// Use this for initialization void Start() { if (!UnitySphinx.IsInitialized()) { UnitySphinx.Init(); } UnitySphinx.Run(); }
// Use this for initialization void Start() { jsgf = Application.dataPath + "/Resources/UnitySphinx/model/en-us/movement.gram"; kws = Application.dataPath + "/Resources/UnitySphinx/model/en-us/keyphrase.list"; UnitySphinx.Init(jsgf, kws); UnitySphinx.Run(); direction = 0f; meters = 0f; startposition = 0f; velocity = 0f; }
// Update is called once per frame void Update() { str = UnitySphinx.DequeueString(); if (UnitySphinx.GetSearchModel() == "kws") { //print("listening for keyword"); if (str != "") { if (str.IndexOf("movement") != -1) { UnitySphinx.Stop(); jsgf = Application.dataPath + "/Resources/UnitySphinx/model/en-us/movement.gram"; UnitySphinx.Init(jsgf, kws); UnitySphinx.Run(); UnitySphinx.SetSearchModel(UnitySphinx.SearchModel.jsgf); } if (str.IndexOf("rotation") != -1) { UnitySphinx.Stop(); jsgf = Application.dataPath + "/Resources/UnitySphinx/model/en-us/rotation.gram"; UnitySphinx.Init(jsgf, kws); UnitySphinx.Run(); UnitySphinx.SetSearchModel(UnitySphinx.SearchModel.jsgf); } print(str); } } else if (UnitySphinx.GetSearchModel() == "jsgf") { print("listening for order"); if (str != "") { if (str.IndexOf("move") != -1) { startposition = 0f; if (str.IndexOf("up") != -1) { direction = 1; } else if (str.IndexOf("down") != -1) { direction = -1; } if (str.IndexOf("one") != -1) { meters = 1; } if (str.IndexOf("two") != -1) { meters = 2; } else if (str.IndexOf("three") != -1) { meters = 3; } else if (str.IndexOf("four") != -1) { meters = 4; } } if (str.IndexOf("rotate") != -1) { if (str.IndexOf("right") != -1) { direction = 1; } else if (str.IndexOf("left") != -1) { direction = -1; } if (str.IndexOf("fast") != -1) { velocity = 4; } if (str.IndexOf("slow") != -1) { velocity = 1; } } if (str.IndexOf("exit") != -1) { meters = 0; direction = 0; velocity = 0f; UnitySphinx.SetSearchModel(UnitySphinx.SearchModel.kws); } print(str); } if (startposition <= meters) { startposition = startposition + 0.05f; transform.Translate(0, 0, direction * 0.05f); } transform.Rotate(0, 0, direction * velocity * Time.deltaTime * 50); } }
// Use this for initialization void Start() { guitext = GetComponent <GUIText> (); UnitySphinx.Init(); UnitySphinx.Run(); }