static void set_speed_1(ref object o, object v) { UnityUI.UIRotateModel _o = (UnityUI.UIRotateModel)o; _o.speed = (System.Single)v; }
static void set_RotationObj_0(ref object o, object v) { UnityUI.UIRotateModel _o = (UnityUI.UIRotateModel)o; _o.RotationObj = (UnityEngine.Transform)v; }