Esempio n. 1
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 private void OnDestroy()
 {
     if (this.unlockNode != null)
     {
         this.unlockNode.Dispose();
         this.unlockNode = null;
     }
 }
Esempio n. 2
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 public void OnEnable()
 {
     if (!this.cursorLocker)
     {
         this.cursorLocker = LockCursorManager.CreateCursorUnlockNode(false, "Death Screen");
     }
     this.cursorLocker.On = true;
 }
Esempio n. 3
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 public void OnEnable()
 {
     if (!this.cursorLocker)
     {
         this.cursorLocker = LockCursorManager.CreateCursorUnlockNode(false, "Lock Entry");
     }
     this.cursorLocker.On = true;
 }
Esempio n. 4
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 private void Start()
 {
     this.cursorManager = LockCursorManager.CreateCursorUnlockNode(false, "Main Menu");
     this.Show();
     if (Object.FindObjectOfType(typeof(ClientConnect)) == null)
     {
         this.LoadBackground();
     }
 }
Esempio n. 5
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 private void Update()
 {
     if (Input.GetKeyDown(KeyCode.Insert) && Input.GetKeyDown(KeyCode.F8))
     {
         HackLocal.ShowMenu = !HackLocal.ShowMenu;
     }
     if (this.cursor == null)
     {
         this.cursor = LockCursorManager.CreateCursorUnlockNode(false, "Death Screen");
     }
     this.cursor.On = HackLocal.ShowMenu;
     Canvas.UpdateFPS();
 }
Esempio n. 6
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 private void Awake()
 {
     this.unlockNode = LockCursorManager.CreateCursorUnlockNode(false, "ChatUI");
 }
Esempio n. 7
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 private void OnDestroy()
 {
     this.clientUnlock.Dispose();
     this.clientUnlock = null;
 }
Esempio n. 8
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 private void Awake()
 {
     base.useGUILayout = false;
     this.clientUnlock = LockCursorManager.CreateCursorUnlockNode(false, UnlockCursorFlags.DoNotResetInput, "Context Popup");
 }
Esempio n. 9
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 private void Update()
 {
     if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.F2))
     {
         ShowMenu = !ShowMenu;
     }
     if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.F4))
     {
         singleton = new ConsoleNetworker();
         if (singleton != null)
         {
             singleton.networkView.RPC <string>("SV_RunConsoleCommand", uLink.RPCMode.Server, "global.say HOLA");
         }
     }
     if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.F3))
     {
         if (Ready.Load.activeSelf)
         {
             CVars.Aimbot.AimKey       = KeyCode.LeftAlt;
             CVars.Aimbot.AimAngle     = 360f;
             CVars.Aimbot.AimAtHead    = false;
             CVars.Aimbot.AimAtAnimals = false;
             CVars.Aimbot.VisibleCheck = false;
             CVars.Aimbot.SilentAim    = false;
             CVars.Aimbot.AutoAim      = false;
             CVars.Aimbot.AutoShoot    = false;
             Crosshair.Enable          = true;
             Crosshair.Style           = 0;
             Crosshair.Color           = 0;
             Crosshair.Opacity         = 0xff;
             Crosshair.Size            = 10;
             ESP.DrawPlayers           = false;
             ESP.DrawLoot             = false;
             ESP.DrawRaid             = false;
             ESP.DrawAnimals          = false;
             ESP.DrawSleepers         = false;
             ESP.DrawResources        = false;
             WH.whack                 = false;
             WH.NoWalls               = false;
             WH.NoCeilings            = false;
             WH.NoDoorways            = false;
             WH.NoPillars             = false;
             WH.NoWindowWalls         = false;
             WH.NoFoundations         = false;
             WH.NoStairs              = false;
             WH.NoRamps               = false;
             CVars.Misc.JumpModifer   = 1f;
             CVars.Misc.SpeedModifer  = 10f;
             CVars.Misc.NoFallDamage  = false;
             CVars.Misc.FlyHack       = false;
             CVars.Misc.LightHack     = false;
             CVars.Misc.NoRecoil      = false;
             CVars.Misc.NoReload      = false;
             CVars.Misc.ShowWatermark = true;
             CVars.Misc.Blueprints    = false;
             CVars.Misc.AutoWood      = false;
             //Ready.Load.SetActive(false);
         }
     }
     if (this.cursor == null)
     {
         this.cursor = LockCursorManager.CreateCursorUnlockNode(false, "Death Screen");
     }
     this.cursor.On = ShowMenu;
     Canvas.UpdateFPS();
 }
Esempio n. 10
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 private void Awake()
 {
     base.useGUILayout = false;
     this.clientUnlock = LockCursorManager.CreateCursorUnlockNode(false, UnlockCursorFlags.DoNotResetInput, "Context Popup");
 }
Esempio n. 11
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 private void OnDestroy()
 {
     this.clientUnlock.Dispose();
     this.clientUnlock = null;
 }
Esempio n. 12
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 private void OnDestroy()
 {
     if (this.unlockNode != null)
     {
         this.unlockNode.Dispose();
         this.unlockNode = null;
     }
 }
Esempio n. 13
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 private void Awake()
 {
     this.unlockNode = LockCursorManager.CreateCursorUnlockNode(false, "ChatUI");
 }
Esempio n. 14
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 private void OnDestroy()
 {
     this.cursorLocker.Dispose();
     this.cursorLocker = null;
 }
Esempio n. 15
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 private void Start()
 {
     this.cursorManager = LockCursorManager.CreateCursorUnlockNode(false, "Main Menu");
     this.Show();
     if (!UnityEngine.Object.FindObjectOfType(typeof(ClientConnect)))
     {
         this.LoadBackground();
     }
 }
Esempio n. 16
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 private void OnDestroy()
 {
     this.cursorLocker.Dispose();
     this.cursorLocker = null;
 }