// Start is called before the first frame update
 void Start()
 {
     publicVariables = Interface._obj.GetClassRefrence_UPV();
     joyStick        = publicVariables.GetMovementJoystick();
 }
Esempio n. 2
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 public void SetClassRef(UnityPublicVariables classRef)
 {
     this.classRef = classRef;
 }