// PlayerChangingChunk Event method.
    void PlayerChangingChunk(object source, MyEventArgs e)
    {
        Vector3 testPosition = UnityTools.Ceiling(transform.position, chunkLength / 2);

        lastChunk          = currentChunk;
        currentChunk       = UnityTools.ClosestWithTag(this.gameObject, "Chunk");
        currentChunk.layer = 9;
        lastChunk.layer    = 8;
    }