ObjectLink:
                    OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
                    ObjectLinkPacket        link         = (ObjectLinkPacket)Pack;
                    uint                    parentprimid = 0;
                    OpenSim.world.Primitive parentprim   = null;
                    if (link.ObjectData.Length > 1)
                    {
                        parentprimid = link.ObjectData[0].ObjectLocalID;
                        foreach (Entity ent in m_world.Entities.Values)
                        {
                            if (ent.localid == parentprimid)
                            {
                                parentprim = (OpenSim.world.Primitive)ent;
                            }
                        }
                        for (int i = 1; i < link.ObjectData.Length; i++)
                        {
                            foreach (Entity ent in m_world.Entities.Values)
                            {
                                if (ent.localid == link.ObjectData[i].ObjectLocalID)
                                {
                                    ((OpenSim.world.Primitive)ent).MakeParent(parentprim);
                                }
                            }
                        }
                    }
                    break;

                case PacketType.ObjectScale:
                    OpenSim.Framework.Console.MainConsole.Instance.WriteLine(Pack.ToString());
                    break;

                case PacketType.ObjectShape:
                    ObjectShapePacket shape = (ObjectShapePacket)Pack;
                    for (int i = 0; i < shape.ObjectData.Length; i++)
                    {
                        foreach (Entity ent in m_world.Entities.Values)
                        {
                            if (ent.localid == shape.ObjectData[i].ObjectLocalID)
                            {
                                ((OpenSim.world.Primitive)ent).UpdateShape(shape.ObjectData[i]);
                            }
                        }
                    }
                    break;

                case PacketType.RequestImage:
                    RequestImagePacket imageRequest = (RequestImagePacket)Pack;
                    for (int i = 0; i < imageRequest.RequestImage.Length; i++)
                    {
                        m_assetCache.AddTextureRequest(this, imageRequest.RequestImage[i].Image);
                    }
                    break;

                case PacketType.TransferRequest:
                    //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
                    TransferRequestPacket transfer = (TransferRequestPacket)Pack;
                    m_assetCache.AddAssetRequest(this, transfer);
                    break;

                case PacketType.AgentUpdate:
                    ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack);
                    break;

                case PacketType.ObjectImage:
                    ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
                    for (int i = 0; i < imagePack.ObjectData.Length; i++)
                    {
                        foreach (Entity ent in m_world.Entities.Values)
                        {
                            if (ent.localid == imagePack.ObjectData[i].ObjectLocalID)
                            {
                                ((OpenSim.world.Primitive)ent).UpdateTexture(imagePack.ObjectData[i].TextureEntry);
                            }
                        }
                    }
                    break;

                case PacketType.ObjectFlagUpdate:
                    ObjectFlagUpdatePacket flags = (ObjectFlagUpdatePacket)Pack;
                    foreach (Entity ent in m_world.Entities.Values)
                    {
                        if (ent.localid == flags.AgentData.ObjectLocalID)
                        {
                            ((OpenSim.world.Primitive)ent).UpdateObjectFlags(flags);
                        }
                    }
                    break;

                case PacketType.AssetUploadRequest:
                    AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
                    this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID));
                    break;

                case PacketType.RequestXfer:
                    //Console.WriteLine(Pack.ToString());
                    break;

                case PacketType.SendXferPacket:
                    this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack);
                    break;

                case PacketType.CreateInventoryFolder:
                    CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
                    m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID);
                    //Console.WriteLine(Pack.ToString());
                    break;

                case PacketType.CreateInventoryItem:
                    //Console.WriteLine(Pack.ToString());
                    CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
                    if (createItem.InventoryBlock.TransactionID != LLUUID.Zero)
                    {
                        this.UploadAssets.CreateInventoryItem(createItem);
                    }
                    else
                    {
                        // Console.Write(Pack.ToString());
                        this.CreateInventoryItem(createItem);
                    }
                    break;

                case PacketType.FetchInventory:
                    //Console.WriteLine("fetch item packet");
                    FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
                    m_inventoryCache.FetchInventory(this, FetchInventory);
                    break;

                case PacketType.FetchInventoryDescendents:
                    FetchInventoryDescendentsPacket Fetch = (FetchInventoryDescendentsPacket)Pack;
                    m_inventoryCache.FetchInventoryDescendents(this, Fetch);
                    break;

                case PacketType.UpdateInventoryItem:
                    UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
                    //Console.WriteLine(Pack.ToString());
                    for (int i = 0; i < update.InventoryData.Length; i++)
                    {
                        if (update.InventoryData[i].TransactionID != LLUUID.Zero)
                        {
                            AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID));
                            if (asset != null)
                            {
                                // Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache");
                                m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
                            }
                            else
                            {
                                asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
                                if (asset != null)
                                {
                                    //Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache");
                                    m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
                                }
                                else
                                {
                                    //Console.WriteLine("trying to update inventory item, but asset is null");
                                }
                            }
                        }
                        else
                        {
                            m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]);;
                        }
                    }
                    break;

