/// <summary>
 /// Initializes a new instance of the <see cref="GorgonStructuredBufferUnorderedAccessView"/> class.
 /// </summary>
 /// <param name="resource">The buffer to bind to the view.</param>
 /// <param name="firstElement">The first element in the buffer.</param>
 /// <param name="elementCount">The number of elements to view.</param>
 /// <param name="viewType">The type of unordered access view.</param>
 internal GorgonStructuredBufferUnorderedAccessView(GorgonResource resource, int firstElement, int elementCount, UnorderedAccessViewType viewType)
     : base(resource, BufferFormat.Unknown, firstElement, elementCount, false)
 {
     ViewType          = viewType;
     InitialCount      = -1;
     _structuredBuffer = (GorgonStructuredBuffer)resource;
 }
Esempio n. 2
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        /// <summary>
        /// Function to create/retrieve an unordered access view in the cache.
        /// </summary>
        /// <param name="format">Format of the unordered access view.</param>
        /// <param name="mipSliceElementStart">Mip slice for a texture, element start for a buffer.</param>
        /// <param name="arrayIndexElementCount">Array index for a texture, element count for a buffer.</param>
        /// <param name="arrayCount">Array count for a texture.</param>
        /// <param name="viewType">View type for structured buffers.</param>
        /// <param name="isRaw">TRUE for raw views, FALSE for normal.</param>
        /// <returns>The cached unordered access view.</returns>
        public GorgonUnorderedAccessView GetUnorderedAccessView(BufferFormat format,
                                                                int mipSliceElementStart,
                                                                int arrayIndexElementCount,
                                                                int arrayCount,
                                                                UnorderedAccessViewType viewType,
                                                                bool isRaw)
        {
            var key = new ViewKey(format, mipSliceElementStart, arrayIndexElementCount, arrayCount, ((int)viewType) + (isRaw ? 10 : 0));

            lock (_syncLock)
            {
                GorgonUnorderedAccessView result;

                if (_unorderedViews.TryGetValue(key, out result))
                {
                    return(result);
                }

                switch (_resource.ResourceType)
                {
                case ResourceType.Buffer:
                    if (_resource is GorgonStructuredBuffer)
                    {
                        result = new GorgonStructuredBufferUnorderedAccessView(_resource,
                                                                               mipSliceElementStart,
                                                                               arrayIndexElementCount,
                                                                               viewType);
                    }
                    else
                    {
                        result = new GorgonBufferUnorderedAccessView(_resource, format, mipSliceElementStart, arrayIndexElementCount, isRaw);
                    }
                    break;

                case ResourceType.Texture1D:
                case ResourceType.Texture2D:
                case ResourceType.Texture3D:
                    result = new GorgonTextureUnorderedAccessView(_resource, format, mipSliceElementStart, arrayIndexElementCount, arrayCount);
                    break;
                }

                // This should never happen.
                if (result == null)
                {
                    throw new GorgonException(GorgonResult.CannotCreate,
                                              string.Format(Resources.GORGFX_IMAGE_TYPE_INVALID, _resource.ResourceType));
                }

                result.Initialize();
                _unorderedViews.Add(key, result);

                return(result);
            }
        }
Esempio n. 3
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        /// <summary>
        /// Function to retrieve an unordered access view for this buffer.
        /// </summary>
        /// <param name="format">Format of the buffer.</param>
        /// <param name="start">First element to map to the view.</param>
        /// <param name="count">The number of elements to map to the view.</param>
        /// <param name="isRaw">TRUE if using a raw view to the buffer, FALSE if not.</param>
        /// <param name="viewType">The type of view for a structured buffer.</param>
        /// <returns>An unordered access view for the buffer.</returns>
        /// <remarks>Use this to create/retrieve an unordered access view that will allow shaders to access the view using multiple threads at the same time.  Unlike a Shader View, only one
        /// unordered access view can be bound to the pipeline at any given time.
        /// <para>Raw views require that the format be set to R32 (typeless).</para>
        /// <para>Unordered access views require a video device feature level of SM_5 or better.</para>
        /// </remarks>
        /// <exception cref="GorgonLibrary.GorgonException">Thrown when the usage for this buffer is set to Staging or Dynamic.
        /// <para>-or-</para>
        /// <para>Thrown when the video device feature level is not SM_5 or better.</para>
        /// <para>-or-</para>
        /// <para>Thrown when the resource settings do not allow unordered access views.</para>
        /// <para>-or-</para>
        /// <para>Thrown when the view could not be created.</para>
        /// </exception>
        /// <exception cref="System.ArgumentException">Thrown when the <paramref name="start"/> or <paramref name="count"/> parameters are less than 0 or greater than or equal to the
        /// number of elements in the buffer.</exception>
        protected GorgonBufferUnorderedAccessView OnGetUnorderedAccessView(BufferFormat format, int start, int count, bool isRaw, UnorderedAccessViewType viewType)
        {
            int elementCount;

