private void Start() { RightKey.DeActivateKey(); UpKey.DeActivateKey(); DownKey.DeActivateKey(); LeftKey.DeActivateKey(); RKey.DeActivateKey(); GameManager.AddInfection(this); }
public void OnTriggerExit2D(Collider2D collision) { Player p = collision.gameObject.GetComponent <Player>(); if (p == null) { return; } entered = false; Debug.Log("Exited range of infection :("); Player.EnableCure(false); Player.UnSubscribePlayerKeyPressEvent(OnPlayerKeyPress); RightKey.DeActivateKey(); UpKey.DeActivateKey(); DownKey.DeActivateKey(); LeftKey.DeActivateKey(); RKey.DeActivateKey(); if (gameStarted) { gameStarted = false; } }