Esempio n. 1
0
        // This method has different signature for x64 and other platforms and is done for performance reasons.
        private static void Memmove(ref byte dest, ref byte src, nuint len)
        {
            // P/Invoke into the native version when the buffers are overlapping.
            if (((nuint)Unsafe.ByteOffset(ref src, ref dest) < len) || ((nuint)Unsafe.ByteOffset(ref dest, ref src) < len))
            {
                goto BuffersOverlap;
            }

            // Use "(IntPtr)(nint)len" to avoid overflow checking on the explicit cast to IntPtr

            ref byte srcEnd  = ref Unsafe.Add(ref src, (IntPtr)(nint)len);
Esempio n. 2
0
        public unsafe static int GetIndexOfFirstInvalidUtf8Sequence(ReadOnlySpan <byte> utf8Data, out bool isAscii)
        {
            fixed(byte *pUtf8Data = &MemoryMarshal.GetReference(utf8Data))
            {
                byte *pFirstInvalidByte = GetPointerToFirstInvalidByte(pUtf8Data, utf8Data.Length, out int utf16CodeUnitCountAdjustment, out _);
                int   index             = (int)(void *)Unsafe.ByteOffset(ref *pUtf8Data, ref *pFirstInvalidByte);

                isAscii = (utf16CodeUnitCountAdjustment == 0); // If UTF-16 char count == UTF-8 byte count, it's ASCII.
                return((index < utf8Data.Length) ? index : -1);
            }
        }
        private static IntPtr MeasureStringAdjustment()
        {
            string sampleString = "a";

            unsafe
            {
                fixed(char *pSampleString = sampleString)
                {
                    return(Unsafe.ByteOffset <char>(ref Unsafe.As <Pinnable <char> >(sampleString).Data, ref Unsafe.AsRef <char>(pSampleString)));
                }
            }
        }
Esempio n. 4
0
        public static void ByteOffsetStackByte4()
        {
            var byte4 = new Byte4();

            Assert.Equal(new IntPtr(0), Unsafe.ByteOffset(ref byte4.B0, ref byte4.B0));
            Assert.Equal(new IntPtr(1), Unsafe.ByteOffset(ref byte4.B0, ref byte4.B1));
            Assert.Equal(new IntPtr(-1), Unsafe.ByteOffset(ref byte4.B1, ref byte4.B0));
            Assert.Equal(new IntPtr(2), Unsafe.ByteOffset(ref byte4.B0, ref byte4.B2));
            Assert.Equal(new IntPtr(-2), Unsafe.ByteOffset(ref byte4.B2, ref byte4.B0));
            Assert.Equal(new IntPtr(3), Unsafe.ByteOffset(ref byte4.B0, ref byte4.B3));
            Assert.Equal(new IntPtr(-3), Unsafe.ByteOffset(ref byte4.B3, ref byte4.B0));
        }
Esempio n. 5
0
        public static void Run()
        {
            var z1 = (1, 2L, 'Z', "test");
            var zz = "new mark test";
            var z2 = (10, 20L, 'Z', "0test");


            Console.WriteLine("SizeOf(...) = {0}", Unsafe.SizeOf <ValueTuple <int, int, UIntPtr> >());
            Console.WriteLine("SizeOf(...) = {0}", Unsafe.SizeOf <ValueTuple <string> >());
            Console.WriteLine("Offset = {0}", Unsafe.ByteOffset(ref z2.Item4, ref z1.Item4));
            Console.WriteLine(Unsafe.AddByteOffset(ref z1.Item4, new IntPtr(8)));
        }
Esempio n. 6
0
        // Copies the 8 byte args between mem and corrects offsets dest
        private static void CopyArgs(
            ref ulong *dest,
            ulong *destLimit,
            ulong *source,
            uint argsLength
            )
        {
            var diff = (uint)Unsafe.ByteOffset(ref *dest, ref *destLimit);

            Debug.Assert((int)diff > 0);
            Buffer.MemoryCopy(source, dest, diff, argsLength * sizeof(ulong));
            dest += argsLength;
        }
Esempio n. 7
0
        /// <summary>
        /// Determines whether two sequences overlap in memory and outputs the element offset.
        /// </summary>
        public static bool Overlaps <T>(this ReadOnlySpan <T> first, ReadOnlySpan <T> second, out int elementOffset)
        {
            if (first.IsEmpty || second.IsEmpty)
            {
                elementOffset = 0;
                return(false);
            }

            IntPtr byteOffset = Unsafe.ByteOffset(
                ref MemoryMarshal.GetReference(first),
                ref MemoryMarshal.GetReference(second));

            if (Unsafe.SizeOf <IntPtr>() == sizeof(int))
            {
                if ((uint)byteOffset < (uint)(first.Length * Unsafe.SizeOf <T>()) ||
                    (uint)byteOffset > (uint)-(second.Length * Unsafe.SizeOf <T>()))
                {
                    if ((int)byteOffset % Unsafe.SizeOf <T>() != 0)
                    {
                        ThrowHelper.ThrowArgumentException_OverlapAlignmentMismatch();
                    }

                    elementOffset = (int)byteOffset / Unsafe.SizeOf <T>();
                    return(true);
                }
                else
                {
                    elementOffset = 0;
                    return(false);
                }
            }
            else
            {
                if ((ulong)byteOffset < (ulong)((long)first.Length * Unsafe.SizeOf <T>()) ||
                    (ulong)byteOffset > (ulong)-((long)second.Length * Unsafe.SizeOf <T>()))
                {
                    if ((long)byteOffset % Unsafe.SizeOf <T>() != 0)
                    {
                        ThrowHelper.ThrowArgumentException_OverlapAlignmentMismatch();
                    }

                    elementOffset = (int)((long)byteOffset / Unsafe.SizeOf <T>());
                    return(true);
                }
                else
                {
                    elementOffset = 0;
                    return(false);
                }
            }
        }
Esempio n. 8
0
        public static unsafe bool Overlap(
            ReadOnlySpan <byte> first,
            ReadOnlySpan <byte> second)
        {
            if (second.IsEmpty)
            {
                return(false);
            }

            IntPtr diff = Unsafe.ByteOffset(ref first.DangerousGetPinnableReference(), ref second.DangerousGetPinnableReference());

            return((sizeof(IntPtr) == sizeof(int))
                ? unchecked ((uint)diff < (uint)first.Length || (uint)diff > (uint)-second.Length)
                : unchecked ((ulong)diff < (ulong)first.Length || (ulong)diff > (ulong)-second.Length));
        }
Esempio n. 9
0
        public static void ByteOffsetArray()
        {
            var a = new byte[] { 0, 1, 2, 3, 4, 5, 6, 7 };

