Esempio n. 1
0
        protected void WriteSpontaneousUpdate(UpdateMask mask, UpdatePacket packet, Character receiver,
                                              UpdateFieldId[] indices, bool visible)
        {
            for (int index1 = 0; index1 < indices.Length; ++index1)
            {
                int         rawId = indices[index1].RawId;
                UpdateField field = UpdateFieldMgr.Get(this.ObjectTypeId).Fields[rawId];
                for (int index2 = 0; (long)index2 < (long)field.Size; ++index2)
                {
                    mask.SetBit(rawId + index2);
                }
            }

            mask.WriteTo((PrimitiveWriter)packet);
            for (int lowestIndex = mask.m_lowestIndex; lowestIndex <= mask.m_highestIndex; ++lowestIndex)
            {
                if (mask.GetBit(lowestIndex))
                {
                    if (visible)
                    {
                        this.WriteUpdateValue(packet, receiver, lowestIndex);
                    }
                    else
                    {
                        packet.Write(0);
                    }
                }
            }
        }
Esempio n. 2
0
        protected void WriteSpontaneousUpdate(UpdateMask mask, UpdatePacket packet, Character receiver, UpdateFieldId[] indices, bool visible)
        {
            // create mask
            for (var i = 0; i < indices.Length; i++)
            {
                var index = indices[i].RawId;
                var field = UpdateFieldMgr.Get(ObjectTypeId).Fields[index];
                for (var j = 0; j < field.Size; j++)
                {
                    mask.SetBit(index + j);
                }
            }

            // write mask
            mask.WriteTo(packet);

            // write values
            for (var i = mask.m_lowestIndex; i <= mask.m_highestIndex; i++)
            {
                if (mask.GetBit(i))
                {
                    if (visible)
                    {
                        WriteUpdateValue(packet, receiver, i);
                    }
                    else
                    {
                        packet.Write(0);
                    }
                }
            }
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="packet"></param>
        /// <param name="bUpdatingSelf"></param>
        private void WriteUpdateMaskForValueUpdate(Packet packet)
        {
            UpdateMask updateMask = this.PlayerField.PrivateUpdateMask;

            updateMask.WriteToPacked(packet);

            for (int iIndex = 0; iIndex <= this.PlayerField.PrivateUpdateMask.HighestUpdatedIndex; iIndex++)
            {
                if (updateMask.GetBit(iIndex) == true)
                {
                    packet.WriterStream.Write((uint)this.PlayerField.UpdateValues[iIndex].UInt32);
                }
            }
        }
        public void HandleUpdateObjectFieldBlock(PacketIn packet, Object newObject)
        {
            uint lenght = packet.ReadByte();

            UpdateMask UpdateMask = new UpdateMask();

            UpdateMask.SetCount((ushort)(lenght));
            UpdateMask.SetMask(packet.ReadBytes((int)lenght * 4), (ushort)lenght);
            UInt32[] Fields = new UInt32[UpdateMask.GetCount()];

            for (int i = 0; i < UpdateMask.GetCount(); i++)
            {
                if (!UpdateMask.GetBit((ushort)i))
                {
                    UInt32 val = packet.ReadUInt32();
                    newObject.SetField(i, val);
                    Log.WriteLine(LogType.Normal, "Update Field: {0} = {1}", (UpdateFields)i, val);
                }
            }
        }
Esempio n. 5
0
    public static void HandleUpdateObjectFieldBlock(PacketReader packet, Assets.Scripts.World.Object newObject, ref World manager)
    {
        uint lenght = packet.ReadByte();

        UpdateMask UpdateMask = new UpdateMask();

