Esempio n. 1
0
 public static bool PowerUnlocked(UnlockID unlockID)
 {
     if (GameController.DEBUG_MODE && DEBUG_ALL_UNLOCKS)
     {
         return(true);
     }
     return(unlocks[(int)unlockID]);
 }
Esempio n. 2
0
 public static void Clear()
 {
     for (int i = 0; i < 12; i++)
     {
         unlocks[i]       = false;
         activeUnlocks[i] = false;
     }
     unlocks[(int)UnlockID.BlackMode]       = true;
     activeUnlocks[(int)UnlockID.BlackMode] = true;
     currentPaletteMode = UnlockID.BlackMode;
     palletCaller       = null;
 }
Esempio n. 3
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    public static void SetPowerActive(UnlockID unlockID, bool active = true, PurchaseItem caller = null)
    {
        activeUnlocks[(int)unlockID] = active;
        //Debug.Log("Power "+ unlockID + (active ? " " : " de") + "activated");
        if (unlockID == UnlockID.DownSlash)
        {
            if (GameController.instance.player != null)
            {
                GameController.instance.player.SetDownSlashUnlocked(active);
            }
        }
        if (active && caller != null)
        {
            switch (unlockID)
            {
            case UnlockID.RedMode:
                if (palletCaller != null)
                {
                    palletCaller.unlockID = currentPaletteMode;
                }
                palletCaller       = caller;
                caller.unlockID    = UnlockID.BlackMode;
                currentPaletteMode = UnlockID.RedMode;
                caller.unlockID    = UnlockID.BlackMode;
                GameController.instance.player.Anim.SetPalette(PaletteIndex.Red);
                break;

            case UnlockID.BlueMode:
                if (palletCaller != null)
                {
                    palletCaller.unlockID = currentPaletteMode;
                }
                palletCaller       = caller;
                currentPaletteMode = UnlockID.BlueMode;
                caller.unlockID    = UnlockID.BlackMode;
                GameController.instance.player.Anim.SetPalette(PaletteIndex.Blue);
                break;

            case UnlockID.GreenMode:
                if (palletCaller != null)
                {
                    palletCaller.unlockID = currentPaletteMode;
                }
                palletCaller       = caller;
                caller.unlockID    = UnlockID.BlackMode;
                currentPaletteMode = UnlockID.GreenMode;
                caller.unlockID    = UnlockID.BlackMode;
                GameController.instance.player.Anim.SetPalette(PaletteIndex.Green);
                break;

            case UnlockID.BlackMode:
                if (palletCaller != null)
                {
                    palletCaller.unlockID = currentPaletteMode;
                }
                palletCaller       = null;
                currentPaletteMode = UnlockID.BlackMode;
                GameController.instance.player.Anim.SetPalette(PaletteIndex.Black);
                break;

            default:
                break;
            }
        }
    }
Esempio n. 4
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 public static void UnlockPower(UnlockID unlockID)
 {
     unlocks[(int)unlockID] = true;
     SetPowerActive(unlockID);
 }
Esempio n. 5
0
 public static bool PowerActive(UnlockID unlockID)
 {
     return(activeUnlocks[(int)unlockID]);
 }