            Assert.Equal(new IntPtr(0), Unsafe.ByteOffset(ref a[0], ref a[0]));
            Assert.Equal(new IntPtr(1), Unsafe.ByteOffset(ref a[0], ref a[1]));
            Assert.Equal(new IntPtr(-1), Unsafe.ByteOffset(ref a[1], ref a[0]));
            Assert.Equal(new IntPtr(2), Unsafe.ByteOffset(ref a[0], ref a[2]));
            Assert.Equal(new IntPtr(-2), Unsafe.ByteOffset(ref a[2], ref a[0]));
            Assert.Equal(new IntPtr(3), Unsafe.ByteOffset(ref a[0], ref a[3]));
            Assert.Equal(new IntPtr(4), Unsafe.ByteOffset(ref a[0], ref a[4]));
            Assert.Equal(new IntPtr(5), Unsafe.ByteOffset(ref a[0], ref a[5]));
            Assert.Equal(new IntPtr(6), Unsafe.ByteOffset(ref a[0], ref a[6]));
            Assert.Equal(new IntPtr(7), Unsafe.ByteOffset(ref a[0], ref a[7]));
        }
Esempio n. 10
0
        public static Span <T> DangerousCreate(object obj, ref T objectData, int length)
        {
            if (obj == null)
            {
                ThrowHelper.ThrowArgumentNullException(ExceptionArgument.obj);
            }
            if (length < 0)
            {
                ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument.length);
            }

            Pinnable <T> pinnable   = Unsafe.As <Pinnable <T> >(obj);
            IntPtr       byteOffset = Unsafe.ByteOffset <T>(ref pinnable.Data, ref objectData);

            return(new Span <T>(pinnable, byteOffset, length));
        }
Esempio n. 11
0
        private static void _BulkMoveWithWriteBarrier(
            ref byte destination,
            ref byte source,
            nuint byteCount
            )
        {
            Debug.Assert(byteCount > BulkMoveWithWriteBarrierChunk);

            if (Unsafe.AreSame(ref source, ref destination))
            {
                return;
            }

            // This is equivalent to: (destination - source) >= byteCount || (destination - source) < 0
            if ((nuint)(nint)Unsafe.ByteOffset(ref source, ref destination) >= byteCount)
            {
                // Copy forwards
                do
                {
                    byteCount -= BulkMoveWithWriteBarrierChunk;
                    __BulkMoveWithWriteBarrier(
                        ref destination,
                        ref source,
                        BulkMoveWithWriteBarrierChunk
                        );
                    destination = ref Unsafe.AddByteOffset(
                        ref destination,
                        BulkMoveWithWriteBarrierChunk
                        );
                    source = ref Unsafe.AddByteOffset(ref source, BulkMoveWithWriteBarrierChunk);
                } while (byteCount > BulkMoveWithWriteBarrierChunk);
            }
            else
            {
                // Copy backwards
                do
                {
                    byteCount -= BulkMoveWithWriteBarrierChunk;
                    __BulkMoveWithWriteBarrier(
                        ref Unsafe.AddByteOffset(ref destination, byteCount),
                        ref Unsafe.AddByteOffset(ref source, byteCount),
                        BulkMoveWithWriteBarrierChunk
                        );
                } while (byteCount > BulkMoveWithWriteBarrierChunk);
            }
            __BulkMoveWithWriteBarrier(ref destination, ref source, byteCount);
        }
Esempio n. 12
0
        // This method has different signature for x64 and other platforms and is done for performance reasons.
        private static void Memmove(ref byte dest, ref byte src, nuint len)
        {
#if AMD64 || (BIT32 && !ARM)
            const nuint CopyThreshold = 2048;
#else
            const nuint CopyThreshold = 512;
#endif // AMD64 || (BIT32 && !ARM)

            // P/Invoke into the native version when the buffers are overlapping.
            if (((nuint)Unsafe.ByteOffset(ref src, ref dest) < len) || ((nuint)Unsafe.ByteOffset(ref dest, ref src) < len))
            {
                goto BuffersOverlap;
            }

            // Use "(IntPtr)(nint)len" to avoid overflow checking on the explicit cast to IntPtr

            ref byte srcEnd  = ref Unsafe.Add(ref src, (IntPtr)(nint)len);
Esempio n. 13
0
        /// <summary>
        /// Implements the copy functionality used by Span and ReadOnlySpan.
        ///
        /// NOTE: Fast span implements TryCopyTo in corelib and therefore this implementation
        ///       is only used by portable span. The code must live in code that only compiles
        ///       for portable span which means either each individual span implementation
        ///       of this shared code file. Other shared SpanHelper.X.cs files are compiled
        ///       for both portable and fast span implementations.
        /// </summary>
        public static unsafe void CopyTo <T>(ref T dst, int dstLength, ref T src, int srcLength)
        {
            Debug.Assert(dstLength != 0);

            IntPtr srcByteCount = Unsafe.ByteOffset(ref src, ref Unsafe.Add(ref src, srcLength));
            IntPtr dstByteCount = Unsafe.ByteOffset(ref dst, ref Unsafe.Add(ref dst, dstLength));

            IntPtr diff = Unsafe.ByteOffset(ref src, ref dst);

            bool isOverlapped = (sizeof(IntPtr) == sizeof(int))
                ? (uint)diff <(uint)srcByteCount || (uint)diff> (uint) - (int)dstByteCount
                : (ulong)diff <(ulong)srcByteCount || (ulong)diff> (ulong) - (long)dstByteCount;

            if (!isOverlapped && !SpanHelpers.IsReferenceOrContainsReferences <T>())
            {
                ref byte dstBytes  = ref Unsafe.As <T, byte>(ref dst);
                ref byte srcBytes  = ref Unsafe.As <T, byte>(ref src);
Esempio n. 14
0
        /// <summary>
        /// Determines whether two sequences overlap in memory.
        /// </summary>
        public static bool Overlaps <T>(this ReadOnlySpan <T> first, ReadOnlySpan <T> second)
        {
            if (first.IsEmpty || second.IsEmpty)
            {
                return(false);
            }

            IntPtr byteOffset = Unsafe.ByteOffset(
                ref MemoryMarshal.GetReference(first),
                ref MemoryMarshal.GetReference(second));

            if (Unsafe.SizeOf <IntPtr>() == sizeof(int))
            {
                return((uint)byteOffset < (uint)(first.Length * Unsafe.SizeOf <T>()) ||
                       (uint)byteOffset > (uint)-(second.Length * Unsafe.SizeOf <T>()));
            }
            else
            {
                return((ulong)byteOffset < (ulong)((long)first.Length * Unsafe.SizeOf <T>()) ||
                       (ulong)byteOffset > (ulong)-((long)second.Length * Unsafe.SizeOf <T>()));
            }
        }
Esempio n. 15
0
        // This method has different signature for x64 and other platforms and is done for performance reasons.
        private static void Memmove(ByReference <byte> dest, ByReference <byte> src, nuint len)
        {
#if AMD64 || (BIT32 && !ARM)
            const nuint CopyThreshold = 2048;
#elif ARM64
#if PLATFORM_WINDOWS
            // Determined optimal value for Windows.
            // https://github.com/dotnet/coreclr/issues/13843
            const nuint CopyThreshold = UInt64.MaxValue;
#else // PLATFORM_WINDOWS
            // Managed code is currently faster than glibc unoptimized memmove
            // TODO-ARM64-UNIX-OPT revisit when glibc optimized memmove is in Linux distros
            // https://github.com/dotnet/coreclr/issues/13844
            const nuint CopyThreshold = UInt64.MaxValue;
#endif // PLATFORM_WINDOWS
#else
            const nuint CopyThreshold = 512;
#endif // AMD64 || (BIT32 && !ARM)

            // P/Invoke into the native version when the buffers are overlapping.

            if (((nuint)Unsafe.ByteOffset(ref src.Value, ref dest.Value) < len) || ((nuint)Unsafe.ByteOffset(ref dest.Value, ref src.Value) < len))
            {
                goto BuffersOverlap;
            }

