// Use this for initialization void Start() { props = GetComponent <UniversalProperties>(); boost = false; rb = GetComponent <Rigidbody2D>(); mainRocket = transform.Find("Nozzle").transform.Find("Rocket").GetComponent <Thruster>(); rcs = new List <ParticleSystem>(); foreach (ParticleSystem ps in GetComponentsInChildren <ParticleSystem>()) { if (ps.name.Contains("RCS")) { ps.GetComponent <Thruster>().multiplier = MoveSpeed; rcs.Add(ps); } } alt = Mathf.Round(Vector3.Distance(rb.position, Vector3.zero)); apo = alt; peri = alt; }
void Start() { uniProperties = GetComponent <UniversalProperties>(); health = 1; onGridtile = GridTile.FindClosestGridTile(transform.position); }