public ulong GetUInt64Value(UpdateFieldsOld index) { uint low = m_uint32Values[(int)index]; uint high = m_uint32Values[(int)index + 1]; return((ulong)(low | (high << 32))); }
public float GetFloatValue(UpdateFieldsOld index) { byte[] temp = BitConverter.GetBytes(m_uint32Values[(int)index]); return BitConverter.ToSingle(temp, 0); }
public ulong GetUInt64Value(UpdateFieldsOld index) { uint low = m_uint32Values[(int)index]; uint high = m_uint32Values[(int)index + 1]; return (ulong)(low | (high << 32)); }
public uint GetUInt32Value(UpdateFieldsOld index) { return m_uint32Values[(int)index]; }
public float GetFloatValue(UpdateFieldsOld index) { byte[] temp = BitConverter.GetBytes(m_uint32Values[(int)index]); return(BitConverter.ToSingle(temp, 0)); }
public uint GetUInt32Value(UpdateFieldsOld index) { return(m_uint32Values[(int)index]); }