            // Use "(IntPtr)(nint)len" to avoid overflow checking on the explicit cast to IntPtr

            ref byte srcEnd  = ref Unsafe.Add(ref src.Value, (IntPtr)(nint)len);
Esempio n. 16
0
 public static int TestStructWithNonBlittableTypesOffset(ref StructWithNonBlittableTypes a)
 {
     return(Unsafe.ByteOffset(ref a.a0, ref a.a1).ToInt32());
 }
Esempio n. 17
0
        public static int LoadWav(string path)
#endif
        {
            try
            {
                bool swapped = false;

                // First: we open the file and copy it into a single large memory buffer for processing.
                byte[] buffer;

                using (var stream = File.OpenRead(path))
                {
                    buffer = new byte[stream.Length];
                    stream.Read(buffer, 0, buffer.Length);
                }

                Span <byte> bufferSpan = buffer;

                // Second: find the RIFF chunk.  Note that by searching for RIFF both normal
                // and reversed, we can automatically determine the endian swap situation for
                // this file regardless of what machine we are on.

                var riff = FindChunk(bufferSpan, RiffId, false);
                if (riff.IsEmpty)
                {
                    riff = FindChunk(bufferSpan, RiffId, true);
                    if (riff.IsEmpty)
                    {
                        XPlane.Trace.WriteLine("[OpenAL Sample] Could not find RIFF chunk in wave file.");
                        return(0);
                    }

                    swapped = true;
                }

                // The wave chunk isn't really a chunk at all. :-(  It's just a "WAVE" tag
                // followed by more chunks.  This strikes me as totally inconsistent, but
                // anyway, confirm the WAVE ID and move on.
                if (riff[0] != (byte)'W' ||
                    riff[1] != (byte)'A' ||
                    riff[2] != (byte)'V' ||
                    riff[3] != (byte)'E')
                {
                    XPlane.Trace.WriteLine("[OpenAL Sample] Could not find WAVE signature in wave file.");
                    return(0);
                }

                bufferSpan = bufferSpan.Slice(4 + (int)Unsafe.ByteOffset(ref bufferSpan[0], ref riff[0]));
                var formatChunk = FindChunk(bufferSpan, FmtId, swapped);
                if (formatChunk.IsEmpty)
                {
                    XPlane.Trace.WriteLine("[OpenAL Sample] Could not find FMT chunk in wave file.");
                }

                var format = MemoryMarshal.Read <FormatInfo>(formatChunk);
                if (swapped)
                {
                    format.Format        = BinaryPrimitives.ReverseEndianness(format.Format);
                    format.ChannelCount  = BinaryPrimitives.ReverseEndianness(format.ChannelCount);
                    format.SampleRate    = BinaryPrimitives.ReverseEndianness(format.SampleRate);
                    format.ByteRate      = BinaryPrimitives.ReverseEndianness(format.ByteRate);
                    format.BlockAlign    = BinaryPrimitives.ReverseEndianness(format.BlockAlign);
                    format.BitsPerSample = BinaryPrimitives.ReverseEndianness(format.BitsPerSample);
                }

                // Reject things we don't understand...expand this code to support weirder audio formats.
                if (format.Format != 1)
                {
                    XPlane.Trace.WriteLine("[OpenAL Sample] Wave file is not PCM format data.");
                    return(0);
                }
                if (format.ChannelCount != 1 && format.ChannelCount != 2)
                {
                    XPlane.Trace.WriteLine("[OpenAL Sample] Must have mono or stereo sound.");
                    return(0);
                }
                if (format.BitsPerSample != 8 && format.BitsPerSample != 16)
                {
                    XPlane.Trace.WriteLine("[OpenAL Sample] Must have 8 or 16 bit sounds.");
                    return(0);
                }

                var data = FindChunk(bufferSpan, DataId, swapped);
                if (data.IsEmpty)
                {
                    XPlane.Trace.WriteLine("[OpenAL Sample] I could not find the DATA chunk.");
                    return(0);
                }

                var sampleSize  = format.ChannelCount * format.BitsPerSample / 8;
                var dataSamples = data.Length / sampleSize;

                // If the file is swapped and we have 16-bit audio, we need to endian-swap the audio too or we'll
                // get something that sounds just astoundingly bad!
                if (format.BitsPerSample == 16 && swapped)
                {
                    var wordSpan = MemoryMarshal.Cast <byte, ushort>(data);
                    foreach (ref uint word in wordSpan)
                    {
                        word = BinaryPrimitives.ReverseEndianness(word);
                    }
                }

                return(BufferData(data));

#if SILK_NET
                unsafe uint BufferData(in ReadOnlySpan <byte> audioData)
                {
                    var bufferId = al.GenBuffer();

                    if (bufferId == 0)
                    {
                        XPlane.Trace.WriteLine("[OpenAL Sample] Could not generate buffer id.");
                        return(0);
                    }

                    fixed(void *pData = audioData)
                    {
                        al.BufferData(
                            bufferId,
                            format.BitsPerSample == 16
                                ? (format.ChannelCount == 2 ? BufferFormat.Stereo16 : BufferFormat.Mono16)
                                : (format.ChannelCount == 2 ? BufferFormat.Stereo8 : BufferFormat.Mono8),
                            pData,
                            audioData.Length,
                            format.SampleRate);
                    }

                    return(bufferId);
                }
#elif OPEN_TOOLKIT
                int BufferData(in Span <byte> audioData)
                {
                    AL.GenBuffer(out var bufferId);
                    if (bufferId == 0)
                    {
                        XPlane.Trace.WriteLine("[OpenAL Sample] Could not generate buffer id.");
                        return(0);
                    }

                    AL.BufferData(
                        bufferId,
                        format.BitsPerSample == 16
                            ? (format.ChannelCount == 2 ? ALFormat.Stereo16 : ALFormat.Mono16)
                            : (format.ChannelCount == 2 ? ALFormat.Stereo8 : ALFormat.Mono8),
                        audioData,
                        format.SampleRate);

                    return(bufferId);
                }
#endif
            }
            catch (Exception ex)
            {
                XPlane.Trace.WriteLine(ex.ToString());
                return(0);
            }
        }
Esempio n. 18
0
 /// <summary>
 /// Calculates a byte offset of a given field within a struct.
 /// </summary>
 /// <typeparam name="T">Struct type</typeparam>
 /// <typeparam name="T2">Field type</typeparam>
 /// <param name="storage">Parent struct</param>
 /// <param name="target">Field</param>
 /// <returns>The byte offset of the given field in the given struct</returns>
 public static int OffsetOf <T, T2>(ref T2 storage, ref T target)
 {
     return((int)Unsafe.ByteOffset(ref Unsafe.As <T2, T>(ref storage), ref target));
 }
Esempio n. 19
0
 // Array header sizes are a runtime implementation detail and aren't the same across all runtimes. (The CLR made a tweak after 4.5, and Mono has an extra Bounds pointer.)
 private static IntPtr MeasureArrayAdjustment()
 {
     T[] sampleArray = new T[1];
     return(Unsafe.ByteOffset <T>(ref Unsafe.As <Pinnable <T> >(sampleArray).Data, ref sampleArray[0]));
 }
Esempio n. 20
0
 public static nint ByteOffset <T>(T *tgt, T *cur) where T : unmanaged =>
 Unsafe.ByteOffset(ref *tgt, ref *cur);
Esempio n. 21
0
 public static unsafe int UnsafeByteOffset(ref byte start, ReadOnlySpan <byte> end) =>
 (int)(void *)Unsafe.ByteOffset(ref start, ref MemoryMarshal.GetReference(end));
Esempio n. 22
0
 private static int StorageOffset <T>(ref NativeCtxStorage storage, ref T target)
 {
     return((int)Unsafe.ByteOffset(ref Unsafe.As <NativeCtxStorage, T>(ref storage), ref target));
 }
Esempio n. 23
0
        public static Span <LbrEntry64> Entries(ref LbrTraceEventData64 data, int totalSize)
        {
            IntPtr entriesOffset = Unsafe.ByteOffset(ref Unsafe.As <LbrTraceEventData64, byte>(ref data), ref Unsafe.As <LbrEntry64, byte>(ref data._entries));