                case PacketType.ViewerEffect:
                    ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
                    foreach (SimClient client in m_clientThreads.Values)
                    {
                        if (client.AgentID != this.AgentID)
                        {
                            viewer.AgentData.AgentID   = client.AgentID;
                            viewer.AgentData.SessionID = client.SessionID;
                            client.OutPacket(viewer);
                        }
                    }
                    break;

                case PacketType.RequestTaskInventory:
                    // Console.WriteLine(Pack.ToString());
                    RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
                    ReplyTaskInventoryPacket   replytask   = new ReplyTaskInventoryPacket();
                    bool foundent = false;
                    foreach (Entity ent in m_world.Entities.Values)
                    {
                        if (ent.localid == requesttask.InventoryData.LocalID)
                        {
                            replytask.InventoryData.TaskID   = ent.uuid;
                            replytask.InventoryData.Serial   = 0;
                            replytask.InventoryData.Filename = new byte[0];
                            foundent = true;
                        }
                    }
                    if (foundent)
                    {
                        this.OutPacket(replytask);
                    }
                    break;

                case PacketType.UpdateTaskInventory:
                    // Console.WriteLine(Pack.ToString());
                    UpdateTaskInventoryPacket updatetask  = (UpdateTaskInventoryPacket)Pack;
                    AgentInventory            myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID);
                    if (myinventory != null)
                    {
                        if (updatetask.UpdateData.Key == 0)
                        {
                            if (myinventory.InventoryItems[updatetask.InventoryData.ItemID] != null)
                            {
                                if (myinventory.InventoryItems[updatetask.InventoryData.ItemID].Type == 7)
                                {
                                    LLUUID    noteaid = myinventory.InventoryItems[updatetask.InventoryData.ItemID].AssetID;
                                    AssetBase assBase = this.m_assetCache.GetAsset(noteaid);
                                    if (assBase != null)
                                    {
                                        foreach (Entity ent in m_world.Entities.Values)
                                        {
                                            if (ent.localid == updatetask.UpdateData.LocalID)
                                            {
                                                if (ent is OpenSim.world.Primitive)
                                                {
                                                    this.m_world.AddScript(ent, Util.FieldToString(assBase.Data));
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                    break;

                case PacketType.AgentAnimation:
                    if (!m_child)
                    {
                        AgentAnimationPacket AgentAni = (AgentAnimationPacket)Pack;
                        for (int i = 0; i < AgentAni.AnimationList.Length; i++)
                        {
                            if (AgentAni.AnimationList[i].StartAnim)
                            {
                                ClientAvatar.current_anim = AgentAni.AnimationList[i].AnimID;
                                ClientAvatar.anim_seq     = 1;
                                ClientAvatar.SendAnimPack();
                            }
                        }
                    }
                    break;

                case PacketType.ObjectSelect:
                    ObjectSelectPacket incomingselect = (ObjectSelectPacket)Pack;
                    for (int i = 0; i < incomingselect.ObjectData.Length; i++)
                    {
                        foreach (Entity ent in m_world.Entities.Values)
                        {
                            if (ent.localid == incomingselect.ObjectData[i].ObjectLocalID)
                            {
                                ((OpenSim.world.Primitive)ent).GetProperites(this);
                                break;
                            }
                        }
                    }
                    break;
                }
            }
        }
Esempio n. 2
0
        public LLUUID UpdateTaskInventory(uint objectLocalID, InventoryItem item)
        {
            LLUUID transactionID = LLUUID.Random();

            UpdateTaskInventoryPacket update = new UpdateTaskInventoryPacket();
            update.AgentData.AgentID = _Client.Self.AgentID;
            update.AgentData.SessionID = _Client.Self.SessionID;
            update.UpdateData.Key = 0;
            update.UpdateData.LocalID = objectLocalID;

            update.InventoryData.ItemID = item.UUID;
            update.InventoryData.FolderID = item.ParentUUID;
            update.InventoryData.CreatorID = item.CreatorID;
            update.InventoryData.OwnerID = item.OwnerID;
            update.InventoryData.GroupID = item.GroupID;
            update.InventoryData.BaseMask = (uint)item.Permissions.BaseMask;
            update.InventoryData.OwnerMask = (uint)item.Permissions.OwnerMask;
            update.InventoryData.GroupMask = (uint)item.Permissions.GroupMask;
            update.InventoryData.EveryoneMask = (uint)item.Permissions.EveryoneMask;
            update.InventoryData.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
            update.InventoryData.GroupOwned = item.GroupOwned;
            update.InventoryData.TransactionID = transactionID;
            update.InventoryData.Type = (sbyte)item.AssetType;
            update.InventoryData.InvType = (sbyte)item.InventoryType;
            update.InventoryData.Flags = item.Flags;
            update.InventoryData.SaleType = (byte)item.SaleType;
            update.InventoryData.SalePrice = item.SalePrice;
            update.InventoryData.Name = Helpers.StringToField(item.Name);
            update.InventoryData.Description = Helpers.StringToField(item.Description);
            update.InventoryData.CreationDate = (int)Helpers.DateTimeToUnixTime(item.CreationDate);
            update.InventoryData.CRC = ItemCRC(item);

