Esempio n. 1
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        public FreePrefabComponent()
        {
            _uiObject = UnityUiUtility.CreateEmptyDisplayObject("Prefab");
            RectTransform rt = _uiObject.gameObject.GetComponent <RectTransform>();

            FreeLayoutConverter.FullScreen(rt);

            this.valueList = new HashSet <string>();
        }
Esempio n. 2
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        private void IniOb()
        {
            observerPlayerBackImage = UnityUiUtility.CreateImageDisplayObject(GetCommonUrl("observerPlayer/allKillInfoObserverPlayerBack.atf"), 700, 84);
            _uiObject.AddChild(observerPlayerBackImage);
            observerPlayerBackImage.x = 73;
            observerPlayerBackImage.y = 0;

            var index = 0;

            for (var i = 0; i < ObserverPlayerH; ++i)
            {
                for (var j = 0; j < ObserverPlayerV; ++j)
                {
                    var nameObj = UnityUiUtility.CreateEmptyDisplayObject();//UnityUIUtility.CreateImageDisplayObject("1", 128, 32);
                    _uiObject.AddChild(nameObj);
                    observerPlayerName.Add(nameObj);

                    nameObj.x       = (observerPlayerBackImage.x + 15 + j * 130);
                    nameObj.y       = (observerPlayerBackImage.y + 20 + i * 20);
                    nameObj.visible = false;
                    index++;
                }
            }
        }
Esempio n. 3
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        private void IniExp()
        {
            profitBackImage = UnityUiUtility.CreateImageDisplayObject(GetCommonUrl("killList/profitback.atf"), 845, 142);
            _uiObject.AddChild(profitBackImage);
            profitBackImage.x       = 0;
            profitBackImage.y       = 0;
            profitBackImage.visible = false;


            totalExpSprite = UnityUiUtility.CreateEmptyDisplayObject();
            _uiObject.AddChild(totalExpSprite);
            totalExpSprite.x       = profitBackImage.x + 110;
            totalExpSprite.y       = profitBackImage.y + 47;
            totalExpSprite.visible = false;


            totalExpPerSprite = UnityUiUtility.CreateEmptyDisplayObject();
            _uiObject.AddChild(totalExpPerSprite);
            totalExpPerSprite.x       = totalExpSprite.x + 80;
            totalExpPerSprite.y       = totalExpSprite.y + 3;
            totalExpPerSprite.visible = false;


            totalGpSprite = UnityUiUtility.CreateEmptyDisplayObject();
            _uiObject.AddChild(totalGpSprite);
            totalGpSprite.x       = totalExpSprite.x + 325;
            totalGpSprite.y       = profitBackImage.y + 45;
            totalGpSprite.visible = false;

            totalGpPerSprite = UnityUiUtility.CreateEmptyDisplayObject();
            _uiObject.AddChild(totalGpPerSprite);
            totalGpPerSprite.x       = totalGpSprite.x + 80;
            totalGpPerSprite.y       = totalGpSprite.y + 3;
            totalGpPerSprite.visible = false;

            totalCrystalSprite = UnityUiUtility.CreateEmptyDisplayObject();
            _uiObject.AddChild(totalCrystalSprite);
            totalCrystalSprite.x       = profitBackImage.x + 770;
            totalCrystalSprite.y       = profitBackImage.y + 76;
            totalCrystalSprite.visible = false;

//            for (var i = 0; i < 4; ++i)
//
//            {
            totalExpSprite.AddChild(UnityUiUtility.CreateNumberTextDisplayObject(120));
            totalExpPerSprite.AddChild(UnityUiUtility.CreateNumberTextDisplayObject(130));
            totalGpSprite.AddChild(UnityUiUtility.CreateNumberTextDisplayObject(120));
            totalGpPerSprite.AddChild(UnityUiUtility.CreateNumberTextDisplayObject(130));
            totalCrystalSprite.AddChild(UnityUiUtility.CreateNumberTextDisplayObject(120));
//            }

            expImageList  = new List <IUiObject>();
            expSpriteList = new List <IUiObject>();
            for (var i = 0; i < 6; ++i)
            {
                var expImageObj = UnityUiUtility.CreateImageDisplayObject(GetCommonUrl("killList/honorary.atf"), 40, 49);
                expImageList.Add(expImageObj);
                _uiObject.AddChild(expImageObj);
                expImageObj.x = profitBackImage.x + 50 + (expImageObj.width + 10) * i;
                expImageObj.y = profitBackImage.y + 85;

                expImageObj.visible = false;

                var expSpriteObj = UnityUiUtility.CreateEmptyDisplayObject();
                expSpriteList.Add(expSpriteObj);
                _uiObject.AddChild(expSpriteObj);
                expSpriteObj.x       = expImageObj.x + 2;
                expSpriteObj.y       = expImageObj.y + 35;
                expSpriteObj.visible = false;

//                for (var j = 0; j < 4; ++j)
//                {
                expSpriteObj.AddChild(UnityUiUtility.CreateNumberTextDisplayObject(140));
//                }
            }

            gpImageList  = new List <IUiObject>();
            gpSpriteList = new List <IUiObject>();
            for (var i = 0; i < 4; ++i)
            {
                var gpImageObj = UnityUiUtility.CreateImageDisplayObject(GetCommonUrl("killList/honorary.atf"), 100, 100);
                gpImageList.Add(gpImageObj);
                _uiObject.AddChild(gpImageObj);
                gpImageObj.x = profitBackImage.x + 420 + (gpImageObj.width + 10) * i;
                gpImageObj.y = profitBackImage.y + 85;

                gpImageObj.visible = false;


                var gpSpriteObj = UnityUiUtility.CreateEmptyDisplayObject();
                gpSpriteList.Add(gpSpriteObj);
                _uiObject.AddChild(gpSpriteObj);
                gpSpriteObj.x       = gpImageObj.x + 2;
                gpSpriteObj.y       = gpImageObj.y + 35;
                gpSpriteObj.visible = false;


//                for (var j = 0; j < 4; ++j)
//
//                {
                gpSpriteObj.AddChild(UnityUiUtility.CreateNumberTextDisplayObject(140));
//                }
            }

            expUrlList = new List <string>();
            expUrlList.Add("killList/honorary.atf");
            expUrlList.Add("killList/heroweapon.atf");
            expUrlList.Add("killList/bigexp.atf");
            expUrlList.Add("killList/smallexp.atf");
            expUrlList.Add("killList/friend.atf");
            expUrlList.Add("killList/accessory.atf");

            gpUrlList = new List <string>();
            gpUrlList.Add("killList/honorary.atf");
            gpUrlList.Add("killList/heroweapon.atf");
            gpUrlList.Add("killList/biggp.atf");
            gpUrlList.Add("killList/smallgp.atf");
        }
        //    private FreeSmallMap smallMap;

        public FreeSmallMapComponent()
        {
            _uiObject = UnityUiUtility.CreateEmptyDisplayObject("SmallMap");
        }
        //        private FreeRader rader;

        public FreeRaderComponent()
        {
            _uiObject = UnityUiUtility.CreateEmptyDisplayObject("Rader");
        }