            if (Graphics.VideoDevice.SupportedFeatureLevel < DeviceFeatureLevel.SM5)
            {
                throw new GorgonException(GorgonResult.CannotCreate, string.Format(Resources.GORGFX_REQUIRES_SM, "SM5"));
            }

            if (!Settings.AllowUnorderedAccessViews)
            {
                throw new GorgonException(GorgonResult.CannotCreate, string.Format(Resources.GORGFX_VIEW_NO_SUPPORT, "GorgonUnorderedAccessView"));
            }

            if ((Settings.Usage == BufferUsage.Staging) || (Settings.Usage == BufferUsage.Dynamic))
            {
                throw new GorgonException(GorgonResult.CannotBind, Resources.GORGFX_VIEW_UNORDERED_NO_STAGING_DYNAMIC);
            }

            if (BufferType != BufferType.Structured)
            {
                if (format == BufferFormat.Unknown)
                {
                    throw new ArgumentException(Resources.GORGFX_VIEW_UNKNOWN_FORMAT, "format");
                }

                if (Settings.AllowRawViews)
                {
                    if (format != BufferFormat.R32)
                    {
                        throw new GorgonException(GorgonResult.CannotBind, Resources.GORGFX_VIEW_UNORDERED_RAW_INVALID_FORMAT);
                    }

                    elementCount = SizeInBytes / 4;
                }
                else
                {
                    // Ensure the size of the data type fits the requested format.
                    var info = GorgonBufferFormatInfo.GetInfo(format);
                    elementCount = SizeInBytes / info.SizeInBytes;
                }
            }
            else
            {
                isRaw        = false;
                elementCount = SizeInBytes / Settings.StructureSize;
                format       = BufferFormat.Unknown;
            }

            if (((start + count) > elementCount) ||
                (start < 0) ||
                (count < 1))
            {
                throw new ArgumentException(string.Format(Resources.GORGFX_VIEW_ELEMENT_OUT_OF_RANGE, elementCount,
                                                          (elementCount - start)));
            }

            if (BufferType == BufferType.Structured)
            {
                return((GorgonBufferUnorderedAccessView)_viewCache.GetUnorderedAccessView(format, start, count, 0, viewType, isRaw));
            }

            if (!Graphics.VideoDevice.SupportsUnorderedAccessViewFormat(format))
            {
                throw new GorgonException(GorgonResult.CannotCreate,
                                          string.Format(Resources.GORGFX_VIEW_FORMAT_NOT_SUPPORTED, format));
            }

            return((GorgonBufferUnorderedAccessView)_viewCache.GetUnorderedAccessView(format, start, count, 0, viewType, isRaw));
        }
Esempio n. 4
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 public UAVDescription(string name, ShaderStage shaderType, UnorderedAccessViewType type)
 {
     Name       = name;
     ShaderType = shaderType;
     Type       = type;
 }
Esempio n. 5
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 /// <summary>
 /// Function to retrieve an unordered access view for this buffer.
 /// </summary>
 /// <param name="start">First element to map to the view.</param>
 /// <param name="count">The number of elements to map to the view.</param>
 /// <param name="viewType">The type of unordered view to apply to the structured buffer.</param>
 /// <returns>A new unordered access view for the buffer.</returns>
 /// <remarks>Use this to create/retrieve an unordered access view that will allow shaders to access the view using multiple threads at the same time.  Unlike a <see cref="GetShaderView">Shader View</see>, only one
 /// unordered access view can be bound to the pipeline at any given time.
 /// <para>Unordered access views require a video device feature level of SM_5 or better.</para>
 /// </remarks>
 /// <exception cref="GorgonLibrary.GorgonException">Thrown when the view could not be created or retrieved from the cache.</exception>
 /// <exception cref="System.ArgumentException">Thrown when the <paramref name="start"/> or <paramref name="count"/> parameters are less than 0 or greater than or equal to the
 /// number of elements in the buffer.</exception>
 public GorgonStructuredBufferUnorderedAccessView GetUnorderedAccessView(int start, int count, UnorderedAccessViewType viewType)
 {
     return((GorgonStructuredBufferUnorderedAccessView)OnGetUnorderedAccessView(BufferFormat.Unknown, start, count, false, viewType));
 }