            return(MemoryMarshal.CreateSpan(ref data._entries, (totalSize - (int)entriesOffset) / sizeof(LbrEntry64)));
        }
Esempio n. 24
0
 private static int OffsetOf <T>(ref SupportBuffer storage, ref T target)
 {
     return((int)Unsafe.ByteOffset(ref Unsafe.As <SupportBuffer, T>(ref storage), ref target));
 }
Esempio n. 25
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        private static unsafe SafeCertStoreHandle SelectFromStore(SafeCertStoreHandle safeSourceStoreHandle, string?title, string?message, X509SelectionFlag selectionFlags, IntPtr hwndParent)
        {
            int dwErrorCode = ERROR_SUCCESS;

            SafeCertStoreHandle safeCertStoreHandle = Interop.Crypt32.CertOpenStore(
                (IntPtr)Interop.Crypt32.CERT_STORE_PROV_MEMORY,
                Interop.Crypt32.X509_ASN_ENCODING | Interop.Crypt32.PKCS_7_ASN_ENCODING,
                IntPtr.Zero,
                0,
                IntPtr.Zero);

            if (safeCertStoreHandle == null || safeCertStoreHandle.IsInvalid)
            {
                throw new CryptographicException(Marshal.GetLastWin32Error());
            }

            Interop.CryptUI.CRYPTUI_SELECTCERTIFICATE_STRUCTW csc = default;
            // Older versions of CRYPTUI do not check the size correctly,
            // so always force it to the oldest version of the structure.
#if NET7_0_OR_GREATER
            // Declare a local for Native to enable us to get the managed byte offset
            // without having a null check cause a failure.
            Interop.CryptUI.CRYPTUI_SELECTCERTIFICATE_STRUCTW.Marshaller.Native native;
            Unsafe.SkipInit(out native);
            csc.dwSize = (uint)Unsafe.ByteOffset(ref Unsafe.As <Interop.CryptUI.CRYPTUI_SELECTCERTIFICATE_STRUCTW.Marshaller.Native, byte>(ref native), ref Unsafe.As <IntPtr, byte>(ref native.hSelectedCertStore));
#else
            csc.dwSize = (uint)Marshal.OffsetOf(typeof(Interop.CryptUI.CRYPTUI_SELECTCERTIFICATE_STRUCTW), "hSelectedCertStore");
#endif
            csc.hwndParent       = hwndParent;
            csc.dwFlags          = (uint)selectionFlags;
            csc.szTitle          = title;
            csc.dwDontUseColumn  = 0;
            csc.szDisplayString  = message;
            csc.pFilterCallback  = IntPtr.Zero;
            csc.pDisplayCallback = IntPtr.Zero;
            csc.pvCallbackData   = IntPtr.Zero;
            csc.cDisplayStores   = 1;
            IntPtr hSourceCertStore = safeSourceStoreHandle.DangerousGetHandle();
            csc.rghDisplayStores   = new IntPtr(&hSourceCertStore);
            csc.cStores            = 0;
            csc.rghStores          = IntPtr.Zero;
            csc.cPropSheetPages    = 0;
            csc.rgPropSheetPages   = IntPtr.Zero;
            csc.hSelectedCertStore = safeCertStoreHandle.DangerousGetHandle();

            SafeCertContextHandle safeCertContextHandle = Interop.CryptUI.CryptUIDlgSelectCertificateW(ref csc);

            if (safeCertContextHandle != null && !safeCertContextHandle.IsInvalid)
            {
                // Single select, so add it to our hCertStore
                SafeCertContextHandle ppStoreContext = SafeCertContextHandle.InvalidHandle;
                if (!Interop.Crypt32.CertAddCertificateLinkToStore(safeCertStoreHandle,
                                                                   safeCertContextHandle,
                                                                   Interop.Crypt32.CERT_STORE_ADD_ALWAYS,
                                                                   ppStoreContext))
                {
                    dwErrorCode = Marshal.GetLastWin32Error();
                }
            }

            if (dwErrorCode != ERROR_SUCCESS)
            {
                throw new CryptographicException(dwErrorCode);
            }

            return(safeCertStoreHandle);
        }
        // Returns &inputBuffer[inputLength] if the input buffer is valid.
        /// <summary>
        /// Given an input buffer <paramref name="pInputBuffer"/> of byte length <paramref name="inputLength"/>,
        /// returns a pointer to where the first invalid data appears in <paramref name="pInputBuffer"/>.
        /// </summary>
        /// <remarks>
        /// Returns a pointer to the end of <paramref name="pInputBuffer"/> if the buffer is well-formed.
        /// </remarks>
        public static byte *GetPointerToFirstInvalidByte(byte *pInputBuffer, int inputLength, out int utf16CodeUnitCountAdjustment, out int scalarCountAdjustment)
        {
            Debug.Assert(inputLength >= 0, "Input length must not be negative.");
            Debug.Assert(pInputBuffer != null || inputLength == 0, "Input length must be zero if input buffer pointer is null.");

            // First, try to drain off as many ASCII bytes as we can from the beginning.

            {
                nuint numAsciiBytesCounted = ASCIIUtility.GetIndexOfFirstNonAsciiByte(pInputBuffer, (uint)inputLength);
                pInputBuffer += numAsciiBytesCounted;

                // Quick check - did we just end up consuming the entire input buffer?
                // If so, short-circuit the remainder of the method.

                inputLength -= (int)numAsciiBytesCounted;
                if (inputLength == 0)
                {
                    utf16CodeUnitCountAdjustment = 0;
                    scalarCountAdjustment        = 0;
                    return(pInputBuffer);
                }
            }

#if DEBUG
            // Keep these around for final validation at the end of the method.
            byte *pOriginalInputBuffer = pInputBuffer;
            int   originalInputLength  = inputLength;
#endif

            // Enregistered locals that we'll eventually out to our caller.

            int tempUtf16CodeUnitCountAdjustment = 0;
            int tempScalarCountAdjustment        = 0;

            if (inputLength < sizeof(uint))
            {
                goto ProcessInputOfLessThanDWordSize;
            }

            byte *pFinalPosWhereCanReadDWordFromInputBuffer = pInputBuffer + (uint)inputLength - sizeof(uint);

            // Begin the main loop.