        UpdateMask.SetCount((ushort)(lenght));
        UpdateMask.SetMask(packet.ReadBytes((int)lenght * 4), (ushort)lenght);
        UInt32[] Fields = new UInt32[UpdateMask.GetCount()];

        for (int i = 0; i < UpdateMask.GetCount(); i++)
        {
            if (!UpdateMask.GetBit((ushort)i))
            {
                UInt32 val = packet.ReadUInt32();
                newObject.SetField(i, val);
                Debug.LogWarning("Update Field: " + (UpdateFields)i + " " + val);
            }
        }
    }
        /// <summary>
        ///
        /// </summary>
        /// <param name="packet"></param>
        /// <param name="bUpdatingSelf"></param>
        private void WriteUpdateMaskForCreation(Packet packet)
        {
            UpdateMask updateMask = new UpdateMask(this.PlayerField.PrivateUpdateMask.Blocks);

            for (int iIndex = 0; iIndex < this.PlayerField.UpdateValues.Length; iIndex++)
            {
                if (this.PlayerField.UpdateValues[iIndex].UInt32 != 0)
                {
                    updateMask.SetBit(iIndex);
                }
            }

            updateMask.WriteToPacked(packet);

            for (int iIndex = 0; iIndex <= updateMask.HighestUpdatedIndex; iIndex++)
            {
                if (updateMask.GetBit(iIndex) == true)
                {
                    packet.WriterStream.Write((uint)this.PlayerField.UpdateValues[iIndex].UInt32);
                }
            }
        }
        private void Handle_ObjUpdate(WoWReader wr, bool Compressed)
        {
            if (Compressed)
            {
                Int32  size     = wr.ReadInt32();
                byte[] decomped = Foole.Utils.Compression.Decompress(size, wr.ReadRemaining());
                wr = new WoWReader(decomped);
            }

            WoWGuid guid;
            UInt32  blockCount;
            byte    unk1;
            byte    blockType;
            byte    objTypeId;

            blockCount = wr.ReadUInt32();
            unk1       = wr.ReadByte();

            BoogieCore.Log(LogType.Error, "Got obj update with {0} blocks", blockCount);
            for (UInt32 i = 0; i < blockCount; i++)
            {
                blockType = wr.ReadByte();
                #if (DEBUG)
                BoogieCore.Log(LogType.NeworkComms, "Block #{0}/{1} Type: {2}", i + 1, blockCount, blockType);
                #endif

                switch (blockType)
                {
                case 0:     // Fields update
                {
                    byte mask = wr.ReadByte();

                    if (mask == 0x00)
                    {
                        break;
                    }

                    guid = new WoWGuid(mask, wr.ReadBytes(WoWGuid.BitCount8(mask)));

                    UpdateMask UpdateMask = new UpdateMask();
                    byte       bc         = wr.ReadByte(); // Block Count

                    UpdateMask.SetCount((ushort)(bc * 32));
                    UpdateMask.SetMask(wr.ReadBytes(bc * 4), bc);
#if (DEBUG)
                    BoogieCore.Log(LogType.Error, "Field Update! FieldCount: {0}", UpdateMask.GetCount());
#endif
                    UInt32[] Fields = new UInt32[UpdateMask.GetCount()];

                    Object obj = BoogieCore.World.getObject(guid);

                    if (obj == null)
                    {
                        BoogieCore.Log(LogType.Error, "Object with the guid {0} not recognized in field update.", guid.GetOldGuid());
                    }

                    for (ushort x = 0; x < UpdateMask.GetCount(); x++)
                    {
                        if (UpdateMask.GetBit(x))
                        {
                            if (obj == null)         // FixMe
                            {
                                wr.ReadUInt32();
                            }
                            else
                            {
                                obj.Fields[x] = wr.ReadUInt32();
                            }
                        }
                    }

                    // Update Player Class if these are Player Fields being changed.
                    if (obj != null)
                    {
                        if (obj.GUID.GetOldGuid() == BoogieCore.Player.Character.GUID)
                        {
                            BoogieCore.Player.updatePlayer(obj);
                        }
                    }

                    break;
                }

                case 1:     // Movement Update
                {
                    byte mask = wr.ReadByte();

                    if (mask == 0x00)
                    {
                        break;
                    }

