protected ObjectValidatorBase() { var vObjectTargets = (ObjectValidatorAttribute[])GetType().GetCustomAttributes(typeof(ObjectValidatorAttribute), true); Assert.IsFalse(vObjectTargets.Length == 0, HasObjectValidatorWarning); _typeToTrack = vObjectTargets[0].TargetType; _targetTypeType = vObjectTargets[0].TargetAttribute.UnityTargetType; }
/// <summary> /// Constructor to allow specifying the <see cref="UnityTargetType"/> of object that this should be /// validating. /// </summary> /// <param name="unityTargetType">The <see cref="UnityTargetType"/> of object that this attribute should be used on.</param> protected ValidateAttribute(UnityTargetType unityTargetType) { UnityTargetType = unityTargetType; }
public ValidateAttribute() { UnityTargetType = UnityTargetType.MonoBehavior; }