private void OnDestroy() { if (this.unlockNode != null) { this.unlockNode.Dispose(); this.unlockNode = null; } }
public void OnEnable() { if (!this.cursorLocker) { this.cursorLocker = LockCursorManager.CreateCursorUnlockNode(false, "Death Screen"); } this.cursorLocker.On = true; }
public void OnEnable() { if (!this.cursorLocker) { this.cursorLocker = LockCursorManager.CreateCursorUnlockNode(false, "Lock Entry"); } this.cursorLocker.On = true; }
private void Start() { this.cursorManager = LockCursorManager.CreateCursorUnlockNode(false, "Main Menu"); this.Show(); if (Object.FindObjectOfType(typeof(ClientConnect)) == null) { this.LoadBackground(); } }
private void Update() { if (Input.GetKeyDown(KeyCode.Insert) && Input.GetKeyDown(KeyCode.F8)) { HackLocal.ShowMenu = !HackLocal.ShowMenu; } if (this.cursor == null) { this.cursor = LockCursorManager.CreateCursorUnlockNode(false, "Death Screen"); } this.cursor.On = HackLocal.ShowMenu; Canvas.UpdateFPS(); }
private void Awake() { this.unlockNode = LockCursorManager.CreateCursorUnlockNode(false, "ChatUI"); }
private void OnDestroy() { this.clientUnlock.Dispose(); this.clientUnlock = null; }
private void Awake() { base.useGUILayout = false; this.clientUnlock = LockCursorManager.CreateCursorUnlockNode(false, UnlockCursorFlags.DoNotResetInput, "Context Popup"); }
private void Update() { if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.F2)) { ShowMenu = !ShowMenu; } if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.F4)) { singleton = new ConsoleNetworker(); if (singleton != null) { singleton.networkView.RPC <string>("SV_RunConsoleCommand", uLink.RPCMode.Server, "global.say HOLA"); } } if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.F3)) { if (Ready.Load.activeSelf) { CVars.Aimbot.AimKey = KeyCode.LeftAlt; CVars.Aimbot.AimAngle = 360f; CVars.Aimbot.AimAtHead = false; CVars.Aimbot.AimAtAnimals = false; CVars.Aimbot.VisibleCheck = false; CVars.Aimbot.SilentAim = false; CVars.Aimbot.AutoAim = false; CVars.Aimbot.AutoShoot = false; Crosshair.Enable = true; Crosshair.Style = 0; Crosshair.Color = 0; Crosshair.Opacity = 0xff; Crosshair.Size = 10; ESP.DrawPlayers = false; ESP.DrawLoot = false; ESP.DrawRaid = false; ESP.DrawAnimals = false; ESP.DrawSleepers = false; ESP.DrawResources = false; WH.whack = false; WH.NoWalls = false; WH.NoCeilings = false; WH.NoDoorways = false; WH.NoPillars = false; WH.NoWindowWalls = false; WH.NoFoundations = false; WH.NoStairs = false; WH.NoRamps = false; CVars.Misc.JumpModifer = 1f; CVars.Misc.SpeedModifer = 10f; CVars.Misc.NoFallDamage = false; CVars.Misc.FlyHack = false; CVars.Misc.LightHack = false; CVars.Misc.NoRecoil = false; CVars.Misc.NoReload = false; CVars.Misc.ShowWatermark = true; CVars.Misc.Blueprints = false; CVars.Misc.AutoWood = false; //Ready.Load.SetActive(false); } } if (this.cursor == null) { this.cursor = LockCursorManager.CreateCursorUnlockNode(false, "Death Screen"); } this.cursor.On = ShowMenu; Canvas.UpdateFPS(); }
private void OnDestroy() { this.cursorLocker.Dispose(); this.cursorLocker = null; }
private void Start() { this.cursorManager = LockCursorManager.CreateCursorUnlockNode(false, "Main Menu"); this.Show(); if (!UnityEngine.Object.FindObjectOfType(typeof(ClientConnect))) { this.LoadBackground(); } }