                    guid = new WoWGuid(mask, wr.ReadBytes(WoWGuid.BitCount8(mask)));
#if (DEBUG)
                    BoogieCore.Log(LogType.NeworkComms, "Got Movement update for GUID {0}", BitConverter.ToUInt64(guid.GetNewGuid(), 0));
#endif
                    UInt32 flags2 = 0, unk3;
                    float  posX = 0;
                    float  posY = 0;
                    float  posZ = 0;
                    float  facing = 0;
                    float  walkSpeed, runSpeed, backWalkSpeed, swimSpeed, backSwimSpeed, turnRate = 0;

                    byte flags = wr.ReadByte();

                    if ((flags & 0x20) >= 1)
                    {
                                #if (DEBUG)
                        BoogieCore.Log(LogType.NeworkComms, "(flags & 20)");
#endif
                        flags2 = wr.ReadUInt32();
                        wr.ReadByte();         // 2.3.3
                        unk3 = wr.ReadUInt32();
                    }

                    if ((flags & 0x40) >= 1)
                    {
                                #if (DEBUG)
                        BoogieCore.Log(LogType.NeworkComms, "(flags & 40)");
#endif
                        posX   = wr.ReadSingle();
                        posY   = wr.ReadSingle();
                        posZ   = wr.ReadSingle();
                        facing = wr.ReadSingle();
#if (DEBUG)
                        BoogieCore.Log(LogType.NeworkComms, "Position - X: {0} Y: {1} Z: {2} Orient: {3} ", posX, posY, posZ, facing);
#endif
                        if ((flags2 & 0x02000000) >= 1)         // player being transported
                        {
#if (DEBUG)
                            BoogieCore.Log(LogType.NeworkComms, "(flags2 & 0x02000000)");
#endif
                            wr.ReadUInt32();            //guidlow
                            wr.ReadUInt32();            //guidhigh
                            wr.ReadSingle();            //x
                            wr.ReadSingle();            //y
                            wr.ReadSingle();            //z
                            wr.ReadSingle();            //o
                            wr.ReadSingle();            // unk
                        }
                    }


                    if ((flags & 0x20) >= 1)
                    {
                                #if (DEBUG)
                        BoogieCore.Log(LogType.NeworkComms, "(flags & 20)");
#endif
                        wr.ReadSingle();         //unk
                        if ((flags2 & 0x2000) >= 1)
                        {
#if (DEBUG)
                            BoogieCore.Log(LogType.NeworkComms, "(flags & 2000)");
#endif
                            wr.ReadSingle();         // pos unk1
                            wr.ReadSingle();         // pos unk1
                            wr.ReadSingle();         // pos unk1
                            wr.ReadSingle();         // pos unk1
                            //BoogieCore.Log(LogType.NeworkComms, "Position 2 - X: {0} Y: {1} Z: {2} Orient: {3} ", punk1, punk2, punk3, punk1);
                        }
                    }

                    if ((flags & 0x20) >= 1)
                    {
                                #if (DEBUG)
                        BoogieCore.Log(LogType.NeworkComms, "(flags & 20)");
#endif
                        walkSpeed     = wr.ReadSingle();
                        runSpeed      = wr.ReadSingle();
                        backWalkSpeed = wr.ReadSingle();
                        swimSpeed     = wr.ReadSingle();
                        backSwimSpeed = wr.ReadSingle();
                        wr.ReadSingle();         //unk1
                        wr.ReadSingle();         //unk2
                        turnRate = wr.ReadSingle();
                        //BoogieCore.Log(LogType.NeworkComms, "Speed - (flags & 0x20)");
                    }

                    if ((flags & 0x20) >= 1)
                    {
                        //BoogieCore.Log(LogType.NeworkComms, "(flags & 0x20)");
                        if ((flags2 & 0x00400000) >= 1)
                        {
                            //BoogieCore.Log(LogType.NeworkComms, "(flags2 & 0x00400000)");
                            UInt32 splineFlags;

                            splineFlags = wr.ReadUInt32();

                            if ((splineFlags & 0x00010000) >= 1)
                            {
                                //BoogieCore.Log(LogType.NeworkComms, "(splineFlags & 0x00010000)");
                                posX = wr.ReadSingle();
                                posY = wr.ReadSingle();
                                posZ = wr.ReadSingle();
                                //BoogieCore.Log(LogType.NeworkComms, "Position 3 - X: {0} Y: {1} Z: {2} Orient: {3} ", posX, posY, posZ, facing);
                            }

