Esempio n. 1
0
        public override bool Live(Universe.Map map)
        {
            StopAnyMovement();

            if (closest != null)
            {
                if ((body.position - closest).Length > navigator.MaximumDistance ||
                    !map.ClearSight(body.position, closest))
                {
                    Move(map);
                }
                else
                {
                    if ((body.position - closest).Length > (navigator.MaximumDistance + navigator.MinimumDistance) / 2 ||
                        (body.position - closest).Length < navigator.MaximumDistance)
                    {
                        Move(map);
                    }

                    Attack();
                }
            }

            closest = null;

            return(base.Live(map));
        }
Esempio n. 2
0
        void Move(Universe.Map map)
        {
            if (!navigator.Navigating)
            {
                if (path == null || (path.Count == 0 && (body.position - closest).Length > navigator.MinimumDistance) ||
                    (path.Count > 0 && !map.ClearSight(body.position, path.First.Value)) || (navigator.Target - closest).Length > 100)
                {
                    navigator.StartNavigation(body.position, closest, map);

                    path = navigator.Navigate(50);
                }
            }
            else
            {
                path = navigator.Navigate(50);
            }


            if (path != null && path.Count > 0)
            {
                while (path.Count > 1)
                {
                    if (map.ClearSight(path.First.Next.Value, body.position))
                    {
                        path.RemoveFirst();
                    }
                    else
                    {
                        break;
                    }
                }


                Vector target = path.First.Value;

                Vector movement = target - body.position;

                if (movement.y < -2)
                {
                    agentActions.KeyDown(Constants.North);
                }

                if (movement.y > 2)
                {
                    agentActions.KeyDown(Constants.South);
                }

                if (movement.x < -2)
                {
                    agentActions.KeyDown(Constants.West);
                }

                if (movement.x > 2)
                {
                    agentActions.KeyDown(Constants.East);
                }

                if ((body.position - target).Length < 5)
                {
                    path.RemoveFirst();
                }
                else
                {
                    agentActions.lookDirection = agentActions.MovementDirection;
                }
            }
        }