Esempio n. 1
0
        public void Read(UnityReader reader, int version)
        {
            bool littleEndian = reader.IsLittleEndian;

            reader.IsLittleEndian = false;
            try
            {
                Upper = reader.ReadInt64();
                Lower = reader.ReadInt64();
            }
            finally
            {
                reader.IsLittleEndian = littleEndian;
            }
        }
Esempio n. 2
0
        private object ReadValue(UnityReader reader)
        {
            switch (TypeName.ToLower())
            {
            case "int16": return(reader.ReadInt16());

            case "uint16": return(reader.ReadUInt16());

            case "int32": return(reader.ReadInt32());

            case "uint32": return(reader.ReadUInt32());

            case "int64": return(reader.ReadInt64());

            case "uint64": return(reader.ReadUInt64());

            case "float": return(reader.ReadFloat());

            case "boolean": return(reader.ReadBool());

            case "byte": return(reader.ReadByte());

            case "string":
                int length = reader.ReadInt32();
                return(reader.ReadStringFixed(length));
            }
            return(null);
        }
Esempio n. 3
0
 void UnityElement.Read(UnityReader reader, int version)
 {
     FileID = reader.ReadInt32();
     PathID = reader.ReadInt64();
 }