#pragma warning restore CS1591 // 缺少对公共可见类型或成员的 XML 注释 /* ctor */ public MessageWindow(Dictionary <string, object> deserializeDictionary) { m_UpdatableComponent = deserializeDictionary[nameof(UpdatableComponent)] as UpdatableComponent ?? throw new ArgumentException($"{nameof(UpdatableComponent)} is null."); gameObject = m_UpdatableComponent.gameObject; transform = m_UpdatableComponent.transform; if (deserializeDictionary.TryGetValue(nameof(m_WindowAnimator), out object windowAnimator_object) && windowAnimator_object is Animator windowAnimator_animator) { m_WindowAnimator = windowAnimator_animator; } else { m_WindowAnimator = null; } if (deserializeDictionary.TryGetValue(nameof(m_ContentText), out object contentText_object) && contentText_object is Text contentText_text) { m_ContentText = contentText_text; } else { m_ContentText = null; } m_MessageBuilder = new StringBuilder(); }
#pragma warning restore CS1591 // 缺少对公共可见类型或成员的 XML 注释 /* ctor */ public MakeSureWindow(Dictionary <string, object> deserializeDictionary) { m_UpdatableComponent = deserializeDictionary[nameof(UpdatableComponent)] as UpdatableComponent ?? throw new ArgumentException($"{nameof(UpdatableComponent)} is null."); gameObject = m_UpdatableComponent.gameObject; transform = m_UpdatableComponent.transform; if (deserializeDictionary.TryGetValue(nameof(m_WindowAnimator), out object windowAnimator_object) && windowAnimator_object is Animator windowAnimator_animator) { m_WindowAnimator = windowAnimator_animator; } else { m_WindowAnimator = null; } if (deserializeDictionary.TryGetValue(nameof(m_TitleText), out object titleText_object) && titleText_object is Text titleText_text) { m_TitleText = titleText_text; } else { m_TitleText = null; } if (deserializeDictionary.TryGetValue(nameof(m_ContentText), out object contentText_object) && contentText_object is Text contentText_text) { m_ContentText = contentText_text; } else { m_ContentText = null; } if (deserializeDictionary.TryGetValue(nameof(m_YesButton), out object yesButton_object) && yesButton_object is Button yesButton_button) { m_YesButton = yesButton_button; } else { m_YesButton = null; } if (deserializeDictionary.TryGetValue(nameof(m_NoButton), out object noButton_object) && noButton_object is Button noButton_button) { m_NoButton = noButton_button; } else { m_NoButton = null; } }
/* ctor */ public UIBMPFontInfo(Dictionary <string, object> deserializeDictionary) { m_UpdatableComponent = deserializeDictionary[nameof(UpdatableComponent)] as UpdatableComponent ?? throw new ArgumentException($"{nameof(UpdatableComponent)} is null."); gameObject = m_UpdatableComponent.gameObject; transform = m_UpdatableComponent.transform; if (deserializeDictionary.TryGetValue(nameof(m_Animator), out object windowAnimator_object) && windowAnimator_object is Animator windowAnimator_animator) { m_Animator = windowAnimator_animator; } else { m_Animator = null; } if (deserializeDictionary.TryGetValue(nameof(m_FoldImage), out object foldImage_object) && foldImage_object is Image foldImage_image) { m_FoldImage = foldImage_image; } else { m_FoldImage = null; } if (deserializeDictionary.TryGetValue(nameof(m_UnfoldImage), out object unfoldImage_object) && unfoldImage_object is Image unfoldImage_image) { m_UnfoldImage = unfoldImage_image; } else { m_UnfoldImage = null; } deserializeDictionary.TryPushValue(nameof(m_FaceText), out m_FaceText); deserializeDictionary.TryPushValue(nameof(m_SizeText), out m_SizeText); deserializeDictionary.TryPushValue(nameof(m_BoldToggle), out m_BoldToggle); deserializeDictionary.TryPushValue(nameof(m_ItalicToggle), out m_ItalicToggle); deserializeDictionary.TryPushValue(nameof(m_CharSetText), out m_CharSetText); deserializeDictionary.TryPushValue(nameof(m_UnicodeToggle), out m_UnicodeToggle); deserializeDictionary.TryPushValue(nameof(m_StretchHText), out m_StretchHText); deserializeDictionary.TryPushValue(nameof(m_SmoothToggle), out m_SmoothToggle); deserializeDictionary.TryPushValue(nameof(m_AAToggle), out m_AAToggle); deserializeDictionary.TryPushValue(nameof(m_PaddingText), out m_PaddingText); deserializeDictionary.TryPushValue(nameof(m_SpacingText), out m_SpacingText); }
