public GameObject spawningObject; //The gameobject the spawn point will spawn // Use this for initialization void Start() { universalHelper = GameObject.FindObjectOfType(typeof(UniversalHelperScript)) as UniversalHelperScript; // Find appropriate universalHelper script to use spriteRender = GetComponent <SpriteRenderer>(); SetEditor(universalHelper.editor); if (playerSpawn) //If it is the player spawn point, give it the distinctive sprite appearance { spriteRender.sprite = PlayerSprite; universalHelper.spawnPoint = this; // There can only be one spawn point, and this is it } else { spriteRender.sprite = EnemySprite; } //Debug.Log (GameObject.FindGameObjectWithTag ("Player")); //If the spawn point spawns a player, and if a player object hasn't been spawned yet, instantiate the player //This condition will not be met when a player creates a new player spawn point in the editor if (playerSpawn && (GameObject.FindGameObjectWithTag("Player") == null)) { //Debug.Log ("Hello World"); Instantiate(spawningObject, this.transform.position, Quaternion.identity); } }
// Use this for initialization void Awake() { universalHelper = GameObject.FindObjectOfType(typeof(UniversalHelperScript)) as UniversalHelperScript; // Find appropriate universalHelper script to use Vector3 tempPosition = transform.localPosition; black = SpriteKeeperScript.Instance.GetBlackWall(); red = SpriteKeeperScript.Instance.GetRedWall(); yellow = SpriteKeeperScript.Instance.GetYellowWall(); green = SpriteKeeperScript.Instance.GetGreenWall(); blue = SpriteKeeperScript.Instance.GetBlueWall(); tempPosition.z = UniversalHelperScript.Instance.wallZDistance; transform.localPosition = tempPosition; energyConsumption = 100; if (Mathf.Round(transform.rotation.eulerAngles.z) == 90) { horizontal = true; } else { horizontal = false; } spriteRenderer = GetComponent <SpriteRenderer>(); if (spriteRenderer.sprite != null) { spriteRenderer.sprite = black; } }
// Use this for initialization void Awake() { universalHelper = GameObject.FindObjectOfType(typeof(UniversalHelperScript)) as UniversalHelperScript; // Find appropriate universalHelper script to use unactive = SpriteKeeperScript.Instance.GetUTele(); activeSprite = SpriteKeeperScript.Instance.GetATele(); spriteRenderer = GetComponent <SpriteRenderer>(); if (spriteRenderer.sprite != null) { spriteRenderer.sprite = unactive; } }
// Use this for initialization void Awake() { universalHelper = GameObject.FindObjectOfType(typeof(UniversalHelperScript)) as UniversalHelperScript; // Find appropriate universalHelper script to use pMeasure = SpriteKeeperScript.Instance.GetPMeasure(); xMeasure = SpriteKeeperScript.Instance.GetXMeasure(); spriteRenderer = GetComponent <SpriteRenderer>(); if (spriteRenderer.sprite != null) { spriteRenderer.sprite = pMeasure; } }
// Use this for initialization void Awake() { intoTheScreen = SpriteKeeperScript.Instance.GetMFieldInto(); outOfTheScreen = SpriteKeeperScript.Instance.GetMFieldOuto(); universalHelper = GameObject.FindObjectOfType(typeof(UniversalHelperScript)) as UniversalHelperScript; // Find appropriate universalHelper script to use spriteRenderer = GetComponent <SpriteRenderer>(); if (spriteRenderer.sprite != null) { spriteRenderer.sprite = intoTheScreen; } direction = false; }
// Use this for initialization void Awake() { universalHelper = GameObject.FindObjectOfType(typeof(UniversalHelperScript)) as UniversalHelperScript; // Find appropriate universalHelper script to use matter = SpriteKeeperScript.Instance.GetMatter(); antiMatter = SpriteKeeperScript.Instance.GetAntiMatter(); Vector3 tempVector = transform.localPosition; tempVector.z = universalHelper.antiMatterZDistance; transform.localPosition = tempVector; spriteRenderer = GetComponent <SpriteRenderer>(); if (spriteRenderer.sprite != null) { spriteRenderer.sprite = antiMatter; } }
public bool convertMatter; // If trigger marks swapping the player from matter to AntiMatter; // Use this for initialization void Start() { universalHelper = GameObject.FindObjectOfType(typeof(UniversalHelperScript)) as UniversalHelperScript; // Find appropriate universalHelper script to use }
// Use this for initialization void Awake() { universalHelper = GameObject.FindObjectOfType(typeof(UniversalHelperScript)) as UniversalHelperScript; // Find appropriate universalHelper script to use direction = Vector2.up; power = 600f; // Temporarily 0 for editor reasons, when loading level will be 600f }