public override void Setup() { base.Setup(); Size = new Point(Size.X, Parent.Size.Y); _itemsContainer.Position = Position; _itemsContainer.Setup(); UpButton.Setup(); DownButton.Setup(); SliderButton.Setup(); UpButton.Position = new Point(Left, Top); DownButton.Position = new Point(Left, Parent.Height - DownButton.Height); SliderButton.Position = new Point(Left, UpButton.Bottom + CurrentScrollValue); _itemsContainer.AddItem(UpButton.Position, UpButton); _itemsContainer.AddItem(DownButton.Position, DownButton); _itemsContainer.AddItem(SliderButton.Position, SliderButton); _scrollEvent.onScroll += ScrollBar_onScrollEvent; UpButton.MouseEvent.onMouseClick += (sender, args) => { var slider = _itemsContainer[SliderButton].Position; _itemsContainer.UpdateSlot(SliderButton, new Point(slider.X, slider.Y - 1)); _scrollEvent.OnScroll(Parent, ScrollDirection.UP, -1); }; DownButton.MouseEvent.onMouseClick += (sender, args) => { var slider = _itemsContainer[SliderButton].Position; _itemsContainer.UpdateSlot(SliderButton, new Point(slider.X, slider.Y + 1)); _scrollEvent.OnScroll(Parent, ScrollDirection.DOWN, 1); }; }
public void ReInit() { if (Product == null) { Logger.Log("ExoFab Product not found", Category.Machines); return; } foreach (var element in Elements) { string nameBeforeIndex = element.name.Split('~')[0]; switch (nameBeforeIndex) { case "QueueNumber": queueNumberElement = (GUI_ExoFabQueueLabel)element; queueNumberElement.SetValueServer(NumberInQueue.ToString()); break; case "ProductName": productTextColorElement = (GUI_ExoFabQueueLabel)element; productTextColorElement.SetValueServer(Product.Name); break; case "UpButton": UpButton = (NetInteractiveButton)element; UpButton.SetValueServer("true"); break; case "DownButton": DownButton = (NetInteractiveButton)element; DownButton.SetValueServer("true"); break; } } }
private void BuildFloor() { ElevatorPanel.Visible = false; FloorPanel.Visible = true; FloorName.Text = CurFloor.Name; UpButton.Initialize(CurFloor, CurFloor.UpButton, ElevatorButtonTypes.Up); DownButton.Initialize(CurFloor, CurFloor.DownButton, ElevatorButtonTypes.Down); }
public void OnClick(string name) { if (name == "DropDown") { DropDownn.SetActive(true); UpButton.SetActive(true); DropButton.SetActive(false); settingsDown.SetActive(true); settingsUp.SetActive(false); SettingsMenu.SetActive(false); } else if (name == "Up") { DropDownn.SetActive(false); UpButton.SetActive(false); DropButton.SetActive(true); } else if (name == "SettingsDown") { settingsDown.SetActive(false); settingsUp.SetActive(true); SettingsMenu.SetActive(true); DropDownn.SetActive(false); UpButton.SetActive(false); DropButton.SetActive(true); } else if (name == "SettingsUp") { settingsDown.SetActive(true); settingsUp.SetActive(false); SettingsMenu.SetActive(false); DropDownn.SetActive(false); UpButton.SetActive(false); DropButton.SetActive(true); } else if (name == "AboutUs") { AboutUs.SetActive(true); settingsDown.SetActive(true); settingsUp.SetActive(false); SettingsMenu.SetActive(false); DropDownn.SetActive(false); UpButton.SetActive(false); } else if (name == "AboutEnd") { AboutUs.SetActive(false); } }
/// <summary> /// Resets the settings. /// </summary> public void ResetSettings() { if (_isShiftUp) { UpButton.RaiseEvent(new RoutedEventArgs(ButtonBase.ClickEvent)); } if (_isSymbolMode) { SymbolButton.RaiseEvent(new RoutedEventArgs(ButtonBase.ClickEvent)); } }