            _Client.Network.SendPacket(update);

            return transactionID;
        }
Esempio n. 3
0
        private void UpdateTaskInventoryHandler(Packet packet, LLAgent agent)
        {
            UpdateTaskInventoryPacket update = (UpdateTaskInventoryPacket)packet;

            LLInventoryTaskItem item;
            ISceneEntity        targetObj;

            if (update.UpdateData.Key != 0)
            {
                m_log.Warn("Got an UpdateTaskInventory packet with a Key of " + update.UpdateData.Key);
                return;
            }

            if (m_scene.TryGetEntity(update.UpdateData.LocalID, out targetObj) && targetObj is LLPrimitive)
            {
                LLPrimitive targetPrim = (LLPrimitive)targetObj;

                // Updating an existing item in the task inventory
                if (targetPrim.Inventory.TryGetItem(update.InventoryData.ItemID, out item))
                {
                    if (update.InventoryData.TransactionID != UUID.Zero)
                    {
                        item.AssetID = UUID.Combine(update.InventoryData.TransactionID, agent.SecureSessionID);
                    }

                    item.Description = Utils.BytesToString(update.InventoryData.Description);
                    item.Flags       = update.InventoryData.Flags;
                    item.GroupID     = update.InventoryData.GroupID;
                    item.GroupOwned  = update.InventoryData.GroupOwned;
                    item.Name        = Utils.BytesToString(update.InventoryData.Name);
                    item.Permissions = new Permissions(update.InventoryData.BaseMask, update.InventoryData.EveryoneMask,
                                                       update.InventoryData.GroupMask, update.InventoryData.NextOwnerMask, update.InventoryData.OwnerMask);
                    item.SalePrice = update.InventoryData.SalePrice;
                    item.SaleType  = (SaleType)update.InventoryData.SaleType;

                    targetPrim.Inventory.AddOrUpdateItem(item, true);
                    m_log.Debug(agent.Name + " updated task inventory item: " + item.Name);

                    SignalTaskInventoryChange(agent, targetPrim);
                }
                else if (m_inventory != null)
                {
                    // Copying from agent inventory to task inventory
                    InventoryBase obj;
                    if (m_inventory.TryGetInventory(agent.ID, update.InventoryData.ItemID, out obj))
                    {
                        if (obj is InventoryItem)
                        {
                            // Create a new item in the task inventory
                            LLInventoryItem fromItem = new LLInventoryItem((InventoryItem)obj);

                            item = new LLInventoryTaskItem();
                            //item.ID will be assigned in AddOrUpdateItem
                            item.AssetID            = fromItem.AssetID;
                            item.ContentType        = fromItem.ContentType;
                            item.CreationDate       = fromItem.CreationDate;
                            item.CreatorID          = fromItem.CreatorID;
                            item.Description        = fromItem.Description;
                            item.Flags              = fromItem.ExtraData["Flags"].AsUInteger();
                            item.GrantedPermissions = 0;
                            item.GroupID            = fromItem.ExtraData["group_id"].AsUUID();
                            item.GroupOwned         = fromItem.ExtraData["group_owned"].AsBoolean();
                            item.Name              = fromItem.Name;
                            item.OwnerID           = agent.ID;
                            item.ParentID          = update.InventoryData.FolderID;
                            item.ParentObjectID    = targetPrim.ID;
                            item.PermissionGranter = UUID.Zero;
                            item.Permissions       = fromItem.Permissions;
                            item.SalePrice         = fromItem.ExtraData["sale_price"].AsInteger();
                            item.SaleType          = (SaleType)fromItem.ExtraData["sale_type"].AsInteger();

                            targetPrim.Inventory.AddOrUpdateItem(item, false);
                            m_log.Debug(agent.Name + " created new task inventory item: " + item.Name);

                            SignalTaskInventoryChange(agent, targetPrim);
                        }
                        else
                        {
                            m_log.Error("[TODO] Handle dropping folders in task inventory");
                        }
                    }
                    else
                    {
                        m_log.Warn(agent.Name + " sent an UpdateTaskInventory packet requesting unknown " +
                                   "(or failed to fetch) inventory item " + update.InventoryData.ItemID);
                    }
                }
                else
                {
                    m_log.Warn(agent.Name + "attempted to copy inventory item " + update.InventoryData.ItemID +
                               " to task inventory, but we have no IInventoryClient");
                }
            }
            else
            {
                m_log.Warn(agent.Name + " attempted to update task inventory for prim " + update.UpdateData.LocalID +
                           " that does not exist in this scene");
            }
        }