Esempio n. 1
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 protected void Become(UntypedReceive receive, bool discardOld = true)
 {
     if (discardOld)
         Context.Become(receive);
     else
         Context.BecomeStacked(receive);
 }
Esempio n. 2
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 /// <summary>
 /// Changes the actor's behavior and replaces the current receive handler with the specified handler.
 /// The current handler is stored on a stack, and you can revert to it by calling <see cref="IUntypedActorContext.UnbecomeStacked"/>
 /// <remarks>Please note, that in order to not leak memory, make sure every call to <see cref="BecomeStacked"/>
 /// is matched with a call to <see cref="IUntypedActorContext.UnbecomeStacked"/>.</remarks>
 /// </summary>
 /// <param name="receive">The new message handler.</param>
 protected void BecomeStacked(UntypedReceive receive)
 {
     Context.BecomeStacked(receive);
 }
Esempio n. 3
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 /// <summary>
 /// Changes the actor's behavior and replaces the current receive handler with the specified handler.
 /// </summary>
 /// <param name="receive">The new message handler.</param>
 protected void Become(UntypedReceive receive)
 {
     Context.Become(receive);
 }
Esempio n. 4
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 void IUntypedActorContext.BecomeStacked(UntypedReceive receive)
 {
     BecomeStacked(m => { receive(m); return true; });
 }
Esempio n. 5
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 void IUntypedActorContext.Become(UntypedReceive receive, bool discardOld)
 {
     if (discardOld)
         Become(m => { receive(m); return true; });
     else
         BecomeStacked(m => { receive(m); return true; });
 }
Esempio n. 6
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 void IUntypedActorContext.Become(UntypedReceive receive, bool discardOld)
 {
     Become(m => { receive(m); return true; }, discardOld);
 }
Esempio n. 7
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 /// <summary>
 /// Changes the Actor's behavior to become the new <see cref="Receive"/> handler.
 /// This method acts upon the behavior stack as follows:
 /// <para>if <paramref name="discardOld"/>==<c>true</c> it will replace the current behavior (i.e. the top element)</para>
 /// <para>if <paramref name="discardOld"/>==<c>false</c> it will keep the current behavior and push the given one atop</para>
 /// The default of replacing the current behavior on the stack has been chosen to avoid memory
 /// leaks in case client code is written without consulting this documentation first (i.e.
 /// always pushing new behaviors and never issuing an <see cref="ActorBase.Unbecome"/>)
 /// </summary>
 /// <param name="receive">The receive delegate.</param>
 /// <param name="discardOld">If <c>true</c> it will replace the current behavior; 
 /// otherwise it will keep the current behavior and it can be reverted using <see cref="ActorBase.Unbecome"/></param>
 protected void Become(UntypedReceive receive, bool discardOld = true)
 {
     Context.Become(receive, discardOld);
 }
Esempio n. 8
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 void IUntypedActorContext.Become(UntypedReceive receive)
 {
     Become(m => { receive(m); return(true); });
 }
Esempio n. 9
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 /// <summary>
 /// Changes the actor's behavior and replaces the current receive handler with the specified handler.
 /// The current handler is stored on a stack, and you can revert to it by calling <see cref="IActorContext.UnbecomeStacked"/>
 /// <remarks>Please note, that in order to not leak memory, make sure every call to <see cref="BecomeStacked"/>
 /// is matched with a call to <see cref="IActorContext.UnbecomeStacked"/>.</remarks>
 /// </summary>
 /// <param name="receive">The new message handler.</param>
 protected void BecomeStacked(UntypedReceive receive)
 {
     Context.BecomeStacked(receive);
 }
Esempio n. 10
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 /// <summary>
 /// Changes the actor's behavior and replaces the current receive handler with the specified handler.
 /// </summary>
 /// <param name="receive">The new message handler.</param>
 protected void Become(UntypedReceive receive)
 {
     Context.Become(receive);
 }