public void Arrived(Elevator elevator) { if (this.WaitingForDown && elevator.Direction.CurrentState == ElevatorDirectionStates.Down) { DownButton.ChangeStateTo(ElevatorCallButtonStates.Off); } if (this.WaitingForUp && elevator.Direction.CurrentState == ElevatorDirectionStates.Up) { UpButton.ChangeStateTo(ElevatorCallButtonStates.Off); } ChangeStateTo(FloorStates.ElevatorArrived); Output.OutputLine(FloorGreeting); }
public override void draw(SpriteBatch b) { Draw(b); if (_currentRow < _maxRow) { DownButton.draw(b); } if (_currentRow > 0) { UpButton.draw(b); } drawMouse(b); }
public MentQNumericUpDown() { BackColor = Color.White; SelectedColor = MentQDefaults.MentQBlue; DoubleBuffered = true; SetStyle( ControlStyles.AllPaintingInWmPaint | ControlStyles.CacheText | ControlStyles.OptimizedDoubleBuffer | ControlStyles.UserPaint, true); Padding = new Padding(3); Size = new Size(90, 24); Size buttonSize = CalculateButtonSize(); MentQButton upButton = new MentQButton { Anchor = AnchorStyles.Right | AnchorStyles.Top, Size = buttonSize, Location = new Point(Width - Padding.Right - buttonSize.Width, Padding.Top), Font = new Font("Segoe UI Symbol", 6), Text = "\uE010" }; MentQButton downButton = new MentQButton { Anchor = AnchorStyles.Right | AnchorStyles.Top, Size = buttonSize, Location = new Point(Width - Padding.Right - buttonSize.Width, Height - Padding.Bottom - buttonSize.Height), Font = new Font("Segoe UI Symbol", 6), Text = "\uE011" }; InternalNumericUpDown = new NumericUpDown(); InternalNumericUpDown.BackColor = BackColor; InternalNumericUpDown.BorderStyle = BorderStyle.None; // Remove the default numeric up down buttons InternalNumericUpDown.Controls.RemoveAt(0); UpButton = upButton; DownButton = downButton; UpButton.Click += (sender, args) => InternalNumericUpDown.UpButton(); DownButton.Click += (sender, args) => InternalNumericUpDown.DownButton(); Controls.Add(InternalNumericUpDown); InternalNumericUpDown.SendToBack(); Controls.Add(UpButton); UpButton.BringToFront(); Controls.Add(DownButton); DownButton.BringToFront(); }
public override void receiveLeftClick(int x, int y, bool playSound = true) { base.receiveLeftClick(x, y, true); if (UpButton.containsPoint(x, y) && _currentRow > 0) { Game1.playSound("coin"); _currentRow--; UpButton.scale = UpButton.baseScale; } if (DownButton.containsPoint(x, y) && _currentRow < _maxRow) { Game1.playSound("coin"); _currentRow++; DownButton.scale = DownButton.baseScale; } Refresh(); }
///////////////////////////////////////////////// // メイン処理 //////////////////////////////////////////////// void Update() { UpButton upButton = refObjUP.GetComponent <UpButton>(); RightButton rightButton = refObjR.GetComponent <RightButton>(); LeftButton leftButton = refObjL.GetComponent <LeftButton>(); FireButton fireButton = refObjF.GetComponent <FireButton>(); if (m_state != State.Damaged) { //キーでも反映 float x = rightButton.fRight + leftButton.fLeft + Input.GetAxis("Horizontal"); bool jump = upButton.bJump | Input.GetButtonDown("Jump"); Move(x, jump); // 弾の発射処理 if ((Input.GetKey(KeyCode.X) || fireButton.bfire) && bbulletflag) { Shot(); } if (30 == nflame) //取り敢えず30fに一度の発射で { bbulletflag = true; } if (false == bbulletflag) //発射不能時のみカウント { nflame += 1; } if (false == jump) //ジャンプが二回読み込まれてしまったので一回だけにするように調整 { nfirstjump = 0; } if (bigjump) // upobjectからのフラグでjump { m_rigidbody2D.AddForce(Vector2.up * jumpPower * 2); bigjump = false; } } }