#if DEBUG
            byte *pLastBufferPosProcessed = null; // used for invariant checking in debug builds
#endif

            while (pInputBuffer <= pFinalPosWhereCanReadDWordFromInputBuffer)
            {
                // Read 32 bits at a time. This is enough to hold any possible UTF8-encoded scalar.

                uint thisDWord = Unsafe.ReadUnaligned <uint>(pInputBuffer);

AfterReadDWord:

#if DEBUG
                Debug.Assert(pLastBufferPosProcessed < pInputBuffer, "Algorithm should've made forward progress since last read.");
                pLastBufferPosProcessed = pInputBuffer;
#endif

                // First, check for the common case of all-ASCII bytes.

                if (ASCIIUtility.AllBytesInUInt32AreAscii(thisDWord))
                {
                    // We read an all-ASCII sequence.

                    pInputBuffer += sizeof(uint);

                    // If we saw a sequence of all ASCII, there's a good chance a significant amount of following data is also ASCII.
                    // Below is basically unrolled loops with poor man's vectorization.

                    // Below check is "can I read at least five DWORDs from the input stream?"
                    // n.b. Since we incremented pInputBuffer above the below subtraction may result in a negative value,
                    // hence using nint instead of nuint.

                    if ((nint)(void *)Unsafe.ByteOffset(ref *pInputBuffer, ref *pFinalPosWhereCanReadDWordFromInputBuffer) >= 4 * sizeof(uint))
                    {
                        // We want reads in the inner loop to be aligned. So let's perform a quick
                        // ASCII check of the next 32 bits (4 bytes) now, and if that succeeds bump
                        // the read pointer up to the next aligned address.

                        thisDWord = Unsafe.ReadUnaligned <uint>(pInputBuffer);
                        if (!ASCIIUtility.AllBytesInUInt32AreAscii(thisDWord))
                        {
                            goto AfterReadDWordSkipAllBytesAsciiCheck;
                        }

                        pInputBuffer = (byte *)((nuint)(pInputBuffer + 4) & ~(nuint)3);

                        // At this point, the input buffer offset points to an aligned DWORD. We also know that there's
                        // enough room to read at least four DWORDs from the buffer. (Heed the comment a few lines above:
                        // the original 'if' check confirmed that there were 5 DWORDs before the alignment check, and
                        // the alignment check consumes at most a single DWORD.)

                        byte *pInputBufferFinalPosAtWhichCanSafelyLoop = pFinalPosWhereCanReadDWordFromInputBuffer - 3 * sizeof(uint); // can safely read 4 DWORDs here
                        uint  mask;

                        do
                        {
                            if (Sse2.IsSupported && Bmi1.IsSupported)
                            {
                                // pInputBuffer is 32-bit aligned but not necessary 128-bit aligned, so we're
                                // going to perform an unaligned load. We don't necessarily care about aligning
                                // this because we pessimistically assume we'll encounter non-ASCII data at some
                                // point in the not-too-distant future (otherwise we would've stayed entirely
                                // within the all-ASCII vectorized code at the entry to this method).

                                mask = (uint)Sse2.MoveMask(Sse2.LoadVector128((byte *)pInputBuffer));
                                if (mask != 0)
                                {
                                    goto Sse2LoopTerminatedEarlyDueToNonAsciiData;
                                }
                            }
                            else
                            {
                                if (!ASCIIUtility.AllBytesInUInt32AreAscii(((uint *)pInputBuffer)[0] | ((uint *)pInputBuffer)[1]))
                                {
                                    goto LoopTerminatedEarlyDueToNonAsciiDataInFirstPair;
                                }

                                if (!ASCIIUtility.AllBytesInUInt32AreAscii(((uint *)pInputBuffer)[2] | ((uint *)pInputBuffer)[3]))
                                {
                                    goto LoopTerminatedEarlyDueToNonAsciiDataInSecondPair;
                                }
                            }

                            pInputBuffer += 4 * sizeof(uint); // consumed 4 DWORDs
                        } while (pInputBuffer <= pInputBufferFinalPosAtWhichCanSafelyLoop);

                        continue; // need to perform a bounds check because we might be running out of data

Sse2LoopTerminatedEarlyDueToNonAsciiData:

                        Debug.Assert(BitConverter.IsLittleEndian);
                        Debug.Assert(Sse2.IsSupported);
                        Debug.Assert(Bmi1.IsSupported);

                        // The 'mask' value will have a 0 bit for each ASCII byte we saw and a 1 bit
                        // for each non-ASCII byte we saw. We can count the number of ASCII bytes,
                        // bump our input counter by that amount, and resume processing from the
                        // "the first byte is no longer ASCII" portion of the main loop.

                        Debug.Assert(mask != 0);

                        pInputBuffer += Bmi1.TrailingZeroCount(mask);
                        if (pInputBuffer > pFinalPosWhereCanReadDWordFromInputBuffer)
                        {
                            goto ProcessRemainingBytesSlow;
                        }

                        thisDWord = Unsafe.ReadUnaligned <uint>(pInputBuffer); // no longer guaranteed to be aligned
                        goto BeforeProcessTwoByteSequence;

LoopTerminatedEarlyDueToNonAsciiDataInSecondPair:

                        pInputBuffer += 2 * sizeof(uint); // consumed 2 DWORDs

LoopTerminatedEarlyDueToNonAsciiDataInFirstPair:

                        // We know that there's *at least* two DWORDs of data remaining in the buffer.
                        // We also know that one of them (or both of them) contains non-ASCII data somewhere.
                        // Let's perform a quick check here to bypass the logic at the beginning of the main loop.

                        thisDWord = *(uint *)pInputBuffer; // still aligned here
                        if (ASCIIUtility.AllBytesInUInt32AreAscii(thisDWord))
                        {
                            pInputBuffer += sizeof(uint);          // consumed 1 more DWORD
                            thisDWord     = *(uint *)pInputBuffer; // still aligned here
                        }

                        goto AfterReadDWordSkipAllBytesAsciiCheck;
                    }

                    continue; // not enough data remaining to unroll loop - go back to beginning with bounds checks
                }

AfterReadDWordSkipAllBytesAsciiCheck:

                Debug.Assert(!ASCIIUtility.AllBytesInUInt32AreAscii(thisDWord)); // this should have been handled earlier

                // Next, try stripping off ASCII bytes one at a time.
                // We only handle up to three ASCII bytes here since we handled the four ASCII byte case above.

                {
                    uint numLeadingAsciiBytes = ASCIIUtility.CountNumberOfLeadingAsciiBytesFromUInt32WithSomeNonAsciiData(thisDWord);
                    pInputBuffer += numLeadingAsciiBytes;

                    if (pFinalPosWhereCanReadDWordFromInputBuffer < pInputBuffer)
                    {
                        goto ProcessRemainingBytesSlow; // Input buffer doesn't contain enough data to read a DWORD
                    }
                    else
                    {
                        // The input buffer at the current offset contains a non-ASCII byte.
                        // Read an entire DWORD and fall through to multi-byte consumption logic.
                        thisDWord = Unsafe.ReadUnaligned <uint>(pInputBuffer);
                    }
                }

BeforeProcessTwoByteSequence:

                // At this point, we suspect we're working with a multi-byte code unit sequence,
                // but we haven't yet validated it for well-formedness.

                // The masks and comparands are derived from the Unicode Standard, Table 3-6.
                // Additionally, we need to check for valid byte sequences per Table 3-7.

