Esempio n. 1
0
    void Update()
    {
        if (GameLogic.GetInstance().IsPlaying())
        {
            if (healthBar != null)
            {
                updateHealthBar.setScale(healthManager.getPercentage());
            }

            if (healthManager.currentHealth <= 0)
            {
                Destroy(gameObject);
            }

            float   t      = Time.time * 10 + seed;
            Vector3 offset = new Vector3(
                Mathf.PerlinNoise(t, t),
                Mathf.PerlinNoise(-t, t),
                originalPosition.z);
            float dir = Time.time < shakeTil ? 1.0f : -1.0f;
            amount = Mathf.Clamp01(amount + dir * fadeSpeed * Time.deltaTime);

            transform.position = originalPosition + offset * amount * shakeAmount;
        }
    }
Esempio n. 2
0
    void Update()
    {
        //Animations
        //		if (currentHitTargetCollision != null) {
        //
        //		} else {
        //
        //			Rigidbody2D rb = GetComponent<Rigidbody2D> ();
        //			Vector2 v = rb.velocity;
        //			if (v.magnitude > 0.1f) {
        //				transform.rotation = Quaternion.AngleAxis (Mathf.Atan2 (v.y, v.x) * Mathf.Rad2Deg + 90, Vector3.forward);
        //
        //			}
        //		}


        if (GameLogic.GetInstance().IsPlaying())
        {
            if (!died)
            {
                if (healthBar != null)
                {
                    updateHealthBar.setScale(healthManager.getPercentage());
                }

                if (healthManager.currentHealth <= 0)
                {
                    Die();
                }

                if (currentHitTargetCollision != null)
                {
                    if (previousHitTime + hitRate < Time.time)
                    {
                        Hit();
                    }
                }
            }
            else
            {
                // dead
                transform.position = new Vector3(transform.position.x + (directionBeforeDeath.x * 0.1f * ((Time.time - timeOfDeath) * 5)),
                                                 transform.position.y + (directionBeforeDeath.y * 0.1f * ((Time.time - timeOfDeath) * 5)),
                                                 transform.position.z - 0.05f);

                transform.localScale *= 1.03f;
            }
        }
        else
        {
            if (GetComponent <Rigidbody2D>() != null)
            {
                GetComponent <Rigidbody2D>().Sleep();
            }
        }
    }