public virtual void Init(StoreItem item, UnityUIStoreLoader unityStoreLoader) { //if (nameLabel != null) nameLabel.text = item.itemName; //if(descriptionLabel != null) descriptionLabel.text = item. <-- There is no description on StoreItems. This is a must have. storeItem = item; storeLoader = unityStoreLoader; CloudGoods.GetItemTexture(storeItem.imageURL, OnReceivedItemTexture); }
public void Init(int pageNum, UnityUIStoreLoader unityStoreLoader) { storeLoader = unityStoreLoader; pageNumber = pageNum; pageLabel.text = (pageNumber + 1).ToString(); }