                // Check the 2-byte case.

                thisDWord -= (BitConverter.IsLittleEndian) ? 0x0000_80C0u : 0xC080_0000u;
                if ((thisDWord & (BitConverter.IsLittleEndian ? 0x0000_C0E0u : 0xE0C0_0000u)) == 0)
                {
                    // Per Table 3-7, valid sequences are:
                    // [ C2..DF ] [ 80..BF ]
                    //
                    // Due to our modification of 'thisDWord' above, this becomes:
                    // [ 02..1F ] [ 00..3F ]
                    //
                    // We've already checked that the leading byte was originally in the range [ C0..DF ]
                    // and that the trailing byte was originally in the range [ 80..BF ], so now we only need
                    // to check that the modified leading byte is >= [ 02 ].

                    if ((BitConverter.IsLittleEndian && (byte)thisDWord < 0x02u) ||
                        (!BitConverter.IsLittleEndian && thisDWord < 0x0200_0000u))
                    {
                        goto Error; // overlong form - leading byte was [ C0 ] or [ C1 ]
                    }

ProcessTwoByteSequenceSkipOverlongFormCheck:

                    // Optimization: If this is a two-byte-per-character language like Cyrillic or Hebrew,
                    // there's a good chance that if we see one two-byte run then there's another two-byte
                    // run immediately after. Let's check that now.

                    // On little-endian platforms, we can check for the two-byte UTF8 mask *and* validate that
                    // the value isn't overlong using a single comparison. On big-endian platforms, we'll need
                    // to validate the mask and validate that the sequence isn't overlong as two separate comparisons.

                    if ((BitConverter.IsLittleEndian && UInt32EndsWithValidUtf8TwoByteSequenceLittleEndian(thisDWord)) ||
                        (!BitConverter.IsLittleEndian && (UInt32EndsWithUtf8TwoByteMask(thisDWord) && !UInt32EndsWithOverlongUtf8TwoByteSequence(thisDWord))))
                    {
                        // We have two runs of two bytes each.
                        pInputBuffer += 4;
                        tempUtf16CodeUnitCountAdjustment -= 2; // 4 UTF-8 code units -> 2 UTF-16 code units (and 2 scalars)

                        if (pInputBuffer <= pFinalPosWhereCanReadDWordFromInputBuffer)
                        {
                            // Optimization: If we read a long run of two-byte sequences, the next sequence is probably
                            // also two bytes. Check for that first before going back to the beginning of the loop.

                            thisDWord = Unsafe.ReadUnaligned <uint>(pInputBuffer);

                            if (BitConverter.IsLittleEndian)
                            {
                                if (UInt32BeginsWithValidUtf8TwoByteSequenceLittleEndian(thisDWord))
                                {
                                    // The next sequence is a valid two-byte sequence.
                                    goto ProcessTwoByteSequenceSkipOverlongFormCheck;
                                }
                            }
                            else
                            {
                                if (UInt32BeginsWithUtf8TwoByteMask(thisDWord))
                                {
                                    if (UInt32BeginsWithOverlongUtf8TwoByteSequence(thisDWord))
                                    {
                                        goto Error; // The next sequence purports to be a 2-byte sequence but is overlong.
                                    }

                                    goto ProcessTwoByteSequenceSkipOverlongFormCheck;
                                }
                            }

                            // If we reached this point, the next sequence is something other than a valid
                            // two-byte sequence, so go back to the beginning of the loop.
                            goto AfterReadDWord;
                        }
                        else
                        {
                            goto ProcessRemainingBytesSlow; // Running out of data - go down slow path
                        }
                    }

                    // The buffer contains a 2-byte sequence followed by 2 bytes that aren't a 2-byte sequence.
                    // Unlikely that a 3-byte sequence would follow a 2-byte sequence, so perhaps remaining
                    // bytes are ASCII?

                    tempUtf16CodeUnitCountAdjustment--; // 2-byte sequence + (some number of ASCII bytes) -> 1 UTF-16 code units (and 1 scalar) [+ trailing]

                    if (UInt32ThirdByteIsAscii(thisDWord))
                    {
                        if (UInt32FourthByteIsAscii(thisDWord))
                        {
                            pInputBuffer += 4;
                        }
                        else
                        {
                            pInputBuffer += 3;

                            // A two-byte sequence followed by an ASCII byte followed by a non-ASCII byte.
                            // Read in the next DWORD and jump directly to the start of the multi-byte processing block.

                            if (pInputBuffer <= pFinalPosWhereCanReadDWordFromInputBuffer)
                            {
                                thisDWord = Unsafe.ReadUnaligned <uint>(pInputBuffer);
                                goto BeforeProcessTwoByteSequence;
                            }
                        }
                    }
                    else
                    {
                        pInputBuffer += 2;
                    }

                    continue;
                }

                // Check the 3-byte case.
                // We need to restore the C0 leading byte we stripped out earlier, then we can strip out the expected E0 byte.

                thisDWord -= (BitConverter.IsLittleEndian) ? (0x0080_00E0u - 0x0000_00C0u) : (0xE000_8000u - 0xC000_0000u);
                if ((thisDWord & (BitConverter.IsLittleEndian ? 0x00C0_C0F0u : 0xF0C0_C000u)) == 0)
                {
ProcessThreeByteSequenceWithCheck:

                    // We assume the caller has confirmed that the bit pattern is representative of a three-byte
                    // sequence, but it may still be overlong or surrogate. We need to check for these possibilities.
                    //
                    // Per Table 3-7, valid sequences are:
                    // [   E0   ] [ A0..BF ] [ 80..BF ]
                    // [ E1..EC ] [ 80..BF ] [ 80..BF ]
                    // [   ED   ] [ 80..9F ] [ 80..BF ]
                    // [ EE..EF ] [ 80..BF ] [ 80..BF ]
                    //
                    // Big-endian examples of using the above validation table:
                    // E0A0 = 1110 0000 1010 0000 => invalid (overlong ) patterns are 1110 0000 100# ####
                    // ED9F = 1110 1101 1001 1111 => invalid (surrogate) patterns are 1110 1101 101# ####
                    // If using the bitmask ......................................... 0000 1111 0010 0000 (=0F20),
                    // Then invalid (overlong) patterns match the comparand ......... 0000 0000 0000 0000 (=0000),
                    // And invalid (surrogate) patterns match the comparand ......... 0000 1101 0010 0000 (=0D20).
                    //
                    // It's ok if the caller has manipulated 'thisDWord' (e.g., by subtracting 0xE0 or 0x80)
                    // as long as they haven't touched the bits we're about to use in our mask checking below.

                    if (BitConverter.IsLittleEndian)
                    {
                        // The "overlong or surrogate" check can be implemented using a single jump, but there's
                        // some overhead to moving the bits into the correct locations in order to perform the
                        // correct comparison, and in practice the processor's branch prediction capability is
                        // good enough that we shouldn't bother. So we'll use two jumps instead.

                        // Can't extract this check into its own helper method because JITter produces suboptimal
                        // assembly, even with aggressive inlining.