                            if ((splineFlags & 0x00020000) >= 1)
                            {
                                //BoogieCore.Log(LogType.NeworkComms, "(splineFlags & 0x00020000)");
                                wr.ReadUInt64();
                            }

                            if ((splineFlags & 0x00040000) >= 1)
                            {
                                //BoogieCore.Log(LogType.NeworkComms, "(splineFlags & 0x00040000)");
                                float f;
                                f = wr.ReadSingle();
                            }

                            UInt32 time1, time2, splineCount, unk4;

                            //1.8
                            time1       = wr.ReadUInt32();
                            time2       = wr.ReadUInt32();
                            unk4        = wr.ReadUInt32();
                            splineCount = wr.ReadUInt32();
                            //BoogieCore.Log(LogType.NeworkComms, "splineCount = {0}", splineCount);

                            for (UInt32 j = 0; j < splineCount + 1; j++)
                            {
                                posX = wr.ReadSingle();
                                posY = wr.ReadSingle();
                                posZ = wr.ReadSingle();
                                //BoogieCore.Log(LogType.NeworkComms, "Position 4 - X: {0} Y: {1} Z: {2} Orient: {3} ", posX, posY, posZ, facing);
                            }
                        }
                    }

                    if ((flags & 0x8) >= 1)
                    {
                                #if (DEBUG)
                        BoogieCore.Log(LogType.NeworkComms, "(flags & 8)");
#endif
                        wr.ReadUInt32();
                        if ((flags & 0x10) >= 1)
                        {
#if (DEBUG)
                            BoogieCore.Log(LogType.NeworkComms, "(flags & 10)");
#endif
                            wr.ReadUInt32();
                        }
                    }
                    else if ((flags & 0x10) >= 1)
                    {
                                #if (DEBUG)
                        BoogieCore.Log(LogType.NeworkComms, "(flags & 10)");
#endif
                        wr.ReadUInt32();
                    }

                    if ((flags & 0x2) >= 1)
                    {
                                #if (DEBUG)
                        BoogieCore.Log(LogType.NeworkComms, "(flags & 0x2)");
#endif
                        wr.ReadUInt32();
                    }

                    break;
                }

                case 2:     // ObjCreate
                case 3:     // ObjCreate
                {
                    byte mask = wr.ReadByte();

                    guid      = new WoWGuid(mask, wr.ReadBytes(WoWGuid.BitCount8(mask)));
                    objTypeId = wr.ReadByte();
                            #if (DEBUG)
                    BoogieCore.Log(LogType.NeworkComms, "Got Object Create Mask: 0x{0:x2} GUID: {1} ObjTypeID: {2} ", mask, BitConverter.ToUInt64(guid.GetNewGuid(), 0), objTypeId);
#endif
                    UInt32 flags2 = 0, unk3;
                    float  posX = 0;
                    float  posY = 0;
                    float  posZ = 0;
                    float  facing = 0;
                    float  walkSpeed = 0, runSpeed = 0, backWalkSpeed = 0, swimSpeed = 0, backSwimSpeed = 0, turnRate = 0;

                    byte flags = wr.ReadByte();

                    if ((flags & 0x20) >= 1)
                    {
                        //BoogieCore.Log(LogType.NeworkComms, "(flags & 20)");
                        flags2 = wr.ReadUInt32();
                        wr.ReadByte();         // 2.3.3
                        unk3 = wr.ReadUInt32();
                    }

                    if ((flags & 0x40) >= 1)
                    {
                        //BoogieCore.Log(LogType.NeworkComms, "(flags & 40)");
                        posX   = wr.ReadSingle();
                        posY   = wr.ReadSingle();
                        posZ   = wr.ReadSingle();
                        facing = wr.ReadSingle();
                        //BoogieCore.Log(LogType.NeworkComms, "Position - X: {0} Y: {1} Z: {2} Orient: {3} ", posX, posY, posZ, facing);

