Esempio n. 1
0
    private static int SortNoUsedAssetsInfo(UnloadAssetInfo x, UnloadAssetInfo y)
    {
        //自资源废弃到现在的时间 / 资源使用次数
        float freqX = x.GetFrequency();
        float freqY = y.GetFrequency();

        if (freqX < freqY)
        {
            return(1);
        }
        else if (freqX > freqY)
        {
            return(-1);
        }

        return(0);
    }
Esempio n. 2
0
    private void DrawUnloadAssets()
    {
        GUILayout.Space(4);
        EditorDrawGUIUtil.DrawScrollView(this, () =>
        {
            List <UnloadAssetInfo> assetList = AssetsUnloadHandler.noUsedAssetsList;

            for (int i = 0; i < assetList.Count; i++)
            {
                UnloadAssetInfo item = assetList[i];
                if (!string.IsNullOrEmpty(bundleSearchValue))
                {
                    if (!item.assetsName.Contains(bundleSearchValue.ToLower()))
                    {
                        continue;
                    }
                }

                EditorDrawGUIUtil.DrawFoldout(item, "(" + item.useTimes + ")" + item.assetsName + "(" + item.GetFrequency() + ")", () =>
                {
                    DrawAssetsData(i, item.assets);
                });
            }
        }, "box");
    }