                        // Code below becomes 5 instructions: test, jz, lea, test, jz

                        if (((thisDWord & 0x0000_200Fu) == 0) || (((thisDWord - 0x0000_200Du) & 0x0000_200Fu) == 0))
                        {
                            goto Error; // overlong or surrogate
                        }
                    }
                    else
                    {
                        if (((thisDWord & 0x0F20_0000u) == 0) || (((thisDWord - 0x0D20_0000u) & 0x0F20_0000u) == 0))
                        {
                            goto Error; // overlong or surrogate
                        }
                    }

ProcessSingleThreeByteSequenceSkipOverlongAndSurrogateChecks:

                    // Occasionally one-off ASCII characters like spaces, periods, or newlines will make their way
                    // in to the text. If this happens strip it off now before seeing if the next character
                    // consists of three code units.

                    // Branchless: consume a 3-byte UTF-8 sequence and optionally an extra ASCII byte hanging off the end

                    nint asciiAdjustment;
                    if (BitConverter.IsLittleEndian)
                    {
                        asciiAdjustment = (int)thisDWord >> 31; // smear most significant bit across entire value
                    }
                    else
                    {
                        asciiAdjustment = (nint)(sbyte)thisDWord >> 7; // smear most significant bit of least significant byte across entire value
                    }

                    // asciiAdjustment = 0 if fourth byte is ASCII; -1 otherwise

                    // Please *DO NOT* reorder the below two lines. It provides extra defense in depth in case this method
                    // is ever changed such that pInputBuffer becomes a 'ref byte' instead of a simple 'byte*'. It's valid
                    // to add 4 before backing up since we already checked previously that the input buffer contains at
                    // least a DWORD's worth of data, so we're not going to run past the end of the buffer where the GC can
                    // no longer track the reference. However, we can't back up before adding 4, since we might back up to
                    // before the start of the buffer, and the GC isn't guaranteed to be able to track this.

                    pInputBuffer += 4;                     // optimistically, assume consumed a 3-byte UTF-8 sequence plus an extra ASCII byte
                    pInputBuffer += asciiAdjustment;       // back up if we didn't actually consume an ASCII byte

                    tempUtf16CodeUnitCountAdjustment -= 2; // 3 (or 4) UTF-8 bytes -> 1 (or 2) UTF-16 code unit (and 1 [or 2] scalar)

SuccessfullyProcessedThreeByteSequence:

                    if (IntPtr.Size >= 8 && BitConverter.IsLittleEndian)
                    {
                        // x64 little-endian optimization: A three-byte character could indicate CJK text,
                        // which makes it likely that the character following this one is also CJK.
                        // We'll try to process several three-byte sequences at a time.

                        // The check below is really "can we read 9 bytes from the input buffer?" since 'pFinalPos...' is already offset
                        // n.b. The subtraction below could result in a negative value (since we advanced pInputBuffer above), so
                        // use nint instead of nuint.

                        if ((nint)(pFinalPosWhereCanReadDWordFromInputBuffer - pInputBuffer) >= 5)
                        {
                            ulong thisQWord = Unsafe.ReadUnaligned <ulong>(pInputBuffer);

                            // Stage the next 32 bits into 'thisDWord' so that it's ready for us in case we need to jump backward
                            // to a previous location in the loop. This offers defense against reading main memory again (which may
                            // have been modified and could lead to a race condition).

                            thisDWord = (uint)thisQWord;

                            // Is this three 3-byte sequences in a row?
                            // thisQWord = [ 10yyyyyy 1110zzzz | 10xxxxxx 10yyyyyy 1110zzzz | 10xxxxxx 10yyyyyy 1110zzzz ] [ 10xxxxxx ]
                            //               ---- CHAR 3  ----   --------- CHAR 2 ---------   --------- CHAR 1 ---------     -CHAR 3-
                            if ((thisQWord & 0xC0F0_C0C0_F0C0_C0F0ul) == 0x80E0_8080_E080_80E0ul && IsUtf8ContinuationByte(in pInputBuffer[8]))
                            {
                                // Saw a proper bitmask for three incoming 3-byte sequences, perform the
                                // overlong and surrogate sequence checking now.

                                // Check the first character.
                                // If the first character is overlong or a surrogate, fail immediately.

                                if ((((uint)thisQWord & 0x200Fu) == 0) || ((((uint)thisQWord - 0x200Du) & 0x200Fu) == 0))
                                {
                                    goto Error;
                                }

                                // Check the second character.
                                // At this point, we now know the first three bytes represent a well-formed sequence.
                                // If there's an error beyond here, we'll jump back to the "process three known good bytes"
                                // logic.

                                thisQWord >>= 24;
                                if ((((uint)thisQWord & 0x200Fu) == 0) || ((((uint)thisQWord - 0x200Du) & 0x200Fu) == 0))
                                {
                                    goto ProcessSingleThreeByteSequenceSkipOverlongAndSurrogateChecks;
                                }

                                // Check the third character (we already checked that it's followed by a continuation byte).

                                thisQWord >>= 24;
                                if ((((uint)thisQWord & 0x200Fu) == 0) || ((((uint)thisQWord - 0x200Du) & 0x200Fu) == 0))
                                {
                                    goto ProcessSingleThreeByteSequenceSkipOverlongAndSurrogateChecks;
                                }

                                pInputBuffer += 9;
                                tempUtf16CodeUnitCountAdjustment -= 6; // 9 UTF-8 bytes -> 3 UTF-16 code units (and 3 scalars)

                                goto SuccessfullyProcessedThreeByteSequence;
                            }

                            // Is this two 3-byte sequences in a row?
                            // thisQWord = [ ######## ######## | 10xxxxxx 10yyyyyy 1110zzzz | 10xxxxxx 10yyyyyy 1110zzzz ]
                            //                                   --------- CHAR 2 ---------   --------- CHAR 1 ---------
                            if ((thisQWord & 0xC0C0_F0C0_C0F0ul) == 0x8080_E080_80E0ul)
                            {
                                // Saw a proper bitmask for two incoming 3-byte sequences, perform the
                                // overlong and surrogate sequence checking now.

                                // Check the first character.
                                // If the first character is overlong or a surrogate, fail immediately.

                                if ((((uint)thisQWord & 0x200Fu) == 0) || ((((uint)thisQWord - 0x200Du) & 0x200Fu) == 0))
                                {
                                    goto Error;
                                }

                                // Check the second character.
                                // At this point, we now know the first three bytes represent a well-formed sequence.
                                // If there's an error beyond here, we'll jump back to the "process three known good bytes"
                                // logic.

                                thisQWord >>= 24;
                                if ((((uint)thisQWord & 0x200Fu) == 0) || ((((uint)thisQWord - 0x200Du) & 0x200Fu) == 0))
                                {
                                    goto ProcessSingleThreeByteSequenceSkipOverlongAndSurrogateChecks;
                                }

                                pInputBuffer += 6;
                                tempUtf16CodeUnitCountAdjustment -= 4; // 6 UTF-8 bytes -> 2 UTF-16 code units (and 2 scalars)

                                // The next byte in the sequence didn't have a 3-byte marker, so it's probably
                                // an ASCII character. Jump back to the beginning of loop processing.

                                continue;
                            }

                            if (UInt32BeginsWithUtf8ThreeByteMask(thisDWord))
                            {
                                // A single three-byte sequence.
                                goto ProcessThreeByteSequenceWithCheck;
                            }
                            else
                            {
                                // Not a three-byte sequence; perhaps ASCII?
                                goto AfterReadDWord;
                            }
                        }
                    }

                    if (pInputBuffer <= pFinalPosWhereCanReadDWordFromInputBuffer)
                    {
                        thisDWord = Unsafe.ReadUnaligned <uint>(pInputBuffer);

                        // Optimization: A three-byte character could indicate CJK text, which makes it likely
                        // that the character following this one is also CJK. We'll check for a three-byte sequence
                        // marker now and jump directly to three-byte sequence processing if we see one, skipping
                        // all of the logic at the beginning of the loop.