                        if (((flags & 0x20) >= 1 && (flags2 & 0x0200) >= 1))            // player being transported
                        {
                            //BoogieCore.Log(LogType.NeworkComms, "(flags & 0x20 && flags2 & 0x0200)");
                            wr.ReadUInt32();            //guidlow
                            wr.ReadUInt32();            //guidhigh
                            wr.ReadSingle();            //x
                            wr.ReadSingle();            //y
                            wr.ReadSingle();            //z
                            wr.ReadSingle();            //o
                            wr.ReadSingle();            // unk
                        }
                    }


                    if ((flags & 0x20) >= 1)
                    {
                        //BoogieCore.Log(LogType.NeworkComms, "(flags & 20)");
                        wr.ReadSingle();         //unk
                        if ((flags2 & 0x2000) >= 1)
                        {
                            //BoogieCore.Log(LogType.NeworkComms, "(flags & 2000)");
                            wr.ReadSingle();         // pos unk1
                            wr.ReadSingle();         // pos unk1
                            wr.ReadSingle();         // pos unk1
                            wr.ReadSingle();         // pos unk1
                            //BoogieCore.Log(LogType.NeworkComms, "Position 2 - X: {0} Y: {1} Z: {2} Orient: {3} ", punk1, punk2, punk3, punk1);
                        }
                    }

                    if ((flags & 0x20) >= 1)
                    {
                        //BoogieCore.Log(LogType.NeworkComms, "(flags & 20)");
                        walkSpeed     = wr.ReadSingle();
                        runSpeed      = wr.ReadSingle();
                        backWalkSpeed = wr.ReadSingle();
                        swimSpeed     = wr.ReadSingle();
                        backSwimSpeed = wr.ReadSingle();
                        wr.ReadSingle();         //unk1
                        wr.ReadSingle();         //unk2
                        turnRate = wr.ReadSingle();
                        //BoogieCore.Log(LogType.NeworkComms, "Speed - (flags & 0x20)");
                    }

                    if ((flags & 0x20) >= 1)
                    {
                        //BoogieCore.Log(LogType.NeworkComms, "(flags & 0x20)");
                        if ((flags2 & 0x08000000) >= 1)
                        {
                            //BoogieCore.Log(LogType.NeworkComms, "(flags2 & 0x00400000)");
                            UInt32 splineFlags;

                            splineFlags = wr.ReadUInt32();

                            if ((splineFlags & 0x00010000) >= 1)
                            {
                                BoogieCore.Log(LogType.NeworkComms, "(splineFlags & 0x00010000)");
                                posX = wr.ReadSingle();
                                posY = wr.ReadSingle();
                                posZ = wr.ReadSingle();
                                BoogieCore.Log(LogType.NeworkComms, "Position 3 - X: {0} Y: {1} Z: {2} Orient: {3} ", posX, posY, posZ, facing);
                            }

                            if ((splineFlags & 0x00020000) >= 1)
                            {
                                BoogieCore.Log(LogType.NeworkComms, "(splineFlags & 0x00020000)");
                                wr.ReadUInt64();
                            }

                            if ((splineFlags & 0x00040000) >= 1)
                            {
                                BoogieCore.Log(LogType.NeworkComms, "(splineFlags & 0x00040000)");
                                float f;
                                f = wr.ReadSingle();
                            }

                            UInt32 time1, time2, splineCount, unk4;

                            //1.8
                            time1       = wr.ReadUInt32();
                            time2       = wr.ReadUInt32();
                            unk4        = wr.ReadUInt32();
                            splineCount = wr.ReadUInt32();
                            BoogieCore.Log(LogType.NeworkComms, "splineCount = {0}", splineCount);

