public override void PopulateData(RowParser parser, GameData gameData, Language language) { base.PopulateData(parser, gameData, language); Name = parser.ReadColumn <SeString>(0); Unknown1 = parser.ReadColumn <bool>(1); Unknown2 = parser.ReadColumn <byte>(2); Unknown3 = parser.ReadColumn <ushort>(3); UnkStruct4 = new UnkStruct4Struct[10]; for (var i = 0; i < 10; i++) { UnkStruct4[i] = new UnkStruct4Struct(); UnkStruct4[i].Shop = parser.ReadColumn <uint>(4 + (i * 1 + 0)); } }
public void PopulateData(RowParser parser, Lumina lumina, Language language) { RowId = parser.Row; SubRowId = parser.SubRow; Name = parser.ReadColumn <string>(0); Unknown1 = parser.ReadColumn <bool>(1); Unknown2 = parser.ReadColumn <byte>(2); Unknown3 = parser.ReadColumn <ushort>(3); UnkStruct4 = new UnkStruct4Struct[10]; for (var i = 0; i < 10; i++) { UnkStruct4[i] = new UnkStruct4Struct(); UnkStruct4[i].Shop = parser.ReadColumn <uint>(4 + (i * 1 + 0)); } }