Esempio n. 1
0
    public void UpdateGameObjectsUpdateExecute(float timeRegulation, t13.TimeFluctProcess timeFluctProcess)
    {
        executeState_.state_ = updateGameObjectEventManagerExecutes_[updateGameObjectsExecuteCounter_];

        executeState_.Execute(this, timeRegulation, timeFluctProcess);

        updateGameObjectsExecuteCounter_ += 1;
    }