                            for (UInt32 j = 0; j < splineCount + 1; j++)
                            {
                                posX = wr.ReadSingle();
                                posY = wr.ReadSingle();
                                posZ = wr.ReadSingle();
                                //BoogieCore.Log(LogType.NeworkComms, "Position 4 - X: {0} Y: {1} Z: {2} Orient: {3} ", posX, posY, posZ, facing);
                            }
                        }
                    }

                    if ((flags & 0x8) >= 1)
                    {
                        //BoogieCore.Log(LogType.NeworkComms, "(flags & 8)");
                        wr.ReadUInt32();
                        if ((flags & 0x10) >= 1)
                        {
                            //BoogieCore.Log(LogType.NeworkComms, "(flags & 10)");
                            wr.ReadUInt32();
                        }
                    }
                    else if ((flags & 0x10) >= 1)
                    {
                        //BoogieCore.Log(LogType.NeworkComms, "(flags & 10)");
                        wr.ReadUInt32();
                    }

                    if ((flags & 0x2) >= 1)
                    {
                        //BoogieCore.Log(LogType.NeworkComms, "(flags & 0x2)");
                        wr.ReadUInt32();
                    }

                    UpdateMask UpdateMask = new UpdateMask();

                    byte bc = wr.ReadByte();         // Block Count
                    //BoogieCore.Log(LogType.Error, "Block Count = {0}, Mask = {1}, flags = {2}, flags2 = {3}", bc * 32, mask, flags, flags2);


                    UpdateMask.SetCount((ushort)(bc * 32));
                    UpdateMask.SetMask(wr.ReadBytes(bc * 4), bc);

                    if (UpdateMask.GetCount() > 2500)
                    {
                        int count = UpdateMask.GetCount();
                        BoogieCore.Log(LogType.Error, "Bad mask count = {0} ! aborting parse", count);
                        return;
                    }

                    //BoogieCore.Log(LogType.NeworkComms, "(ObjCreate) FieldCount: {0}", UpdateMask.GetCount());
                    UInt32[] Fields = new UInt32[UpdateMask.GetCount()];

                    for (ushort x = 0; x < UpdateMask.GetCount(); x++)
                    {
                        if (UpdateMask.GetBit(x))
                        {
                            Fields[x] = wr.ReadUInt32();
                        }
                    }



                    if (!BoogieCore.world.objectExists(guid))           // Add new Object
                    {
                        UInt32 entryid = Fields[(int)UpdateFields.OBJECT_FIELD_ENTRY];
                        Object NewObj  = new Object();
                        NewObj.GUID          = guid;
                        NewObj.coord         = new Coordinate(posX, posY, posZ, facing);
                        NewObj.Type          = flags;
                        NewObj.Fields        = Fields;
                        NewObj.walkSpeed     = walkSpeed;
                        NewObj.runSpeed      = runSpeed;
                        NewObj.backWalkSpeed = backWalkSpeed;
                        NewObj.swimSpeed     = swimSpeed;
                        NewObj.backSwimSpeed = backSwimSpeed;
                        NewObj.turnRate      = turnRate;

                        BoogieCore.world.newObject(NewObj, false);
                        //MoveUpdateTimer.Enabled = true;

                        if (objTypeId == 4)
                        {
                            QueryName(guid);
                            BoogieCore.Log(LogType.NeworkComms, "Adding new Player {0}", BitConverter.ToUInt64(guid.GetNewGuid(), 0));
                        }
                        if (objTypeId == 3 || objTypeId == 5)
                        {
                            BoogieCore.Log(LogType.System, "Querying for name of object with an entry of {0} and type of {1}", entryid, objTypeId);
                            if (EntryList.ContainsKey(entryid) == false && EntryQueue.ContainsKey(entryid) == false)
                            {
                                EntryQueue.Add(entryid, true);
                                if (objTypeId == 3)
                                {
                                    WoWWriter wr2 = CreatureQuery(guid, entryid);
                                    Send(wr2.ToArray());
                                    BoogieCore.Log(LogType.NeworkComms, "Adding new Unit {0}", BitConverter.ToUInt64(guid.GetNewGuid(), 0));
                                }
                                if (objTypeId == 5)
                                {
                                    WoWWriter wr2 = GameObjectQuery(guid, entryid);
                                    Send(wr2.ToArray());
                                    BoogieCore.Log(LogType.NeworkComms, "Adding new GameObject {0}", BitConverter.ToUInt64(guid.GetNewGuid(), 0));
                                }
                            }
                        }
                    }
                    else            // Update Existing Object
                    {
                        Object updateObj = BoogieCore.world.getObject(guid);