public override void OnLayout(IGUIContext ctx, RectangleF bounds) { if (IsLayoutSuspended) { return; } SetBounds(bounds); bounds = Bounds; float buttonWidth = UpButton.PreferredSize(ctx).Width; float halfHeight = bounds.Height / 2f; float buttonLeft = bounds.Right - buttonWidth; UpButton.SetBounds(new RectangleF(buttonLeft, bounds.Top, buttonWidth, halfHeight)); DownButton.SetBounds(new RectangleF(buttonLeft, bounds.Top + halfHeight - 1, buttonWidth, bounds.Height - halfHeight)); TB.OnLayout(ctx, new RectangleF(bounds.Left, bounds.Top, bounds.Width - buttonWidth, bounds.Height)); }
// Use this for initialization void Start() { canMoveUp = true; canMoveDown = true; canMoveLeft = true; canMoveRight = true; // 重心の回転軌道半径を計算 radius = sideLength * Mathf.Sqrt(2f) / 2f; canGoThruPortals = true; up = MoveButtons.Instance.Up; down = MoveButtons.Instance.Down; left = MoveButtons.Instance.Left; right = MoveButtons.Instance.Right; MoveButtons.Instance.MovingCubes.Add(this); }
void UpButton_MouseUp(object sender, MouseEventArgs e) { upButtonState = 0; UpButton.Refresh(); }
void Operate() { xy LT, RB = new xy(); LT.x = startPos.x < endPos.x ? startPos.x : endPos.x; LT.y = startPos.y < endPos.y ? startPos.y : endPos.y; RB.x = startPos.x > endPos.x ? startPos.x : endPos.x; RB.y = startPos.y > endPos.y ? startPos.y : endPos.y; OverlayLT = LT; OverlayRB = RB; if (Oper == 1) // + { bool isable = true; int cnt = 0; for (int i = LT.x; i <= RB.x; i++) { for (int j = LT.y; j <= RB.y; j++) { cnt++; if (gridNow[i, j] != 0) { isable = false; } } } if (isable && cnt == Num) { SavePreData(); for (int i = LT.x; i <= RB.x; i++) { for (int j = LT.y; j <= RB.y; j++) { gridcs.ChangeBlockColor(i, j, color); } } FinishOperate(); } else { PopDisable(); } } else if (Oper == 2) // - { bool isable = true; int cnt = 0; for (int i = LT.x; i <= RB.x; i++) { for (int j = LT.y; j <= RB.y; j++) { cnt++; if (gridNow[i, j] == 0) { isable = false; } } } if (isable && cnt == Num) { SavePreData(); for (int i = LT.x; i <= RB.x; i++) { for (int j = LT.y; j <= RB.y; j++) { gridcs.ChangeBlockColor(i, j, 0); } } FinishOperate(); } else { PopDisable(); } } else if (Oper == 3) // × { Overlay.SetActive(true); Direction_Button.SetActive(true); bool isable = true; for (int i = LT.x; i <= RB.x; i++) { for (int j = LT.y; j <= RB.y; j++) { if (gridNow[i, j] == 0) { isable = false; } } } if (!isable) { Overlay.SetActive(false); Direction_Button.SetActive(false); goto end; } bool isableUp, isableDown, isableLeft, isableRight; isableUp = isableDown = isableLeft = isableRight = true; //위로 가능한지 확인 if (LT.y - (Num - 1) * (RB.y - LT.y + 1) < 0) { isableUp = false;; } else { for (int i = LT.x; i <= RB.x; i++) { for (int j = LT.y - 1; j >= LT.y - (Num - 1) * (RB.y - LT.y + 1); j--) { if (gridNow[i, j] != 0) { isableUp = false; } } } } //아래로 가능한지 확인 if (RB.y + (Num - 1) * (RB.y - LT.y + 1) >= gridSize) { isableDown = false;; } else { for (int i = LT.x; i <= RB.x; i++) { for (int j = RB.y + 1; j <= RB.y + (Num - 1) * (RB.y - LT.y + 1); j++) { if (gridNow[i, j] != 0) { isableDown = false; } } } } //왼쪽로 가능한지 확인 if (LT.x - (Num - 1) * (RB.x - LT.x + 1) < 0) { isableLeft = false; } else { for (int i = LT.x - 1; i >= LT.x - (Num - 1) * (RB.x - LT.x + 1); i--) { for (int j = LT.y; j <= RB.y; j++) { if (gridNow[i, j] != 0) { isableLeft = false; } } } } //오른쪽으로 가능한지 확인 if (RB.x + (Num - 1) * (RB.x - LT.x + 1) >= gridSize) { isableRight = false; } else { for (int i = RB.x + 1; i <= RB.x + (Num - 1) * (RB.x - LT.x + 1); i++) { for (int j = LT.y; j <= RB.y; j++) { if (gridNow[i, j] != 0) { isableRight = false; } } } } UpButton.transform.position = (gridViewArr[LT.x, LT.y] + gridViewArr[RB.x + 1, LT.y]) / 2f + new Vector2(0f, 