public override void Execute() { var updateAgent = UnityUpdateAgent.Create(ContextRoot); UnityUpdateController.Initialize(updateAgent); }
public void Initialize(UnityUpdateAgent updateAgent) { _updateAgent = updateAgent; }
public override void Execute() { var updateAgent = UnityUpdateAgent.Create(ContextRoot); UnityUpdateController.Initialize(updateAgent); }
public void Initialize(UnityUpdateAgent updateAgent) { _updateAgent = updateAgent; }