#pragma warning restore CS1591 // 缺少对公共可见类型或成员的 XML 注释 /* ctor */ public FontSettingWindow(Dictionary <string, object> deserializeDictionary) { m_UpdatableComponent = deserializeDictionary[nameof(UpdatableComponent)] as UpdatableComponent ?? throw new ArgumentException($"{nameof(UpdatableComponent)} is null."); gameObject = m_UpdatableComponent.gameObject; transform = m_UpdatableComponent.transform; if (deserializeDictionary.TryGetValue(nameof(m_WindowAnimator), out object windowAnimator_object) && windowAnimator_object is Animator windowAnimator_animator) { m_WindowAnimator = windowAnimator_animator; } else { m_WindowAnimator = null; } deserializeDictionary.TryPushValue(nameof(m_UIBMPFontCommon), out m_UIBMPFontCommon); UIBMPFontCommon = m_UIBMPFontCommon.InstanceObject as UIBMPFontCommon ?? throw new NullReferenceException(nameof(UIBMPFontCommon)); deserializeDictionary.TryPushValue(nameof(m_UIBMPFontInfo), out m_UIBMPFontInfo); UIBMPFontInfo = m_UIBMPFontInfo.InstanceObject as UIBMPFontInfo ?? throw new NullReferenceException(nameof(UIBMPFontInfo)); }
/* ctor */ public UIBMPFontCommon(Dictionary <string, object> deserializeDictionary) { m_UpdatableComponent = deserializeDictionary[nameof(UpdatableComponent)] as UpdatableComponent ?? throw new ArgumentException($"{nameof(UpdatableComponent)} is null."); gameObject = m_UpdatableComponent.gameObject; transform = m_UpdatableComponent.transform; if (deserializeDictionary.TryGetValue(nameof(m_Animator), out object windowAnimator_object) && windowAnimator_object is Animator windowAnimator_animator) { m_Animator = windowAnimator_animator; } else { m_Animator = null; } if (deserializeDictionary.TryGetValue(nameof(m_FoldImage), out object foldImage_object) && foldImage_object is Image foldImage_image) { m_FoldImage = foldImage_image; } else { m_FoldImage = null; } if (deserializeDictionary.TryGetValue(nameof(m_UnfoldImage), out object unfoldImage_object) && unfoldImage_object is Image unfoldImage_image) { m_UnfoldImage = unfoldImage_image; } else { m_UnfoldImage = null; } deserializeDictionary.TryPushValue(nameof(m_LineHelght), out m_LineHelght); deserializeDictionary.TryPushValue(nameof(m_Base), out m_Base); deserializeDictionary.TryPushValue(nameof(m_Scale), out m_Scale); }
#pragma warning restore CS1591 // 缺少对公共可见类型或成员的 XML 注释 /* ctor */ public MenuWindow(Dictionary <string, object> deserializeDictionary) { m_UpdatableComponent = deserializeDictionary[nameof(UpdatableComponent)] as UpdatableComponent ?? throw new ArgumentException($"{nameof(UpdatableComponent)} is null."); gameObject = m_UpdatableComponent.gameObject; transform = m_UpdatableComponent.transform; if (deserializeDictionary.TryGetValue(nameof(m_WindowAnimator), out object windowAnimator_object) && windowAnimator_object is Animator windowAnimator_animator) { m_WindowAnimator = windowAnimator_animator; } else { m_WindowAnimator = null; } if (deserializeDictionary.TryGetValue(nameof(m_LoadFontButton), out object loadFontButton_object) && loadFontButton_object is Button loadFontButton_button) { m_LoadFontButton = loadFontButton_button; } else { m_LoadFontButton = null; } if (deserializeDictionary.TryGetValue(nameof(m_ExitButton), out object exitButton_object) && exitButton_object is Button exitButton_button) { m_ExitButton = exitButton_button; } else { m_ExitButton = null; } }
#pragma warning restore CS1591 // 缺少对公共可见类型或成员的 XML 注释 /* ctor */ public FileAndDirectoryWindow(Dictionary <string, object> deserializeDictionary) { m_UpdatableComponent = deserializeDictionary[nameof(UpdatableComponent)] as UpdatableComponent ?? throw new ArgumentException($"{nameof(UpdatableComponent)} is null."); gameObject = m_UpdatableComponent.gameObject; transform = m_UpdatableComponent.transform; if (deserializeDictionary.TryGetValue(nameof(m_WindowAnimator), out object windowAnimator_object) && windowAnimator_object is Animator windowAnimator_animator) { m_WindowAnimator = windowAnimator_animator; } else { m_WindowAnimator = null; } if (deserializeDictionary.TryGetValue(nameof(m_TitleText), out object titleText_object) && titleText_object is Text titleText_text) { m_TitleText = titleText_text; } else { m_TitleText = null; } if (deserializeDictionary.TryGetValue(nameof(m_FullPathText), out object fullPathText_object) && fullPathText_object is InputField fullPathText_text) { m_FullPathText = fullPathText_text; } else { m_FullPathText = null; } if (deserializeDictionary.TryGetValue(nameof(m_OKButton), out object okButton_object) && okButton_object is Button okButton_button) { m_OKButton = okButton_button; } else { m_OKButton = null; } if (deserializeDictionary.TryGetValue(nameof(m_CancleButton), out object cancleButton_object) && cancleButton_object is Button cancleButton_button) { m_CancleButton = cancleButton_button; } else { m_CancleButton = null; } if (deserializeDictionary.TryGetValue(nameof(m_CacheTrans), out object cache_object) && cache_object is RectTransform cache_transform) { m_CacheTrans = cache_transform; } else { m_CacheTrans = null; } if (deserializeDictionary.TryGetValue(nameof(m_ScrollContentTrans), out object scrollContentTrans_object) && scrollContentTrans_object is RectTransform scrollContent_transform) { m_ScrollContentTrans = scrollContent_transform; } else { m_ScrollContentTrans = null; } if (deserializeDictionary.TryGetValue(nameof(m_FileItemPrefab), out object fileItemPrefab_object) && fileItemPrefab_object is GameObject fileItem_gameObject) { m_FileItemPrefab = fileItem_gameObject; } else { m_FileItemPrefab = null; } if (deserializeDictionary.TryGetValue(nameof(m_DirectoryItemPrefab), out object directoryItemPrefab_object) && directoryItemPrefab_object is GameObject directoryItem_gameObject) { m_DirectoryItemPrefab = directoryItem_gameObject; } else { m_DirectoryItemPrefab = null; } FileSystemInfos = new List <FileSystemInfo>(); FileAndDirectoryItems = new List <IFileAndDirectoryItem>(); FileItemsCache = new Stack <IFileAndDirectoryItem>(); DirectoryItemsCache = new Stack <IFileAndDirectoryItem>(); }
#pragma warning restore CS1591 // 缺少对公共可见类型或成员的 XML 注释 /* ctor */ public RendererWindow(Dictionary <string, object> deserializeDictionary) { m_UpdatableComponent = deserializeDictionary[nameof(UpdatableComponent)] as UpdatableComponent ?? throw new ArgumentException($"{nameof(UpdatableComponent)} is null."); gameObject = m_UpdatableComponent.gameObject; transform = m_UpdatableComponent.transform; if (deserializeDictionary.TryGetValue(nameof(m_WindowAnimator), out object windowAnimator_object) && windowAnimator_object is Animator windowAnimator_animator) { m_WindowAnimator = windowAnimator_animator; } else { m_WindowAnimator = null; } if (deserializeDictionary.TryGetValue(nameof(m_PlusButton), out object plusButton_object) && plusButton_object is Button plusButton_button) { m_PlusButton = plusButton_button; } else { m_PlusButton = null; } if (deserializeDictionary.TryGetValue(nameof(m_MinusButton), out object minusButton_object) && minusButton_object is Button minusButton_button) { m_MinusButton = minusButton_button; } else { m_MinusButton = null; } if (deserializeDictionary.TryGetValue(nameof(m_MaxScale), out object maxScale_object) && maxScale_object is float maxScale_float) { m_MaxScale = maxScale_float; } else { m_MaxScale = 3f; } if (deserializeDictionary.TryGetValue(nameof(m_MinScale), out object minScale_object) && minScale_object is float minScale_float) { m_MinScale = minScale_float; } else { m_MinScale = 0.3f; } if (deserializeDictionary.TryGetValue(nameof(m_ScrollContent), out object scrollContent_object) && scrollContent_object is RectTransform scrollContent_trans) { m_ScrollContent = scrollContent_trans; } else { m_ScrollContent = null; } deserializeDictionary.TryPushValue(nameof(m_CharItemPrefab), out m_CharItemPrefab); deserializeDictionary.TryPushValue(nameof(m_InputField), out m_InputField); CharGo = new List <GameObject>(); }
#pragma warning restore CS1591 // 缺少对公共可见类型或成员的 XML 注释 /* ctor */ public UILayout(Dictionary <string, object> deserializeDictionary) { UpdatableComponent = deserializeDictionary[nameof(UpdatableComponent)] as UpdatableComponent ?? throw new ArgumentException($"{nameof(UpdatableComponent)} is null."); gameObject = UpdatableComponent.gameObject; transform = UpdatableComponent.transform as RectTransform; }