void HandlePacket(GuitarPacket packet)
 {
     UpdateTopFrets?.Invoke(packet.TopFrets);
     UpdateBottomFrets?.Invoke(packet.BottomFrets);
     UpdateStrum?.Invoke(packet.Strum);
     UpdateButtons?.Invoke(packet.Buttons);
     UpdateMotion?.Invoke(packet.Motion);
     UpdateSlider?.Invoke(packet.Slider);
 }
Esempio n. 2
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    void Awake()
    {
        //Get Root Transform.
        objectSlot = GameObject.Find("UISlot").transform;
        UICamera   = GameObject.Find("UICamera").GetComponent <Camera>();

        UISlot        = GameObject.Find("UISlot").GetComponent <ImageUISlot> ();
        objectRoot    = GameObject.Find("ObjectRoot").transform;
        objectWrapper = this.transform.parent;

        scale = this.transform.localScale;
//		objectRigidbody.Sleep ();
        updateMotion = updateUIMotion;
    }
Esempio n. 3
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    //change parent
    private void attachToUI()
    {
        objectWrapper = UISlot.GetCurrentCenterWrapper();

        this.transform.parent = Camera.main.transform;
        position = this.transform.localPosition;

        this.transform.parent        = UICamera.transform;
        this.transform.localPosition = position;

        this.transform.parent = objectWrapper;
        updateMotion          = updateUIMotion;

        disableRigidBody();
    }
Esempio n. 4
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    //update Function for Grabed MODE
    void updateGrabMotion(float dt)
    {
        const float limit = 0.2f;

        //calculating to get depth.
        touch = UICamera.WorldToScreenPoint(this.transform.position);
        //calculating to get position x, y.
        touch.x  = ImageUITouch.PixelPosition.x;
        touch.y  = ImageUITouch.PixelPosition.y;
        position = UICamera.ScreenToWorldPoint(touch);

        calcSlotRotateSpeed();
        if (ImageUITouch.Status == ImageUITouch.TouchStatus.idle)
        {
            //need one more condition. (speed or area)
            if (ImageUITouch.ElaspedNormalPosition.y > limit)
            {
                attachToWorld();
                updateMotion = updateReleaseMotion;
            }
            else
            {
                updateMotion = updateUIMotion;
            }
            UISlot.PickInit();
        }
        else
        {
            if (ImageUITouch.ElaspedNormalPosition.y > limit)
            {
                this.transform.parent = objectSlot;
                UISlot.PickUp();
            }
            else
            {
                this.transform.parent = objectWrapper;
                UISlot.PickDown();
            }


            //set position
            this.transform.position += (position - this.transform.position) * dt * 20.0f;
        }
    }
Esempio n. 5
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    // update Function for UI MODE
    void updateUIMotion(float dt)
    {
        if (ImageUITouch.Status == ImageUITouch.TouchStatus.pick &&
            ImageUITouch.HitObject == this.gameObject)
        {
            updateMotion = updateGrabMotion;
        }

        position.Set(0.0f, 2.0f, 0.0f);
        rotation.Set(0.0f, 0.0f, 0.0f);

        rotation.z  = rotation.z > 180.0f ? rotation.z - 360.0f : rotation.z;
        rotation.z += (0.0f - rotation.z) * dt * 10.0f;

        this.transform.localPosition   += (position - this.transform.localPosition) * dt * 10.0f;
        this.transform.localEulerAngles = rotation;
        this.transform.localScale      += (scale - this.transform.localScale) * dt * 10.0f;

        objectWrapper = this.transform.parent;
    }