50f) * ratio; DownButton.transform.position = (gridViewArr[LT.x, RB.y + 1] + gridViewArr[RB.x + 1, RB.y + 1]) / 2f - new Vector2(0f, 50f) * ratio; LeftButton.transform.position = (gridViewArr[LT.x, LT.y] + gridViewArr[LT.x, RB.y + 1]) / 2f - new Vector2(50f, 0f) * ratio; RightButton.transform.position = (gridViewArr[RB.x + 1, LT.y] + gridViewArr[RB.x + 1, RB.y + 1]) / 2f + new Vector2(50f, 0f) * ratio; if (isableUp || isableDown || isableLeft || isableRight) { isOverlay = true; } UpButton.SetActive(isableUp); DownButton.SetActive(isableDown); LeftButton.SetActive(isableLeft); RightButton.SetActive(isableRight); end :; } else if (Oper == 4) // ÷ { Overlay.SetActive(true); Direction_Button_Division.SetActive(true); bool isable = true; for (int i = LT.x; i <= RB.x; i++) { for (int j = LT.y; j <= RB.y; j++) { if (gridNow[i, j] == 0) { isable = false; } } } if (!isable) { Overlay.SetActive(false); Direction_Button_Division.SetActive(false); goto end; } bool isVertical, isHorizental; isVertical = isHorizental = true; if ((RB.x - LT.x + 1) % Num != 0) { isHorizental = false; } else { for (int j = LT.y; j <= RB.y; j++) { for (int k = 0; k < ((RB.x - LT.x + 1) / Num); k++) { for (int i = LT.x + ((RB.x - LT.x + 1) / Num) + k; i <= RB.x; i += ((RB.x - LT.x + 1) / Num)) { if (gridNow[i, j] != gridNow[LT.x + k, j]) { isHorizental = false; } } } } } if ((RB.y - LT.y + 1) % Num != 0) { isVertical = false; } else { for (int i = LT.x; i <= RB.x; i++) { for (int k = 0; k < ((RB.y - LT.y + 1) / Num); k++) { for (int j = LT.y + ((RB.y - LT.y + 1) / Num) + k; j <= RB.y; j += ((RB.y - LT.y + 1) / Num)) { if (gridNow[i, j] != gridNow[i, LT.y + k]) { isVertical = false; } } } } } DownButton_Division.transform.position = (gridViewArr[LT.x, LT.y] + gridViewArr[RB.x + 1, LT.y]) / 2f - new Vector2(0f, 50f) * ratio; UpButton_Division.transform.position = (gridViewArr[LT.x, RB.y + 1] + gridViewArr[RB.x + 1, RB.y + 1]) / 2f + new Vector2(0f, 50f) * ratio; RightButton_Division.transform.position = (gridViewArr[LT.x, LT.y] + gridViewArr[LT.x, RB.y + 1]) / 2f + new Vector2(50f, 0f) * ratio; LeftButton_Division.transform.position = (gridViewArr[RB.x + 1, LT.y] + gridViewArr[RB.x + 1, RB.y + 1]) / 2f - new Vector2(50f, 0f) * ratio; if (isVertical || isHorizental) { isOverlay = true; } UpButton_Division.SetActive(isVertical); DownButton_Division.SetActive(isVertical); LeftButton_Division.SetActive(isHorizental); RightButton_Division.SetActive(isHorizental); end :; } else if (Oper == 5) // change_color { if (color_from != 0 && color_to != 0) { SavePreData(); for (int i = LT.x; i <= RB.x; i++) { for (int j = LT.y; j <= RB.y; j++) { if (gridNow[i, j] == color_from) { gridcs.ChangeBlockColor(i, j, color_to); } } } FinishOperate(); } } else if (Oper == 6) // erase_line { if (is_Vertical == 1) { SavePreData(); int i = LT.x; for (int j = 0; j < gridSize; j++) { gridcs.ChangeBlockColor(i, j, 0); } FinishOperate(); } else if (is_Vertical == 2) { SavePreData(); int j = LT.y; for (int i = 0; i < gridSize; i++) { gridcs.ChangeBlockColor(i, j, 0); } FinishOperate(); } } else // ? { } }
public override void performHoverAction(int x, int y) { base.performHoverAction(x, y); UpButton.scale = UpButton.containsPoint(x, y) ? Math.Min(UpButton.scale + 0.02f, UpButton.baseScale + 0.1f) : Math.Max(UpButton.scale - 0.02f, UpButton.baseScale); DownButton.scale = DownButton.containsPoint(x, y) ? Math.Min(DownButton.scale + 0.02f, DownButton.baseScale + 0.1f) : Math.Max(DownButton.scale - 0.02f, DownButton.baseScale); }