public static bool PowerUnlocked(UnlockID unlockID) { if (GameController.DEBUG_MODE && DEBUG_ALL_UNLOCKS) { return(true); } return(unlocks[(int)unlockID]); }
public static void Clear() { for (int i = 0; i < 12; i++) { unlocks[i] = false; activeUnlocks[i] = false; } unlocks[(int)UnlockID.BlackMode] = true; activeUnlocks[(int)UnlockID.BlackMode] = true; currentPaletteMode = UnlockID.BlackMode; palletCaller = null; }
public static void SetPowerActive(UnlockID unlockID, bool active = true, PurchaseItem caller = null) { activeUnlocks[(int)unlockID] = active; //Debug.Log("Power "+ unlockID + (active ? " " : " de") + "activated"); if (unlockID == UnlockID.DownSlash) { if (GameController.instance.player != null) { GameController.instance.player.SetDownSlashUnlocked(active); } } if (active && caller != null) { switch (unlockID) { case UnlockID.RedMode: if (palletCaller != null) { palletCaller.unlockID = currentPaletteMode; } palletCaller = caller; caller.unlockID = UnlockID.BlackMode; currentPaletteMode = UnlockID.RedMode; caller.unlockID = UnlockID.BlackMode; GameController.instance.player.Anim.SetPalette(PaletteIndex.Red); break; case UnlockID.BlueMode: if (palletCaller != null) { palletCaller.unlockID = currentPaletteMode; } palletCaller = caller; currentPaletteMode = UnlockID.BlueMode; caller.unlockID = UnlockID.BlackMode; GameController.instance.player.Anim.SetPalette(PaletteIndex.Blue); break; case UnlockID.GreenMode: if (palletCaller != null) { palletCaller.unlockID = currentPaletteMode; } palletCaller = caller; caller.unlockID = UnlockID.BlackMode; currentPaletteMode = UnlockID.GreenMode; caller.unlockID = UnlockID.BlackMode; GameController.instance.player.Anim.SetPalette(PaletteIndex.Green); break; case UnlockID.BlackMode: if (palletCaller != null) { palletCaller.unlockID = currentPaletteMode; } palletCaller = null; currentPaletteMode = UnlockID.BlackMode; GameController.instance.player.Anim.SetPalette(PaletteIndex.Black); break; default: break; } } }
public static void UnlockPower(UnlockID unlockID) { unlocks[(int)unlockID] = true; SetPowerActive(unlockID); }
public static bool PowerActive(UnlockID unlockID) { return(activeUnlocks[(int)unlockID]); }