                        if (UInt32BeginsWithUtf8ThreeByteMask(thisDWord))
                        {
                            goto ProcessThreeByteSequenceWithCheck; // Found another [not yet validated] three-byte sequence; process
                        }
                        else
                        {
                            goto AfterReadDWord; // Probably ASCII punctuation or whitespace; go back to start of loop
                        }
                    }
                    else
                    {
                        goto ProcessRemainingBytesSlow; // Running out of data
                    }
                }

                // Assume the 4-byte case, but we need to validate.

                if (BitConverter.IsLittleEndian)
                {
                    thisDWord &= 0xC0C0_FFFFu;

                    // After the above modifications earlier in this method, we expect 'thisDWord'
                    // to have the structure [ 10000000 00000000 00uuzzzz 00010uuu ]. We'll now
                    // perform two checks to confirm this. The first will verify the
                    // [ 10000000 00000000 00###### ######## ] structure by taking advantage of two's
                    // complement representation to perform a single *signed* integer check.

                    if ((int)thisDWord > unchecked ((int)0x8000_3FFF))
                    {
                        goto Error; // didn't have three trailing bytes
                    }

                    // Now we want to confirm that 0x01 <= uuuuu (otherwise this is an overlong encoding)
                    // and that uuuuu <= 0x10 (otherwise this is an out-of-range encoding).

                    thisDWord = BitOperations.RotateRight(thisDWord, 8);

                    // Now, thisDWord = [ 00010uuu 10000000 00000000 00uuzzzz ].
                    // The check is now a simple add / cmp / jcc combo.

                    if (!UnicodeUtility.IsInRangeInclusive(thisDWord, 0x1080_0010u, 0x1480_000Fu))
                    {
                        goto Error; // overlong or out-of-range
                    }
                }
                else
                {
                    thisDWord -= 0x80u;

                    // After the above modifications earlier in this method, we expect 'thisDWord'
                    // to have the structure [ 00010uuu 00uuzzzz 00yyyyyy 00xxxxxx ]. We'll now
                    // perform two checks to confirm this. The first will verify the
                    // [ ######## 00###### 00###### 00###### ] structure.

                    if ((thisDWord & 0x00C0_C0C0u) != 0)
                    {
                        goto Error; // didn't have three trailing bytes
                    }

                    // Now we want to confirm that 0x01 <= uuuuu (otherwise this is an overlong encoding)
                    // and that uuuuu <= 0x10 (otherwise this is an out-of-range encoding).
                    // This is a simple range check. (We don't care about the low two bytes.)

                    if (!UnicodeUtility.IsInRangeInclusive(thisDWord, 0x1010_0000u, 0x140F_FFFFu))
                    {
                        goto Error; // overlong or out-of-range
                    }
                }

                // Validation of 4-byte case complete.

                pInputBuffer += 4;
                tempUtf16CodeUnitCountAdjustment -= 2; // 4 UTF-8 bytes -> 2 UTF-16 code units
                tempScalarCountAdjustment--;           // 2 UTF-16 code units -> 1 scalar

                continue;                              // go back to beginning of loop for processing
            }

            goto ProcessRemainingBytesSlow;

ProcessInputOfLessThanDWordSize:

            Debug.Assert(inputLength < 4);
            nuint inputBufferRemainingBytes = (uint)inputLength;
            goto ProcessSmallBufferCommon;

ProcessRemainingBytesSlow:

            inputBufferRemainingBytes = (nuint)(void *)Unsafe.ByteOffset(ref *pInputBuffer, ref *pFinalPosWhereCanReadDWordFromInputBuffer) + 4;

ProcessSmallBufferCommon:

            Debug.Assert(inputBufferRemainingBytes < 4);
            while (inputBufferRemainingBytes > 0)
            {
                uint firstByte = pInputBuffer[0];

                if ((byte)firstByte < 0x80u)
                {
                    // 1-byte (ASCII) case
                    pInputBuffer++;
                    inputBufferRemainingBytes--;
                    continue;
                }
                else if (inputBufferRemainingBytes >= 2)
                {
                    uint secondByte = pInputBuffer[1]; // typed as 32-bit since we perform arithmetic (not just comparisons) on this value
                    if ((byte)firstByte < 0xE0u)
                    {
                        // 2-byte case
                        if ((byte)firstByte >= 0xC2u && IsLowByteUtf8ContinuationByte(secondByte))
                        {
                            pInputBuffer += 2;
                            tempUtf16CodeUnitCountAdjustment--; // 2 UTF-8 bytes -> 1 UTF-16 code unit (and 1 scalar)
                            inputBufferRemainingBytes -= 2;
                            continue;
                        }
                    }
                    else if (inputBufferRemainingBytes >= 3)
                    {
                        if ((byte)firstByte < 0xF0u)
                        {
                            if ((byte)firstByte == 0xE0u)
                            {
                                if (!UnicodeUtility.IsInRangeInclusive(secondByte, 0xA0u, 0xBFu))
                                {
                                    goto Error; // overlong encoding
                                }
                            }
                            else if ((byte)firstByte == 0xEDu)
                            {
                                if (!UnicodeUtility.IsInRangeInclusive(secondByte, 0x80u, 0x9Fu))
                                {
                                    goto Error; // would be a UTF-16 surrogate code point
                                }
                            }
                            else
                            {
                                if (!IsLowByteUtf8ContinuationByte(secondByte))
                                {
                                    goto Error; // first trailing byte doesn't have proper continuation marker
                                }
                            }

                            if (IsUtf8ContinuationByte(in pInputBuffer[2]))
                            {
                                pInputBuffer += 3;
                                tempUtf16CodeUnitCountAdjustment -= 2; // 3 UTF-8 bytes -> 2 UTF-16 code units (and 2 scalars)
                                inputBufferRemainingBytes        -= 3;
                                continue;
                            }
                        }
                    }
                }

                // Error - no match.

                goto Error;
            }

            // If we reached this point, we're out of data, and we saw no bad UTF8 sequence.

#if DEBUG
            // Quick check that for the success case we're going to fulfill our contract of returning &inputBuffer[inputLength].
            Debug.Assert(pOriginalInputBuffer + originalInputLength == pInputBuffer, "About to return an unexpected value.");
#endif

Error:

            // Report back to our caller how far we got before seeing invalid data.
            // (Also used for normal termination when falling out of the loop above.)

            utf16CodeUnitCountAdjustment = tempUtf16CodeUnitCountAdjustment;
            scalarCountAdjustment        = tempScalarCountAdjustment;
            return(pInputBuffer);
        }
Esempio n. 27
0
        public Span <LbrEntry32> Entries(int totalSize)
        {
            IntPtr entriesOffset = Unsafe.ByteOffset(ref Unsafe.As <LbrTraceEventData32, byte>(ref this), ref Unsafe.As <LbrEntry32, byte>(ref _entries));

            return(MemoryMarshal.CreateSpan(ref _entries, (totalSize - (int)entriesOffset) / sizeof(LbrEntry32)));
        }