                        updateObj.coord  = new Coordinate(posX, posY, posZ, facing);
                        updateObj.Type   = flags;
                        updateObj.Fields = Fields;
                        BoogieCore.world.updateObject(updateObj);
                    }
                    break;
                }

                case 4:     // Out Of Range update
                {
                    UInt32 count = wr.ReadUInt32();

                    for (UInt32 j = 0; j < count; j++)
                    {
                        byte mask = wr.ReadByte();

                        guid = new WoWGuid(mask, wr.ReadBytes(WoWGuid.BitCount8(mask)));

                        BoogieCore.world.delObject(guid);
                    }

                    break;
                }
                }
            }
        }
Esempio n. 8
0
        protected void WriteUpdateValues(bool forCreation, Character receiver, UpdateFieldFlags relation)
        {
            UpdateMask mask;

            if (forCreation)
            {
                // completely new
                var pos = receiver.m_updatePacket.Position;
                mask = new UpdateMask(m_highestUsedUpdateIndex);
                receiver.m_updatePacket.Position = pos + 1 + (4 * mask.MaxBlockCount);                  // skip over the index block
                for (var i = 0; i <= m_highestUsedUpdateIndex; i++)
                {
                    var flags = _UpdateFieldInfos.FieldFlags[i];
                    if (flags.HasAnyFlag(relation) && m_updateValues[i].UInt32 != 0)
                    {
                        mask.SetBit(i);
                        WriteUpdateValue(receiver.m_updatePacket, receiver, i);
                    }
                }
                var newPos = receiver.m_updatePacket.Position;
                receiver.m_updatePacket.Position = pos;
                mask.WriteFull(receiver.m_updatePacket);                                                                                // write the full index block
                receiver.m_updatePacket.Position = newPos;
                return;
                //WriteUpdateValues(receiver, relation, 0, _UpdateFieldInfos.Fields.Length, true);
            }

            if (relation.HasAnyFlag(UpdateFieldFlags.Private))
            {
                // Private
                mask = m_privateUpdateMask;
            }
            else if (relation.HasAnyFlag(UpdateFieldFlags.OwnerOnly | UpdateFieldFlags.GroupOnly))
            {
                // Group or Owner
                var pos = receiver.m_updatePacket.Position;
                mask = new UpdateMask(m_privateUpdateMask.m_highestIndex);
                receiver.m_updatePacket.Position = pos + 1 + (4 * mask.MaxBlockCount);          // skip over the index block
                for (var i = m_privateUpdateMask.m_lowestIndex; i <= m_privateUpdateMask.m_highestIndex; i++)
                {
                    var flags = _UpdateFieldInfos.FieldFlags[i];
                    if (flags.HasAnyFlag(relation) &&
                        (!flags.HasAnyFlag(UpdateFieldFlags.Public) || m_publicUpdateMask.GetBit(i)))
                    {
                        mask.SetBit(i);
                        WriteUpdateValue(receiver.m_updatePacket, receiver, i);
                    }
                }
                var newPos = receiver.m_updatePacket.Position;
                receiver.m_updatePacket.Position = pos;
                mask.WriteFull(receiver.m_updatePacket);                                                                        // write the full index block
                receiver.m_updatePacket.Position = newPos;
                //WriteUpdateValues(receiver, relation, m_privateUpdateMask.m_lowestIndex, m_privateUpdateMask.m_highestIndex, false);
                return;
            }
            else
            {
                // Public
                mask = m_publicUpdateMask;
            }

            mask.WriteTo(receiver.m_updatePacket);

            for (var i = mask.m_lowestIndex; i <= mask.m_highestIndex; i++)
            {
                if (mask.GetBit(i))
                {
                    WriteUpdateValue(receiver.m_updatePacket, receiver, i);
                }
            }
        }